Stan` Posted May 27, 2023 Author Report Share Posted May 27, 2023 2 hours ago, Gurken Khan said: Windowed and vsync don't change it. I'd have to edit the borderless in the user.cfg, right? Please give me the exact line. borderless.fullscreen = false @real_tabasco_sauce do you have multiple instances of the game running or are you using another client to connect to the lobby? Cc @Dunedan Quote Link to comment Share on other sites More sharing options...
nani Posted May 27, 2023 Report Share Posted May 27, 2023 @Stan` I also had issues testing the dev trunk, I had to remove my default config file and let 0ad 0.27.0 recreate for it to not crash. If I remember correctly it was something about JSON string parsing not being valid. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2023 Author Report Share Posted May 27, 2023 1 hour ago, nani said: @Stan` I also had issues testing the dev trunk, I had to remove my default config file and let 0ad 0.27.0 recreate for it to not crash. If I remember correctly it was something about JSON string parsing not being valid. Could you try to reproduce it? I suppose maybe it was linked to autociv? 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 27, 2023 Report Share Posted May 27, 2023 borderless.fullscreen = "false" did not fix it. I do have a26 and a27 rc concurrently installed, but not running at the same time. I will try later with a26 uninstalled. Quote Link to comment Share on other sites More sharing options...
Vantha Posted May 27, 2023 Report Share Posted May 27, 2023 I get the following error when opening: Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 27, 2023 Report Share Posted May 27, 2023 @Vantha I had the same until I updated my graphics driver. Else: Quote Locate your logs folder: https://trac.wildfiregames.com/wiki/GameDataPaths Then upload it here; if you can just zip the whole folder. Quote Link to comment Share on other sites More sharing options...
Vantha Posted May 27, 2023 Report Share Posted May 27, 2023 Oh, ok I'll try that Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 27, 2023 Report Share Posted May 27, 2023 ok going out of fullscreen worked perfectly well. Screen tears only occur in fullscreen for me, and borderless fullscreen = "false" did not solve the issue in fullscreen. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 27, 2023 Report Share Posted May 27, 2023 6 hours ago, Stan` said: borderless.fullscreen = false is it actually supposed to be false as stated here or "false" like the other options? Quote Link to comment Share on other sites More sharing options...
seeh Posted May 27, 2023 Report Share Posted May 27, 2023 (edited) whats the most easy way for windows user start with a27 at the moment? i guess for linux user the app-images are most easy . BTW search say : "Windows 10 includes the Windows Subsystem for Linux (WSL), also known as "Bash for Windows". This can be used to run AppImages on Windows." Edited May 27, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2023 Author Report Share Posted May 27, 2023 15 minutes ago, real_tabasco_sauce said: is it actually supposed to be false as stated here or "false" like the other options? both will work, but you can go with "false" 1 minute ago, seeh said: whats the most easy way for windows user start with a27 at the moment? i guess for linux user the app-images are most easy . BTW search say : "Windows 10 includes the Windows Subsystem for Linux (WSL), also known as "Bash for Windows". This can be used to run AppImages on Windows." I suppose it's to just use the installer. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 27, 2023 Report Share Posted May 27, 2023 11 hours ago, vladislavbelov said: Do fullscreen/vsync/borderless.fullscreen options change something? I tried all three options and they don't have an effect on the problem. Quote Link to comment Share on other sites More sharing options...
Philip the Swaggerless Posted May 28, 2023 Report Share Posted May 28, 2023 COLOR Feedback: The grey is VERY hard to see on the mini-map. The silhouettes are also sneaky when in the trees. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 28, 2023 Report Share Posted May 28, 2023 (edited) yeah I'd support making it either a lot darker or a lot lighter, like a silvery grey. Edited May 28, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 28, 2023 Report Share Posted May 28, 2023 (edited) 12 hours ago, real_tabasco_sauce said: borderless.fullscreen = "false" did not fix it. I do have a26 and a27 rc concurrently installed, but not running at the same time. I will try later with a26 uninstalled Windowed mode seems the only thing that fixes it. The big blue screen tears still happen with vulkan+borderless.fullscreen = 'false' Edited May 28, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 28, 2023 Report Share Posted May 28, 2023 We should have different icons for the versions of 0AD. For example svn has a different icon and A26 has another one. Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 28, 2023 Report Share Posted May 28, 2023 22 minutes ago, Lion.Kanzen said: We should have different icons for the versions of 0AD. For example svn has a different icon and A26 has another one. No, developers should see what users will see. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 28, 2023 Report Share Posted May 28, 2023 30 minutes ago, hyperion said: No, developers should see what users will see. And how is this related? My suggestions for those who make a mistake by opening one version of the game from another. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 28, 2023 Report Share Posted May 28, 2023 (edited) Fish crisis in Latium: There's one (!) fishing spot for my ally and me (green & blue). If it were everywhere like in the SW I'd think it'd be ok. I don't know if I just got an unlucky draw or if there can be something done about the distribution/amount of fishing spots. Edited May 28, 2023 by Gurken Khan East, West, what's the diff? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 28, 2023 Report Share Posted May 28, 2023 4 minutes ago, Gurken Khan said: Fish crisis in Latium: There's one (!) fishing spot for my ally and me (green & blue). If it were everywhere like in the SE I'd think it'd be ok. I don't know if I just got an unlucky draw or if there can be something done about the distribution/amount of fishing spots. There are many maps that are not fun because of the resources. These maps do not meet the expectations. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 29, 2023 Report Share Posted May 29, 2023 a little ele balancing: https://code.wildfiregames.com/D5008 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 29, 2023 Report Share Posted May 29, 2023 The Han ministers still have a production button problem: while it shows the correct max number you can produce in a batch, if the batch size is actually bigger nothing will happen. This is not visibly represented for the player. You have to reduce the batch size until it matches the maximum ministers you can produce, while the number presented to the player will stay the same. (If you can produce 2 and your current batch size is 5, it will show you the 2 all the time; when you dial down your batch size to 4, 2 is shown etc.) I wish the game would just cut off larger numbers if the current batch size is bigger than what you can produce, so the button actually does what it says. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 29, 2023 Author Report Share Posted May 29, 2023 40 minutes ago, Gurken Khan said: The Han ministers still have a production button problem: while it shows the correct max number you can produce in a batch, if the batch size is actually bigger nothing will happen. This is not visibly represented for the player. You have to reduce the batch size until it matches the maximum ministers you can produce, while the number presented to the player will stay the same. (If you can produce 2 and your current batch size is 5, it will show you the 2 all the time; when you dial down your batch size to 4, 2 is shown etc.) I wish the game would just cut off larger numbers if the current batch size is bigger than what you can produce, so the button actually does what it says. Can you create a ticket for this? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 29, 2023 Report Share Posted May 29, 2023 https://trac.wildfiregames.com/ticket/6814#ticket 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 29, 2023 Report Share Posted May 29, 2023 On 27/05/2023 at 11:57 AM, seeh said: whats the most easy way for windows user start with a27 at the moment? LuchoMat did this yesterday with no problems: download bundle from the forum install. A warning will appear warning that the previous version will be uninstalled. click 'OK' The installer will suggest a directory (folder) for the installation. This will most likely be the current location of a26. Delete the last part of the 'path' and replace it with something like '0ad_A27'. I think the shortcuts folder should also be separate, but I am not sure. 1 Quote Link to comment Share on other sites More sharing options...
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