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Perzival12

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Everything posted by Perzival12

  1. I’m seeing this in a few ways. For the sake of linguistics, I’m just going to presume that this is going implemented. Adding this will make retreating much more costly, meaning that faster units will become even more valuable (because they can retreat faster). Healers will be much more useful, rather than a side unit thats only useful in massive numbers. If this is applied to hunting, it will kind of make hunting overly easy (I have problems with the hunting system in general, but thats another topic) Some units should be immune, such as heroes, siege machines, some champions (Naked Fanatics would make sense lol) This will 100% increase snowballing further, since the more injured an army becomes, the less effective they are at combat, which makes them get injured faster, etc. I don’t think this should effect attack speed; if the idea is to show that wounded units can’t walk as fast because of they’re injuries, then how can they swing a sword at all; also, on the balance side, this just further increases snowballing, which is a major problem. Finally, just a simple request if this is actually implemented: PLEASE make this an optional component rather than a required one, modding is hard enough without going through hundreds of template files to add this to them.
  2. Hmm. Where did you install the mod from? The ModDB page, or the in-game downloader? the purple sounds like you're somehow missing the textures, which probably means your missing the entire art folder. All I can recommend is reinstalling the mod from ModDB. https://www.moddb.com/mods/hyrule-conquest-revival
  3. Yo, just saw this video Can't believe it took them 21 years to add a Regicide mode lmao. We'll have to come up with another unique feature then.
  4. You're super welcome; it's always great to get positive feedback. I still hope that eventually Neph comes back to this project, but until he does, I'm happy to carry on his work. Speaking of the Twili...
  5. The best way imo is to make new accounts require being approved by moderators (that will catch a lot of the spam bots, since you can just deny ones that have names like "Starz_CO_1", "Starz_CO_2","Starz_CO_3", without even reading anything past their names The other way is to make a poster's first post require approval by a moderator, but this wouldn't really help with the amount of effort placed on the mod's shoulders.
  6. @Stan` would it be possible to get this moved to the Announcements sub forum?
  7. Hi everyone! Happy Summer! To celebrate, here's a new, super improved release. First of all, the Darknut Legion has finally become a major faction! They're super slow, super powerful, with access to every mercenary in the game. They can't build more than the one starting civic center, but they can build smaller outposts. Next, the Gorons now use the Plot system. This means that they're a lot less OP, but they're still a strong faction. The Gorons also have a full navy, consisting of three ships with which to wage war across the seas. Their navy centers around durable boats, though they are a bit slower than most. Third, thanks to the dedicated work of Odysseus, the Hylians are fully, completely balanced. They went through some major rebalances, mainly of their technologies and higher tier units. Their heroes are set to three different tiers (Low level, Mid level, High level), each hero has a unit (or in Seres' case, a structure) locked behind training them, and a technology. They also have full hero levels, and (most) of their abilities. The Hylians also have a good navy, very average and durable. Speaking of which, Unit Abilities are finally in, thanks to Stan' over on the WFG team. Only the Hylians have their full sets of hero abilites, and a few units (mainly the ReDead, Fiddler, and Wind Witch) have access to abilties of their own. The Gerudo also have some rebalance changes, though not as many. They also have a new technology or two, a new unit (locked behind one of those techs), and a full navy! Their navy is fast, and excels at capturing other navies via piracy. I had been hoping to give Labrynna an entire navy in time for the release, but I wanted to get a lot of these new balagnce and bug fixes out, so they only have one: a Hot Air Balloon, capable of trading between markets like a merchant, or used as a mobile flying weapons platform. The Gohma have also gone through a large rebalance, at least structure wise. They rely a lot more on expanding their territory via buildings, and are a pretty aggressive faction. I have also gone to lengths to nerf their spawning, so they get a lot less free units (for example, spawned Mites now disappear after a few seconds). The Stalfos have had the least changes; all that has been altered is the ReDead now has an active ability for it's scream instead of an aura, and their units are a lot less durable. The Wizzrobes have been both nerfed and expanded upon; they even have a new Chilfos unit. There are WAY too many other balance changes to list, so you'll have to see for yourself. I hope to see you in the tournament. Perzival12 https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0130
  8. Hyrule Conquest: Revival Tournament - The Rise of Hyrule About Hyrule Conquest: Revival and Myself Hyrule Conquest: Revival is a mod for 0 A.D. that pits factions and races from the Legend of Zelda universe against each other. Some of you may remember the original Hyrule Conquest, work on which ceased several years ago, and which I am reviving. It has 17 factions, a large amount of maps, and tons of unique features that set it apart from vanilla 0ad, in addition to amazing high definition art. I am Perzival12, I’m the head of the Hyrule Conquest: Revival project, and I want to reach out to those in both the 0AD and Hyrule Conquest communities to come and participate in the first Hyrule Conquest: Revival tournament! Download Hyrule Conquest: Revival here – https://www.moddb.com/mods/hyrule-conquest-revival Prizes – No prizes this time, this tournament is just for fun and bragging rights. Registration Player's interested in competing in the tournament have until July 31st, 2026 to state the name that they wish to enter the tournament under as well as the time zone they live in and you’re multiplayer rating (ELO). This is to make organizing matches easier for both parties. They will post this either as a reply to