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Everything posted by Yekaterina
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A way to ease the load on the laptop is: 1. Host a game, but let the host laptop be a spec 2. When the match starts, turn all graphics settings on the laptop to minimum, then choose one of the player's perspective. The idea is normal observer/overload perspective allows you to see every detail on the map, which increases load. If you switch to a player's mode, you only need to render what that player can see. This would only require the laptop to render a small portion of the map, hence the load is smaller. Even better: add an unassigned player and switch to that perspective. The unassigned player will never explore or expand so its field of view would be limited to just the starting cc.
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@Lion.Kanzen yes that would be great. I would love to see a strong Macedon as it had been.
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Blemmye Desert raider identical to javelin cav?
Yekaterina replied to Yekaterina's topic in Gameplay Discussion
I need a market and a blacksmith... -
Some recent TGs have led me to re-evaluate some civs. Most people think that archers are OP, therefore they tend to choose archer civs. This makes anything which can effectively counter archers also very strong (by reverse psychology). Pikemen + skirmisher can counter archers. 60 pikemen vs 60 archers: all archers die and 35 pikemen survive. 30 pikemen + 30 skirmishers vs 60 archers: all skirmishers survive, 13 pikemen survive. Siege towers wipe out archers Hence, civs with access to siege towers and pikemen are also strong civs. These are: Ptolemies, Seleucids, Macedonians, Kushites. Ptolemies and Kushites rely on mercenary skirmishers but Kushites can replace the infantry role with cavalry and Ptolemies can use slingers or camels instead. Since Kushites also have access to archers this can catch the enemy out by surprise, in addition, Kushites have the potential of playing many surprising strategies, which makes them particularly strong and versatile. Ptolemies are very easy to boom with and the eco advantage is not negligible, therefore they should be a top tier civ as well. Macedonians are not weak be any means because they also have siege towers and the Rhomphaiaphoros for anti-siege. Just because the siege workshop isn't unique anymore doesn't make Macedon any weaker. Due to the high proportion of siege weapons the Macedonians have low food demand, which means being able to delete more farming women and making more soldiers in late game. (6 fields is enough for Macedon whereas Ptolemies need more than 11). Macedonians can also pull out unexpected strategies which is also devastating to the enemy. Their pikemen can quite easily counter Mauryan archers and skirmishers can take down incoming elephants. Seleucids can combine archer cavalry, siege towers and elephants in a deadly attack. Use siege tower to take out enemy archers/skirmishers, archer cavalry to snipe melee units and defend your towers, then crush the buildings with Asian elephants boosted by Seleucus Nikator. Romans: consular bodyguards OP. They are also able to defend against any attacks.
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Nice idea, but when I loaded your mod an error message appeared: failed to load ptol_camel_archer The mod works for gauls but didn't work for iberians
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Blemmye Desert raider identical to javelin cav?
Yekaterina replied to Yekaterina's topic in Gameplay Discussion
@Nescio I think this camel differentiation is a good idea. It really would make the Blemmye mercenary not obsolete and distinguish the Ptolemies. For Kushites going to P3 I would choose 1 blacksmith, 1 temple, 1 market, 1 pyramid. -
Looking at civilisation tree for the Kushites, I have spotted that the Blemmye Desert raiders are identical to normal javelin cavalry in stats. Their only difference is in the cost and loot if killed, therefore I am curious as to why such a mercenary unit exists; most players would definitely choose the normal cavalry to avoid the metal cost. I have a suggestion: change the Blemmye desert raider to a mercenary cavalry archer. This would reflect the Kushites' heavy use of archers in battles and also give the civ new potential strategies. The Kushites will not be too OP after this change because mercenaries still cost metal and are always avoided when possible.
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To be honest if Maurya is still a weak civ then no one would complain about the worker elephant. The problem is Maurya is too OP with access to both Asian elephant, rams and sword cavalry. If we can strengthen other civs in terms of eco and remove the population bonus then that would be balanced. I remember back in A23 Valihrant only ranked Maurya as a mediocre civ, and I agreed with him.
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Queen Gorgo would be an interesting addition to Spartans and make them a stronger civ than they currently are. However, I would recommend you to change the model of Gorgo slightly so that it is easier to distinguish her from an average female citizen.
