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Perzival12

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Everything posted by Perzival12

  1. https://wildfiregames.com/forum/topic/169808-map-making-support-and-conversion-tool-post-atlas/ For whatever reason I seem unable to access this thread:
  2. Can you send whatever code you used to make that, or is it built in to 0ad already?
  3. How did you get the track marks to work? I’d love to get footprints and stuff like that for HC. Is it built into the model somehow?
  4. I ran into this problem as well, same exact error message. Should I just restart my computer and try again?
  5. Though this is a reply to LeJardind, @Eilat I'll throw some advice in here as well. Maps too small - Not really, the size limit is only for vanilla and can (has been) removed, as Eilat said. Drones - Flying units are doable, if sometimes hacky. Recon is really just a large vision range, and suicide can be accomplished with the DeathDamage component. AI behaviour - Not sure what you mean, but Petra can do lots more than it seems. Jamming Mechanics - Also easy, just give jammers an aura that reduces vision range to 0 (basically removes your units from being controllable). Data-Link - Why? Heavy Artillery - Yeah, that is hard to balance, but a very high cost and reload rate, plus high pack and unpack times go a long way. AA Defences - Just weapons that can only target/are best against aircraft. Radar mechanics - again, vision. MANPADS - Guy with a rocket launcher. Modelling of missile behavior - Why? State-space model - Why? control laws - not sure what you mean.
  6. Also, your changes are just the strategos mod correct? Not any engine changes? I would like to test this without building 0ad from scratch.
  7. @josue valenciaI just want to confirm something: your AI is just improvements to Petra correct? Or is it calling upon some external agent (Claude, for example) to read the game and make descisions?
  8. oh yes, how I love charging into town with my cavalry and killing a bunch of pregnant women.
  9. Fully clothed "Naked" fanatics lmao
  10. I should just make a proof of concept for this lol
  11. Possible, that'd be something to have an AI look into if you want this implemented. Also note that for a bridge, pathfinding isn't really needed, so just to have the units "walk" across the bridge should be easy. Not really. That's a bit difficult, I've done it before tho: A: make the "bridge" a unit B: give it Build Restrictions like a regular building C: give it a unique "amphibious" passability class in passability.js D: work out any small details like cost and foundation and stuff.
  12. If this is the case then Naked Fanatics should be clothed as well
  13. I use such buildings a lot in HC, I’m not sure if they are in use in vanilla 0ad tho
  14. Sorry, they lose health, and fall off of it when they are killed.
  15. Garrisoning hides the unit inside of the building, spitting them out when it is destroyed. They also add to the building’s default arrow count. Turreting places the unit on top of the building, kicking them off when it’s destroyed, and also allowing them to be shot off of it. They don’t add to the default arrow count (if there is one), but since only archers, slingers, and javelineers (and Crossbowman) can be placed on top, they can fire on their own.
  16. Also, nothing is more discouraging to me when I sign in to the forums then to see 50+ bot spam posts in Russian.
  17. LOL I literally just added this to Hyrule Conquest the other day, what a coincidence
  18. I haven't put much thought into the minor factions yet, but yeah they're mostly going to be filling niches that other races don't expand on, or to add to races that don't have a feature (like Wizzrobes mages to help out the magic-less Moblins). Volvagians are definitely going to be a heavy unit group, focusing on fire damage and siege. Subrosians will mostly focus on mining and upgrades, with a boomerang unit and some weak melee stuff Huskus will be a strange mix of expensive units with a high damage output and swarm units that are almost useless.
  19. If you guys make the map and outline a story, I’ll write the required triggers for
  20. That's not what I meant at all; don't leave the Forums or 0ad, just don't make every post about how AEA has something.
  21. Not to be rude Emacz, but it’s kind of annoying that every post you make outside of your one thread is just an advertisement, I click on each thread in hopes of some new knowledge or idea, and it’s just a commercial.
  22. No, I spoke with the developer briefly several months ago, and he said that he doesn’t have the knowledge or skill to make it, it’s just here for others to find and make.
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