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Yekaterina

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Everything posted by Yekaterina

  1. 35 damage arrows is ridiculous. Can you suggest another value? Consider pierce, hack and crush. Also where are the ramming features of Quinqueremes and Triemes?
  2. My suggestions: 1. Make Quinquereme projectiles more accurate 2. Allow Quinquereme and Triremes to switch between firing modes: stone, bolt or arrows. If a Quinquereme is fully garrisoned with archers, there is no reason why it cannot shoot arrows. Similarly for a Trireme with bolt shooters. Although Triremes probably cannot mount catapults on them that easily.
  3. I think structures and siege are given an 'elevation bonus' and 'launch height' which changes the trajectory of the projectile. However, this is often not shown on actors and there is something worrying about projectile physics in 0ad: the value of gravitational acceleration (approximately 9.8ms^-2 on Earth) varies for different structures and units! This is the stats for a Quinquereme: @Gurken Khan There are many issues with ships in 0ad and they are overlooked because most TGs happen on Mainland. If you can kindly start a new thread to report all of the problems you have spotted with ships that will help a lot. Most bugs and balancing issues for ships are trivial.
  4. About the 2 gender citizen mod, since we only need to replace the actors, we can use nani's trick to make it compatible for lobby games. Those who need it can use it but please do not implement that by default, as it is easier to distinguish citizen-workers from infantry if we keep all citizen-workers with a female phenotype and all infantry with male phenotype.
  5. By the way, Spartan women can be used for women rush, Xiongnu women are archers. Also women are better at anti-siege than all ranged units! (except for Iber fire cav)
  6. The Tutorial speaks strictly in the context of the game, no need to apply 0ad logic to real life. In the game, female citizens of most civs are purely economic units, that is very true. But just because 0ad is balanced that way it does not mean in real life women are worthless nor are the developers suggesting anything like that. There are many things in 0ad that are very unrealistic, but making everything perfectly real = nub balancing. There are many things which do not make sense in 0ad, for example elephants bashing their head against a fortress, cavalry units hacking a ram, etc, but, they make the game fun to play, which is what matters.
  7. So what is the point of diamond, since you can't play with yourself? Also what about second accounts, smurfs and trolls? But I like your idea, I have joined
  8. Can you click tab and check if there is a loyalty bar on top of the animals? If so, then it seems that the Athenian cc's capturing power has managed to convince the gaia in range to join Athens... As a rule of thumb gaia fauna cannot attack buildings, and gaia units would prefer to capture instead of destroy buildings. The reason behind could be someone added a <Capturable> tag onto the general template for gaia... can you open another map and check if this problem persists? If so I will patch a fix.
  9. I am not suggesting anything to do with Delenda Est, what I am talking about is keep it like A24 or A23 where units are sane when you order them to attack. In A25 cavalry is important but horse archers love to charge into groups of spearmen instead of picking off infantry from a distance.
  10. Just use svn or git version. The charging feature upsets a lot of balancing because it makes ranged units quite obsolete. Archers become useless as anything can charge up to them and slaughter them easily. Javelineers become OP as they are the ranged unit with the most dps. Cavalry likes to charge into spearmen, and spearmen can charge through enemy formations so there is no longer a clearly defined frontline but a chaotic cluster of units hitting randomly. (Brownian motion)
  11. In this case you might want to delete the sudo actually because your system thinks that 0ad is not entirely safe and if you give it admin previllages it can harm your system. Just say '0ad' and you will be fine
  12. say 'sudo' before your command. For example, say 'sudo snap install' or 'sudo flatpak install'. The word 'sudo' emphasises that you are the admin and you are executing a command with admin previlages. just 'flatpak install' will give you authorisation errors because your system thinks you are a regular user.
  13. Use flatpak. Setup instructions here: https://flatpak.org/setup/Ubuntu/ Once you set it up open the flathub store and download 0ad from there.
  14. The point is, pikeman combined with any ranged troops is quite a good counter to archers in A24. However, they die quickly to anything sword. In A25, the charging mechanic makes pikes problematic. A huge cluster of pikes just sprints into enemy lines and start stabbing randomly from their centre. It is very difficult to control them, especially when javelineers run faster than horses...
  15. Pikeman civs boom slowly, I suppose that is a nerf Ptolemies: either pikes or slingers. Very frustrating Seleucids and kushites: train them from barracks when you need Macedonians: pikeman civ, but I tend to use pure javelineers in phase 1 and some pikes on mines in P2.
  16. I installed the whole workload and it worked smoothly. The only issue is the hard disk space it takes.... I haven't. I recommend just installing command line tools using tortoisesvn then using powershell to svn co.
  17. As Angen said, VS2017 runtime is needed to compile the game. However, this is available in VS2019 and there is no optional tab because everything that you want to install is listed under one section. They no longer categorise something as 'optional', you just search and tick all of the things you want to install, separately. The advantages of this approach is there are no hidden options and you have full control over what is being installed. The disadvantage is you need to think about a list of things you want to install and then search them up one by one. This is not a problem for 0ad because the wiki tells you the things you need. However, this made it easier for me to find and tick the XP components.
  18. It takes up disk space. No other side effects. For me, I would choose VS2019. It has a more complete and up-to-date set of tools available. Also it is still supported by microsoft and not 'outdated'. The process was easier on VS2019 than VS2017. VS2019 takes slightly shorter time to build as well, I suppose it is better optimised.
  19. @Ceres I think I figured out the problem with VS2017: when you are installing components, go into the 'optional' part and tick 'Windows XP support for 2017'
  20. @Ceres Please don't give up I will try to make a VS 2017 video for you. I myself used VS 2019 but it is only used in one of the steps. I have never tried VS 2017 for 0ad.
  21. Sources: https://military.wikia.org/wiki/Phalanx_formation https://en.wikipedia.org/wiki/Macedonian_phalanx All of these suggested that pikeman was used in a phalanx formation. There is no reason to remove it! In the game, phalanx formation is one of the most effective uses of pikemen. In this formation they are not only good meatshield but also the long sarissa of the pikemen in the second row can reach the enemy melee units, causing extra damage. Phalanx pikeman + javelins or cavalry effectively mows over archers who forget to retreat.
  22. Here we talk about balancing issues that arise from pikemen in A25.
  23. Yes. The actors and icons are all identical. However, there are many different actor models to one unit (combinatorics of different shield design, horse breed etc), so they won't look too similar. Icons should be adapted slightly though because one is Tarrantine and the other is Odrysian
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