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Yekaterina

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Everything posted by Yekaterina

  1. What do you think about this loading screen? I can delete the pink stuff if you want but what do you think about just the more plain background and the less scratched parchment?
  2. How exactly would you like me to repaint? I think I can handle simple requests.
  3. Where are the loading screen background files? I think I can edit the images
  4. Who is this she? I think the biggest fan of siege towers is probably weirdJokes, but I stand corrected. The thing is, I can't think of decent hero bonuses.
  5. Killing support units do not have that much of an effect in an actual engagement as the time you waste on killing support units means your soldiers are getting hurt by enemy projectiles while the enemy is not taking any damage, therefore, the aura is not too OP. However, if you are in a TG (unlikely) and your ally has a siege tower, then this aura can be very significant as you can take out the enemy's economy completely within seconds.
  6. The system works by multiplying the health of enemy units by a number very close to 0. The healer would probably have 5 to 10 health left, while women have one.
  7. @wraitii I can share mine. I think it is caused by nagasushi using a slightly different built to the rest of us. 2021-06-04_0034.zip
  8. Macabbeus is already there. Please just tell me the stats you want. Should these be infantry or cav? Judeans lack cav
  9. @Ceres this patch: https://code.wildfiregames.com/D4075 @Stan` @maroder please approve!
  10. I have already submitted a patch, and this will be fixed in A25, I believe, if the other devs would approve.
  11. Wall-related bonuses might lead to turtling. Well, the players who play this mod will probably be playing against a single bot so I guess that is not a huge deal. I can add these 3 and delete the existing: Judah and Harod.
  12. We can leave it at the letter Y, because it is such a good source of memes an puns. Why? Y. (the sound of it) Other considerations: Y-axis (since there are so many mathematicians and scientists playing this game), Y-chromosomes etc decent names starting with Y: Yurya, Yelizaveta Or I wouldn't mind if you just use my name.
  13. About instal-kill on females, I give him an aura in which all enemy support units have 1 health.
  14. U need any 3 town phase building, can be the same thing built 3 times
  15. They counter other cavalry by default, because they are spear units and can stab other horses, killing them quickly. I can remove the feature if you want.
  16. Sorry I didn't quite understand what you mean here. Should their stats be changed?
  17. Let the Iberian sword cav have attack values between a standard Athenian sword cav and a Roman Consular bodyguard then? Let their spear cavalry have insane speed and very little armour?
  18. I have, but I can't play very well. The nomadic style makes booming very awkward; you must rush at all times and continuously rush, while just scattering buildings all across the map to exploit resources. You must go heavy on cav.
  19. I like the air strike idea. Will make a mod including such a unit for Gauls. If you can give me some more details that would be better. We don't have an air strike unit yet, and birds/eagles could have been used in battle in one way or another.
  20. I can work on that. I will borrow Greek and Roman buildings until you or someone supplies me with better models.
  21. Hi, I am making terra magna compatible for A25 right now. However, there are a few problems, especially with the gui javascripts. Currently, our solution is to pull out the civs individually and make a separate mod for each. I have restored the Xiongnu, Stan has done some good work on the Chinese and I believe Lion.Kanzen has Zapotecs sorted to some extent. I made a forum thread just to talk about restoring mods: https://wildfiregames.com/forum/topic/40034-project-migrate-a23-mods-to-a24-and-a25/?tab=comments#comment-428346 Here are the Github links to the mods: Xiongnu: https://github.com/Yekaterina999/xiongnu Han China: https://github.com/0ADMods/han_china
  22. I can patch that. The Xyston is quite big, so I guess that affects the agility of the Xystophoros. Therefore we can make the following changes: 1. Use the counters mentioned in the bellum mod 2. Give lancers more health 3. Lancers have slower speed and slower turning time. 4. Lancers get a little bit of crush attack (maybe 0.5 or 0.7) because the long wooden stick flying past at 10m/s definitely can crush bones.
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