alre
Balancing Advisors-
Posts
1.321 -
Joined
-
Last visited
-
Days Won
16
Everything posted by alre
-
very interesting option for a tech cost: collection of meat is nerfed (by half?) in exchange for some bonus. what is a possible bonus for Brahmanism?
-
you can create the map on atlas and save it as a non-random map.
-
LLMs are obviously great if you want your bot to send chat messages to the player, otherwise they are overkill, by far. the resources needed to run a LLM alone are larger than those required to run 0AD.
-
Map Scripting: Adding "randomness" to Skirmish maps
alre replied to wowgetoffyourcellphone's topic in Help & Feedback
as I side note, I truly loved how Imperivm editor worked, it was one of the very best. you could put down a lot of units, adjust them as will, and set them "unspawned", just to spawn them when scripted. from the editor you could also add units to groups, or give them names, both accessible from scripts. -
Map Scripting: Adding "randomness" to Skirmish maps
alre replied to wowgetoffyourcellphone's topic in Help & Feedback
I'd rather put 4 ships down in atlas and make 3 disappear than make one ship appear on a random spot that is not that easy to set in atlas. -
I'm afraid to ask, but just out of curiosity, how should "random LLM strategies" work?
-
Creative Commons, 2d game sprites.
alre replied to Boston's topic in Introductions & Off-Topic Discussion
very cool. honestly, I didn't think about animations when I suggested atlas. -
units are currently very quick at switching formation, because they run instead of walking as they always do. any faster and they'll need to teleport. besides, would you explain please what do you mean by switching formation in combat? please make an example of such formation switch and its historical use in the battlefield.
-
what about the civs that don't have access to some of those ships. how does their gameplay change?
-
Alpha 27 Pre-release/Release Candidate Build Testing
alre replied to Stan`'s topic in Game Development & Technical Discussion
is it? I can understand the adventurous feeling though. -
Alpha 27 Pre-release/Release Candidate Build Testing
alre replied to Stan`'s topic in Game Development & Technical Discussion
ngorongoro is past saving imo. what do you like about tham map exactly? -
look at the heroes, they all are from the same period.
-
I think time being a factor is a potentially fun concept. But otherwise, remember 0AD is a game with its core mechanics which should be the same of any in-game campaign. probably something like Rise of Nations strat campaign is best: simple, fun, mostly the same as playing any skirmish map.
-
Creative Commons, 2d game sprites.
alre replied to Boston's topic in Introductions & Off-Topic Discussion
or maybe just put them down in atlas and take captions? idk if that's better. *atlas is the in-game editor -
spartans also had colonies.
-
Yet Another Post on Sparta
alre replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
they also had wooden houses, but there is a reason why you don't see them in the game. -
I can help with UnitAI. could never make working animations though.
-
someone should make a patch to make territory-specific bonus available. we lack that feature.
-
- what if it's limited to infantry (less op) - what if it's a substantial temporary bonus for units that have just been trained (buff to reinforcements)
-
most probably. it's the only difference between units and siege pathfinder.
-
it doesn't.
-
Is 0ad going to die?
alre replied to king reza the great's topic in Introductions & Off-Topic Discussion
make a team with your friends, and play team games. -
actually, I just remembered I built a pretty long wall during a 1v1 against seeh in the last tournament. It was a classic wall case where I wanted to avoid being hit in the side after coming out bad from an attempted t2 infantry rush. Wasn't necessary in the end and it felt too slow to build. Mostly I think either prevent non-siege from attacking wall, or nerf wall and make it faster to build. also please balance the cost of walls segment vs stumps.
-
whenever I think about building walls, I will end up building palisades instead. units already prefer targeting units to walls, so I think taking out the possibility entirely can be beneficial. It will be a substantial buff thought, to walls and to iberians. chokepoints (never present in the maps used online) can be a pain point.
-
honestly, it seemed a bit too unbalanced to me. when jbc eco stopped at the beginning of the game, there was no going back already.