this thread or to the official Discord server’s #tournament channel. Once they do, they will be added to the bracket. No other form of entry is permitted. The tournament is completely free to enter. The Bracket page – https://challonge.com/n2gs3sht Tournament Rounds Each match in the tournament will be a 1v1. I will do my best to pair ratings so that players of similar skill are pitted against one another. The winner of a match moves up to face a new opponent, while the loser is eliminated. There will only be one match per player per round. Round 1 of the tournament will begin on July 31st, 2026 at 12:00am Pacific Standard Time. Players in this round will have until August 7th, 2026 at 12:00am Pacific Standard Time to get in contact with their opponent, play their match, and submit it to a judge. Failing to do so results in a disqualification for both players. Further times for future rounds will be determined at a future date. The number of participants will of course affect the number of rounds. Game Settings Disable Treasures – False Explored Map – False Revealed Map – False Allied View – False Population Cap Type – Player Population Player Population Cap – 300 Starting Resources – Blue Rupee (300) Disable Spies – False Cheats – No Mode – Conquest Capture the Relic – No God Slayer – No Regicide – No Wonder Victory – No Game Speed – Hyrulian Standard Time (1x) Ceasefire – No Ceasefire Rated Game – No Tournament Rules Faction Rulings – Because of their drasticly over powered units, the Fairies of Tarm are a banned civ for this tournament. Players are allowed to change factions at any point between games. Unit Rulings – There are no banned units as of version 0.13 of Hyrule Conquest: Revival Building Rulings – There are no banned buildings as of version 0.13 of Hyrule Conquest: Revival Maps – The players may select any of the following maps to play on; no other maps are allowed: Crescent Island – Death Mountain – Faron Woods – Gerudo Oasis – Leviathan of Faldoon Player Ethics – Players will treat each other with respect and honor. Should any player act in a toxic or unsportsmanlike manner, please report this to a judge and provide a screenshot or some other form of evidence of the player in question. No coaches or outside aid will be allowed during a tournament match. Also, any form of collusion or intentional loss of matches will result in complete disqualification from the tournament on a first time offence. Second offenders will receive a temporary ban from future Hyrule Conquest: Revival events and a third offense will result in a permanent ban from all Hyrule Conquest: Revival events. Connection Errors – Should a player disconnect from a game, the game will be paused and will remain so for up to 5 minutes in wait for the disconnected player to try and reconnect to the match. Should the player not reconnect within 5 minutes of the game being paused, it will result in the loss of the match, with the other player declared victor by default. Reporting Matches – Matches will be recorded via this thread or the official Discord server’s #tournament channel where the victors of the match will post the score of their match, who their opponent was, and the replay of the match played. Updates on your next opponent will be seen here: https://challonge.com/n2gs3sht Bugs and Game Exploits There are a few bugs in the current version of the game. Some can break things while others can be overlooked. The following are a list of all the BANNED exploits: Producing Units from Captured Buildings – There is a bug where if someone captures an enemy structure they can produce enemy units from it. No one is allowed to exploit this bug. Note that this does not apply to structures that are part of the map, i.e. Ruins and Minor Faction buildings. Researching Techs from Captured Buildings – In the same spirit as the previous exploit, some technologies can be researched at captured enemy buildings. Again, this does not apply to Ruins or Minor Faction buildings. Merchant Exploit - It's possible to train merchants, then kill them and collect the treasure they drop. The following are a list of all the PERMITTED exploits: Gohma Eggs Ignoring Population Cap – While this bug may come across as broken, more often then not it turns around to bite the Gohma player should they be constantly ignoring it which is the reasoning for its legality. The way it works is the Gohma Queen unit can lay eggs to turn into units which can exceed the population cap you are currently at. However, if you have gone over your population cap, you will not be able to produce any units or eggs from buildings until you've gone back under your population cap. Minor Faction Capturing – It’s possible that a player can unlock both Minor Factions, then capture an enemy Minor Faction to train units/research techs from there. This is perfectly fine, and is actually one of the drawbacks of using Minor Factions. Finally, these are a list of bugs, and how to fix them: Spotting Stealth Bug – There is a strange bug that sometimes occures when units that can spot Stealth enter battle. If this happens, it can be fixed simply when all units in the battle that can spot stealth are killed, or when they can no longer see other enemy units. Note that this bug often blocks the in-game chat. Notes from the Organizer Hyrule Conquest: Revival Discord – Here is a link to the official Discord server where we discuss everything related to Hyrule Conquest. This includes everything from strategies, tournaments, lore, matchmaking, replays, informational videos. If you would be interested in updates on the tournament or any future events, I would encourage you join! Hyrule Conquest Multiplayer Discord – Here is a link to IronWolf’s multiplayer HC Discord server. It has been disused for several years, but I would love to see some traffic there! Judges – As of now there are two judges (me and BewaretheXeno), though if you would like to become a judge, please message me and we can discuss the requirements and responsibilities. Note that being a Judge does not disqualify you from the tournament, but biased rulings (as decided by other judges, or failing that, more than 3 players) disqualify you from the tournament. Replays This is just a friendly reminder that after EVERY tournament match, either you or your opponent will need to send a zipped file to one of the judges with the replay of your match. Ready your troops, fortify your cities, plan your invasions, and LET THE TOURNAMENT BEGIN! – Sincerely, Perzival12
