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Everything posted by seeh
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seeh replied to Sundiata's topic in Announcements / News
of course i will choose this one and this new one https://matrix.to/#/#play0ad:tchncs.de (maybe some more admins there) -
this selects woundet by shortcut: hotkey.autociv.session.entity.by.health.wounded.by.class.select.(Cavalry|Infantry|Soldier|Siege|Dog|Elephant|Support) = "J"
- 492 replies
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- 2
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- building hotkeys
- visible corpses limiter
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Mythos_Ruler's Playlist
seeh replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
'Soviet Anthem Instrumental (OFFICIAL VERSION)' -
its connected with rating . there is a solution suggested by me last week about that. but therfore you need change the rating
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Problem: TeamChat/ObservChat does not have the focus
seeh replied to seeh's topic in Help & Feedback
thats much better for me. in TG i need chat and as observer. other chats i need not so often. in TG i need fast and with out mistake so much. hotkey.privatechat = "" hotkey.chat = "Ctrl+Enter" hotkey.teamchat = "Enter" -
Problem: TeamChat/ObservChat does not have the focus
seeh replied to seeh's topic in Help & Feedback
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Problem: TeamChat/ObservChat does not have the focus
seeh replied to seeh's topic in Help & Feedback
renamed to: Problem: TeamChat/ObservChat does not have the focus -
Problem: TeamChat/ObservChat does not have the focus
seeh replied to seeh's topic in Help & Feedback
i found my prob is only if i use the super ==> now i use AltGR+Enter -
Problem: TeamChat/ObservChat does not have the focus
seeh replied to seeh's topic in Help & Feedback
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if i start TeamChat/PrivatChat it does not have the focus in textarea. it needs mousclick into it. that divers to chat to everyone (default here is everyone). may you could fix this or/and enable that the other chat not alway jump back to default. so i could use that as TeamChat/PrivatChat
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could u implement something as optional feature?
- 6 replies
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- battle mod
- battlemod
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Restrict the Mauryan worker elephant to within its own territory?
seeh replied to Yekaterina's topic in Gameplay Discussion
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vote and finally the dice determines (shortlist). so its absolutely fair for everybody (off course maybe you need to play a civ you don't have experience). such a mod i probably easy to write? i don't know. needs a voting system. every player says his loved civ. in the event of a tie, the dice decides
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Restrict the Mauryan worker elephant to within its own territory?
seeh replied to Yekaterina's topic in Gameplay Discussion
there was so many replays. so may i already off-topic or to late and probably all already said. yes i also give yes yekatatrina whats about nomad or not easy getting resources. to small for storehouse or so. if you not start with mauri in nomad games then you start wrong. i tested for days. but that's the game-play now. i thing it is like it is. if you don't want it, its easy to talk that before you start our game. i like the maury and i started playing mauri in a23 because of the working ele. i found it so pretty and great feature. i don't know its fair. i don't know if it should be changed. maybe you let them carry move back to the cc or sotorehouse every 5 or 10 minutes. thats a other idea. maybe looks then a bit more real. -
Restrict the Mauryan worker elephant to within its own territory?
seeh replied to Yekaterina's topic in Gameplay Discussion
they was without rams in a23. nobody really used in rating games -
Ratings Disputes and Offence Reporting (Discussion)
seeh replied to gator303's topic in General Discussion
i saw player play vs himself. two games. other player does nearly nothing. nobody cold play so bad. i asked him. yes he played vs himself he answers. that was the most stupid game i ever saw of course. maybe more idle time then play time. and never used batch. it was rated. yes. i bet his rating will never fall under 1800 i am looking for ideas for a simple beginner protection system. Ideas: first rated game must be a win. if not its not counted. in the first 9 rated games you only can loose versus player with a rating lower then 1111. you could only play 1 rated game per hour. or loose one 1 game per week the first 9 weeks. or a mix of all this. what you think about? any ideas? probably a mode could not help with this. not a good solution. or? all files below are anonym. https://youtu.be/WnzeFhpd_Rk commands.txt metadata.json -
Restrict the Mauryan worker elephant to within its own territory?
seeh replied to Yekaterina's topic in Gameplay Discussion
or/and set same civ for all -
Restrict the Mauryan worker elephant to within its own territory?
seeh replied to Yekaterina's topic in Gameplay Discussion
yes that is unique and thats is was is very special about mauri. however, not all play mauri. i often play mauri but i don't win with mauri if i don't have a good balance. I find mauri more difficult to play than e.g. ptol. but if I had a good balance with mauri and the right number of workers. then it was nice. I think special civ is beautiful. who are different. the ptol houses in a23 cost nothing, that rather bothered me a bit. but yes you get used to everything. hunt deep in the field with worker ele. it's always a bit exciting, but it can be very successful. I've already played mauri in a23. without ram. i really liked the animation like the ele build. of course in reality that's bad. (But fighting is also bad in terms of relativity. But measuring yourself and doing something challenging, interesting, etc. that is just real.) -
i clicked at 'Yggdrasil the tree of life' because sound speak-able and tree of life sounds bit scientifically. word tree always a bit positivie (nature).
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i recommend do this optional. may you could add a feature then we will may use both moods. what about automatically restart if resources (wood, food) i available again (prob difficult? ==> https://wildfiregames.com/forum/topic/28753-autociv-mod-0ad-enhancer/?do=findComment&comment=419896 ) and/or also helpful a global warning message when it stops somewhere
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i checked tht difference to autoTrain (nani): https://youtu.be/MLF2I6e_o2I functionality seems the same for autoTrain u use hotkeys and here you use pretty icon. maybe use both together. i use autoTrain like so: https://github.com/sl5net/0ad_autociv_tips_trick_help_collections/blob/master/user.cfg-versions_only-the-middle-of-it/seeh/user.cfg#L55
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for Windows-User i search user.cfg . i only know the linux location ( /0ad/201/.config/0ad/config/user.cfg ) (not sure if this helps much: https://trac.wildfiregames.com/wiki/GameDataPaths#VistaWindows10 )
- 492 replies
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- 1
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- building hotkeys
- visible corpses limiter
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AI vs AI test different Civ combinations
seeh replied to seeh's topic in Introductions & Off-Topic Discussion
if have time+fun help here: https://scalar.vector.im/etherpad/p/ai-vs-ai-balaced-map mauri looses 3 times: config: very hard mods, balanced mod: balanced map Map: random, defaul, mainland, normal speed 20x Winning Team stays always Player 2: wnning team geta "X" X athen gaul X iber athen X gauls iber mauri wins: X mauri -spart X mauri - sele x mauri - romans x " - ptrolmies x " pers x " mac x " carts x " britains mauri defeted: x gauls - mauri x athen - maui X iber - mauri X spart - kush sometimes it was really tight and went back and forth. over 30 minutes at 20x speed config 2: very hard mods, aggressive mod: balanced map Map: random, defaul, mainland, normal speed 20x x gauls - athens x brit won vs gauls playing over 60min in 20x speed ath brit X kush brit X config 3: very hard mods, devensive mod: balanced map Map: random, defaul, mainland, normal speed 20x mauri gauls X kush gauls X brit gauls x X gauls iberia X gauls kush -
AI vs AI test different Civ combinations
seeh posted a topic in Introductions & Off-Topic Discussion
i let run some AI vs AI test for check if there some Civ is specially strong: Test 1: setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random Mac in red VS Ptrol blue ==> Mac wins setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random Kush in blue VS Mac red ==> Kush wins setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random Kush in blue VS Mauryas red ==> Kush wins UPDATE temp: https://scalar.vector.im/etherpad/p/ai-vs-ai-balaced-map