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Everything posted by real_tabasco_sauce
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Overhaul of the Citizen system
real_tabasco_sauce replied to Deicide4u's topic in Gameplay Discussion
Its been talked about before, but citizen soldiers are quite fundamental to 0ad. There's a big discussion here: Citizen soldiers allow for big battles that distinguish 0ad from aoe2, and they are quite historically accurate which is something 0ad strives to achieve. That being said, they contribute to snowballing, and mainly contribute to the "booming = turtling" phenomenon. I would like to not abandon citizen soldiers entirely, as it makes 0ad unique, but we can increase the importance of non-soldier gatherers by changing gather rates and/or by introducing a new "laborer" unit. -
yeah we could test even a proof of concept like this in the com mod. I think it could be made quite intuitive, like by using the right click button for making a box while holding f. I am working on a different solution but couldn't be added to the mod anyway.
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unfortunately for now, there is no autosave feature.
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yeah the acronym choice is quite a reach.
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You have mischaracterized this second one. It is about preventing units from getting stuck endlessly attacking a building when higher preference targets are nearby. On group target selection, I am 50/50. I prefer a more elegant approach to the problem, but as of now I see no harm in it.
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DLC DLC CRATO CRATO POS BODOLAAY I think there is a slider that should reduce these and leave music and things alone no? Or maybe i confuse it with the UI audio.
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
The current soldiers have a mix of these, and some without helmets. -
New Release: 0 A.D. Alpha 27: Agni
real_tabasco_sauce replied to Itms's topic in Announcements / News
well a new market would be nice, but the old one is okayish. @Obskiuras maybe this is something you could do: It would be good to have a better emblem for the civ, and this face engraved on a huge metal pot would be pretty cool. A drawing inspired from it would be ideal, sort of in the style of the other civ emblems. In terms of gameplay, I might need to nerf a hero bonus, but other than that, I think its ready. -
A GUI mod should not change the way the game works underneath, only the way you graphically interface with it. Yes, but you are forgetting that the spirit of competition drives one player to be better than another and that as a direct result, players with high APM do better than players that cannot keep up. This is inescapable. Automation generally is not the solution because it just decreases the number of actions a player can do, which flattens the learning curve. Instead, the ways in which an action can be better than another action, strategic options, should be increased. This allows one players fewer, smarter actions to have more of an impact. I'm trying to help with this last part
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Art Goals -- Release 28
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Art Development
Oh interesting, maybe I just assumed from the commit author. -
Roman military standards (Aquila, Signum, Vexillum)
real_tabasco_sauce replied to nifa's topic in Art Development
I'm not sure if a technology can change something like the standard, but I think that would be a really nice touch. I feel like a standard bearer unit would be a bit redundant with the animated standard when using formations no? Plus, we already have the centurion for the romans, so its hard to imagine a gameplay role for them too. That being said, it might be useful for campaign development/cinematics. -
Art Goals -- Release 28
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Art Development
I used the style of @Sundiata. The drawings are quite similar to the heroes from existing factions. (except for some props like the shield, sword, and hood. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Disco Local -> Users -> Documents -> My Games -> 0ad -> mods -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths That’s still not the right place. this link shows where you can find it. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
The same error? Different one? inside cimbri-refinement-main, do you see a single folder, or do you see "simulation", "art", and "mod.json"? -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Your mods folder should be something like: Documents/My Games/0ad/mods/ -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Just download it, extract and move to your mods folder. The zip directly contains the mod files, so you may need to move things into a new folder. cimbri-refinement.zip -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
I can add a zip here in a couple of hours so u don’t have to bother with git. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
@Obskiuras do you need one? I thought I had set that repository to 'public' so anyone can clone. That repository is a bit behind since i've been working on the gitea pull request. (I would link it, but gitea seems to be down atm). Is there a "contributor" role? I'm not sure which is best, but I don't think it will make much of a difference if you want to contribute to the mod. If you have some art to contribute, you could also send it to me and I can add it directly to the pull request. -
its a civ bonus.
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! this is totally different from the hash check stutter. edit: might just be the camera + the usual stutter, its hard to say.
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
do you want to try DE suebians, or what is being prepared on gitea? If you want to do the latter, it might be easier to just clone this mod: https://gitlab.com/real_tabasco_sauce/cimbri-refinement move to your mods folder then do: git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git not sure how you could get just the suebians out of DE. -
Two A27 bugs
real_tabasco_sauce replied to Darkcity's topic in Game Development & Technical Discussion
lungfish No, actually this is a mistake from trying to add fish to this map XD. -
Some bonuses for Carthaginians?
real_tabasco_sauce replied to Seleucids's topic in Gameplay Discussion
That would be wayyyy better than mace. You still have to pay for the mace techs. -
100% The division of attention and division of labor are key to RTS games. The player only has so many things that can be done at one time. This makes up a substantial portion of the skill curve, and it is very important that games have a skill curve to learn. I think we just need to develop the strategic options available to players and high APM will become less strong relative to strategy.