  9. I’m hoping for a campaign in R30, after @Vanthas cinematic and dialogue changes are implemented.
  10. You can see flags on enemy buildings as well.
  11. “Official mods?” Is such a thing even possible? DE, the community rebalance, and even community maps are all mods made by the devs, but that doesn’t make them any more official than the next mod. The fact that they’re mods and not part of the base game makes them unofficial.
  12. Apologies on not having made any progress on this, I’ve been focused on stuff (navies, hero abilities, balancing, etc.) for Hyrule Conquest. I’ll see if I can’t get around to this soon.
  13. Yeah, I think being able to capture and use enemy siege machines (I don't know about building them) would balance their damage and health. Or maybe making them less resistant to Pierce damage. You can only have one hero at a time, I've never seen this as a problem. Their supposed to be OP. I think both are good ideas, Fanatics are WAY too resistant for being naked (IMO, they should have almost no resistance, but tons of damage), and champ cav maybe could be slowed down/more expensive. I play MP pretty frequently, (not on the scale that I know others do though), and I personally have only ever found Elephants OP. Walls are broken in general, but the best fix to this is to make palisades only build able in owned territory, and to maybe allow them to upgrade to real walls when those are unlocked. This would mean the player wouldn't have to delete them, making real walls more valuable as well.
  14. Everyone think that game needs more balance! Too balanced! Not fun! Catas fine! Fanatics and champ cav fine! Stop ruining game! It's going to be boring! Stagnant! Old! Everyone leave and play mods only! No one wants to play same civ with different colors! STTTTOOOOOOPPPPPPPPPPPPP!!!!!!!!!!!
  15. I can animate and do a bit of modeling, but I'm a novice (most of my models are made by chopping and screwing other models together).
  16. Next, the Gerudo Navy: (These updates are multiple posts just in case something goes wrong) Badan: A small, fast fishing ship, this boat doesn't do much else than gather fish. Dhow: Used for transporting goods as a merchant ship, as well as troops for raids, this boat can easily escape enemy warships if needed to. Safin: The largest ship in the Gerudo fleet, and also the most dangerous, the Safin excels at capturing other ships (it's a pirate ship after all), as well as escaping from fights to difficult to win. (If this is posted before the Goron Navies, my apologies, for whatever reason my post needs to be approved by a moderator before it loads.
  17. I realized I haven't posted any updates on the progress of Revival for a few months now, so I thought I'd do a quick dump of stuff that me and my team have gotten done, before the upcoming release sometime soon. First, all of the Goron naval stuff: Barrel Sub: This is their primary trading ship. It's fragile, and not very fast, but it can submerge to escape some enemies. Troop Lander: Used for transporting soldiers and not much else, this ship is also a bit slow, but capable of holding a lot of units (30 garrison and 15 turret). Gunship: The primary warship of the Gorons, this large ship fires multiple cannons at once, and can carry a lot of troops. It is also super durable, able to resist most attacks.
  18. If you’ll make a list of the non engine related ones, I’ll maybe take a look and see if there’s anything I could work on.
  19. Luckily for both of your ideas, the code for Nodes and Battalions already exists, you’d just have to update.
  20. 2, I have them for the Hylians in Hyrule Conquest: Revival.
  21. It’s just telling you not to use spaces bro.
  22. Perzival12

    Mod request.

    Auto explore isn't really needed, just turn on Explored or Revealed map in the settings, it really amounts to the same thing. The minimal definintly would be easier to use if you could click on it to enlarge it, or even hover over an area of it to zoom in. (I personally would like an option to turn the minimap off, I noticed it can cause performance issues.) Berry bushes would be nice if they could regrow, since not everyone has the room to build tons of farms, especially on some maps. Thalatta's wood idea makes sense in theory, but from my knowledge of bushes, you can't really build anything from them, due to the branches being too small. And, before people begin about balance problems, a tiny change to adding regeneration rates to the berries isn't really going to break the game, and thinking so will eventually make the game static.
  23. Would it be possible to make the emblems their full size? They're a bit squished height wise, though the width seems right.
  24. @Emaczare you LiefTheLucky in the MP lobby?
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