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I really like the current soundtrack. Would appreciate more new pieces from Omri Lahav. Perhaps we should add more pieces with Mauryan theme or Persian theme as these currently only have 1 or 2 soundtracks. Mercenaries and auxiliaries are bad in wars, which is a fact, because they desert in battles and riot when there is peace. To reflect this we can decrease the cost of mercenaries and auxiliaries but also cut down their attack stats. I would also suggest adding a loyalty value to units as well as realistic soldiers would not always be 100% loyal and dare to charge into a crowd of cavalry alone. The enemy can undermine loyalty by corruption or bribing your units. Heroes should be able to boost loyalty. We should also enable a capture mechanics as there is a summary for this but it is always no units.
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The mod works perfectly for me. I have got to point out they have some OP champions to compensate for limited cavalry.
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I think the starting chickens for the cavalry to gather are great. Please don't change anything and the horse being able to carry twice as much shuttle as a citizen is reasonable. Perhaps you can make the chicken models a bit larger so they are easier to see? I find myself missing chickens and sometimes misclicking empty ground... Would be a cool feature if we let the rider get off the horse and become a separate infantry unit.
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Differentiating civilizations by economic structures
Yekaterina replied to Nescio's topic in Gameplay Discussion
The Egyptians did travel far into the desert and set up mining camps, so to reflect this perhaps we can have a storehouse for food, a storehouse for wood and a separate storehouse for metal and stone. This may apply to the Ptolemies and Kushites but can also be implemented for other civs. I think A24 is not as bad as many people say. I really appreciate being able to train siege from workshops and elephants from stables, as it allows me to spam siege weapons and elephants. However, it would be convenient to train cavalry from barracks. Training hero, siege and champions all from the fortress really bottlenecks the speed of production. Furthermore, women being able to build barracks and forts is very reasonable; they are not stupid. -
@Robin Li He speaks Mandarin I think he might have forgotten his forum password...
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@Lion.Kanzen The above are what Robin and I think about 0AD in China. I will ask CAGD_lulofun for his opinions; he is a Taiwanese player rated around 1500. My Youtube channel: https://www.youtube.com/channel/UCNHlv9N2BnJjITHbW5V-gRQ Robin's Bilibili: https://space.bilibili.com/437974995/video Robin's Youtube: https://www.youtube.com/channel/UCMfNFa4F-ml8KUDKn2sYspQ/videos Although I am not fully fluent at Chinese myself I can understand most basic conversations. I and Robin are willing to offer any lingual / translation assistance where needed, although most Chinese teenagers are able to understand basic English.
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If we can overcome the language barrier, then, with some appropriate advertising, we can get a huge player base in China as Chinese gamers would love a game that does not force them to pay real money in some way. The Han Chinese civ definitely would attract them, but, it would be difficult to balance though because currently the Han is OP. Even without Han Chinese the game would still prove attractive to potential players. AoE is quite prominent in China at this point, although the most popular games are CSGO, LOL, PUBG and Genshin Impact. I must also point out that the majority of Chinese gamers play on their phone instead of a gaming pc. If an Android version of 0AD can be released then that would be quite popular.
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Lion Kanzen about Han Chinese: People in Mainland China definitely have access to 0AD if they want it; it is not banned . In fact my friend Robin posts 0AD videos on Bilibili (Chinese equivalent of Youtube) here: https://search.bilibili.com/all?keyword=0AD&from_source=webtop_search&spm_id_from=333.909 . I am glad to say that he is not the only Chinese 0AD player, if you scroll down this page you find other Chinese people who uploads 0AD videos. However, 0AD is still not very well known in China yet, not because of censorship but because it comes in English by default so many players cannot understand it. The Linux users in China are not really gamers and gamers are too immersed in Tencent games... There is a Chinese 0AD discord group and CAGD_lulofun is the 'leader' of that discord: https://discord.gg/VJ97mUv4 I did spot a few Chinese players in the lobby today (clearly identifiable by their names). There are more Chinese players who fight the AI all the time because they have long pings in lobby games due to long geographical distance. However, in most cases the ping can be under 280ms. Sometimes they are deterred by language barrier. The Chinese government would not ban a such a fun open source game just because an opium war broke out more than a century ago... the types of game they ban are ones that contain adult content or promote extremist views. 0AD is quite healthy for any standards.
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is it just me or did 0ad lose player base?
Yekaterina replied to vinme's topic in General Discussion
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is it just me or did 0ad lose player base?
Yekaterina replied to vinme's topic in General Discussion
Take a look at this: 0AD pre-Alpha Not sure why I can't train units from cc but quite impressive for something made in 2003!
