rejoicing Posted September 14, 2023 Report Share Posted September 14, 2023 Eles and cav can be garrisoned, why not dogs? = Feature request. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 14, 2023 Report Share Posted September 14, 2023 I always thought it was a deliberate decision. (Not that I wouldn't want to let my doggos inside...) @Freagarach? 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted September 14, 2023 Report Share Posted September 14, 2023 (edited) 23 minutes ago, Gurken Khan said: Not that I wouldn't want to let my doggos inside... Who won't? Your enemies can't capture a building guarded by twenty Britons dogs can't they? Edited September 14, 2023 by Atrik Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 14, 2023 Report Share Posted September 14, 2023 When my CC was attacked and I realized I couldn't garrison my dog I made it run away; since then they're healers pets. On "Defensive" so they won't run off senselessly, but that also means they're not even attacking enemies in sight... I don't use throw-away units and go for zero losses and I extent that to my dogs. 1 Quote Link to comment Share on other sites More sharing options...
rejoicing Posted September 15, 2023 Author Report Share Posted September 15, 2023 I dont think one should be able to garrison dogs in cc's or fort same as eles. Since there are no humans, they should not have additional arrows. but garrisoning in stable should be possible. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 15, 2023 Report Share Posted September 15, 2023 Going into CC and adding arrows are two different things; women for example don't add arrows when their inside a CC. And at least worker eles can go into the CC (when they're not stuck on the corner of it); so doesn't really make sense why a dog should not. 2 Quote Link to comment Share on other sites More sharing options...
Atrik Posted September 15, 2023 Report Share Posted September 15, 2023 1 hour ago, Gurken Khan said: Going into CC and adding arrows are two different things; women for example don't add arrows when their inside a CC. And at least worker eles can go into the CC (when they're not stuck on the corner of it); so doesn't really make sense why a dog should not. Indeed, don't think dogs have the class "Soldier" so they won't add arrows or gain experience in stable by default anyway. If ever allowed to garrison Quote Link to comment Share on other sites More sharing options...
rossenburg Posted September 15, 2023 Report Share Posted September 15, 2023 How about the ability to heal dogs instead?. Garrisoning them inside dog houses heals them or somehow, some units should be able to heal them cause early phase as a Briton player, you can get 1 or 2 women kills with that one dog but later to find out there’s no way to heal it. I believe killing a dog counts as a kill so we should somehow be able to heal them . I’ve been talking about this feature for a while now. Hopefully it gets integrated. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 15, 2023 Report Share Posted September 15, 2023 There's no dog houses as of now, and "later" you can heal them with your healers. Let them go into their production building (stable) as any other unit; this will also heal them if you have researched the temple perks. btw: do they heal when idle and have researched that at the temple? AND let them into the CC. Quote Link to comment Share on other sites More sharing options...
rossenburg Posted September 15, 2023 Report Share Posted September 15, 2023 There’s a special brit dog kennels purposely for training war dogs. That’s what I was referring to, dunno if it got removed. Max is 3 or something of that sort. Quote Link to comment Share on other sites More sharing options...
borg- Posted September 15, 2023 Report Share Posted September 15, 2023 I think we can have the kennels again, it was removed because it had no historical basis. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 15, 2023 Report Share Posted September 15, 2023 I'd be fine with kennels as an abstraction; there's no historical basis for CCs either. 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted September 15, 2023 Report Share Posted September 15, 2023 23 minutes ago, Gurken Khan said: I'd be fine with kennels as an abstraction; there's no historical basis for CCs either. Exactly. I will mount the patch. 3 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 15, 2023 Report Share Posted September 15, 2023 Yeah, arguably there is less historical accuracy to train them from the stables, no? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 15, 2023 Report Share Posted September 15, 2023 I never agreed with its removal, but I didn't care enough to argue about it at the time. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 16, 2023 Report Share Posted September 16, 2023 https://code.wildfiregames.com/rP23781 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 18, 2023 Report Share Posted September 18, 2023 On 16/09/2023 at 4:18 AM, Genava55 said: https://code.wildfiregames.com/rP23781 Ah, Nescio... 1 Quote Link to comment Share on other sites More sharing options...
steve12aaa Posted October 5, 2023 Report Share Posted October 5, 2023 (edited) some units should be able to heal them cause early phase as a Briton player, you can get 1 or 2 women kills with that one dog but later to find out there’s no way to heal it. I believe killing a dog counts as a kill so we should somehow be able to heal them . I’ve been talking about this feature for a while now. Hopefully it gets integrated. pikashow download Edited October 20, 2023 by steve12aaa Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted October 5, 2023 Report Share Posted October 5, 2023 On 15/09/2023 at 10:57 AM, borg- said: I think we can have the kennels again, it was removed because it had no historical basis Interesting that they were removed because of historical reasons. Did brits actually train dogs in the stable then? I feel like they would get stepped on by the horses. If Britons did have any organized process for training and breeding the dogs, then its totally logical for there to be a kennel building that trains them even if there isn't physical kennel evidence. 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted October 5, 2023 Report Share Posted October 5, 2023 Do we still have the kennel model/actor? I couldn't find it to make the patch. Quote Link to comment Share on other sites More sharing options...
sarcoma Posted October 7, 2023 Report Share Posted October 7, 2023 try /art/actors/structures/britons/kennel.xml 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 7, 2023 Report Share Posted October 7, 2023 3 hours ago, sarcoma said: try /art/actors/structures/britons/kennel.xml Thank you. I was going to answer the question, but I forgot. 1 Quote Link to comment Share on other sites More sharing options...
Obelix Posted October 15, 2023 Report Share Posted October 15, 2023 FYI: Dog Kennels for Britons have been reintroduced with changeset 27890. 1 1 Quote Link to comment Share on other sites More sharing options...
rossenburg Posted October 15, 2023 Report Share Posted October 15, 2023 38 minutes ago, Obelix said: FYI: Dog Kennels for Britons have been reintroduced with changeset 27890. lovely 1 1 Quote Link to comment Share on other sites More sharing options...
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