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Langbart

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Everything posted by Langbart

  1. Does the crash keeps occuring when updating to the latest revision? Latest autobuild is at 26212
  2. I noticed a short slowdown, maybe the files were just cached causing the slowdown.
  3. Yes, and which one? a narrator with a custom message. e.g. Portal | Sentry Turret made with 15.ai 15ai.mp3 male/female groaning of death from Delenda Est male.mp3 female.mp3 instrument findsounds.com fancy death_screen.mp3 gong gong.mp3 trumpet trumpet.mp3
  4. Visual indicator when unsetting rally-points Commit number: rP14462 - Add visual indicator when unsetting rally-points (31/Dec/13) Closed ticket: #2117 - [PATCH] Add visual indicator for setting and unsetting rally-points (8/Sep/13) Rally point Add: ctrl+right-click Remove: right-click fscaleOUTPUT.mp4
  5. Have you tried a combination with the "del" key, under macOS it works with "fn"? fscaleOUTPUT.mp4
  6. rP24687 - [gameplay] Tweak mace, ptol, sele specific structures (18/Jan/21) - <RevealShore>true</RevealShore>
  7. What do the logs say? wiki/GameDataPaths Is your mod clean? In your last video (0.A.D. local.cfg tricks - 8/Dec/21) you get an error spawning into the game, but the corresponding line of code no longer exists in boonGUI 2.1.
  8. Version 2.1 Giving all houses a garrison flag. Adding some camera options. Requires a restart Adding a sound when switching to the loading screen. @ffffffff audio_interface_ui_switchToLoadingPage.ogg @ISlan fixed it for version 2.1
  9. Yes, thank you. I think I fixed all those bugs this morning with the release of version 2.0.2. Added as well. Bug reports on GitHub are always preferred, as we can then easily point to the fixed issue with the commit. This helps to manage things better. Since I think these bugs are already fixed, there is no reason to post on GitHub again. If there are any bugs with the new 2.0.2 version, please do so.
  10. Maybe it's because they used to look quite different from one another. Related forum thread: ===[COMMITTED]=== Siege Artillery Rework (30/Nov/19)
  11. Yes, I somehow managed to reproduce it. Opened an GitHub issue for now so that it is not forgotten. The stats overlay should be hidden when you spawn into a game as an active player, and when you resign, the stats overlay will be displayed. (You would still be able to toggle it on/off when playing actively with the button or hotkey.), right? yes, i would agree.
  12. Thanks for the help in improving the mod. Try to find the "logs" folder (see wiki/GameDataPaths), there is a file called "interestinglog.html", that would be very helpful, finding a way to consistently reproduce the problem would be even better. If the game crashes you can even attach the crashlogs.txt file, the replay where the problem occurred is also useful. Post everything here or on the GitHub page under issues. PS: The "interestinglog.html" file is reset every time the game is restarted, so save it immediately after the problem occurs. Which messages do you refer to?
  13. @feneur @Stan` A Spanish user has reported via IRC #0ad (19/Nov/21) that you cannot download the files by clicking on them. It does work by copying the link and manually passing it to the browser address field. Somewhere between now and Dec'20 the issue was introduced.
  14. Version 2.0.1 The stats overlay has been updated by @ISlan to improve overall readability. In addition, a second overlay has been included that provides much more information to analyze a match. Thank you for all the hard work you have done so far. Thanks to @The Undying Nephalim for allowing me to use his hero selector in this mod. Thanks to @nani for his feedback and advice on improving the mod. Feedback Anyone can follow the development, contribute to discussions, report bugs, suggest features or even make pull requests at github.com/LangLangBart/boonGUI.
  15. Related ticket: #6303 - Error when viewing a replay following a specific player (30/Aug/21) Raised concern: https://code.wildfiregames.com/rP25691#54103 (not fixed)
  16. Related changeset: rP25458 - Allow decaying only in enemy territory. (18/May/21) Proposed patch to add it to more structures: D4339 - [Gameplay] Expand the number of structures that do not decay in neutral territory. (10/Nov/21)
  17. Related ticket: #6374 - [Atlas] Passibilty overlay does not autoupdate (5/Nov/21)
  18. If you'd like, I could use a 3D object for an improved hero marker (see ticket #6370 - 30/Oct/21). Would you be interested in making one?
  19. Something like this? Related ticket: #6150 - Increasing the maximum camera zoom in normal game mode (16/Apr/21) It is possible to set it up via your user.cfg file. Check the 6th item in the wiki/FAQ#General.
  20. Thanks for uploading some A25 replays, but it would be easier to find them if you uploaded them to the correct replay section. https://wildfiregames.com/forum/forum/487-alpha-25/
  21. You can't even open the "Mod Selection" screen? Try the method in the wiki/FAQ, its the 4th from the top. crashlog.txt and interestinglog.html are also empty? wiki/GameDataPaths
  22. Add it to the main game! trac.wildfiregames.com/wiki/SubmittingPatches Can you hide the civ in the diplomacy overview until the first contact or when espionage has been researched? Related ticket: #6076 - Enemy civ unknown till first contact (28/Feb/21)
  23. Can you log into the "Game Lobby"? If not, are you getting any error codes? Which game version are you using? You can see it on the main page, e.g. Alpha XXV Cross-platform works. Make sure that you and your friend have the same game version.
  24. The code can be found here: xpartamupp/elo.py / xpartamupp/echelon.py I used extendsclass.com/python.html to calculate it. # take inputs rating = float(input("Your Rating: ")) #If there is no rating, use 1200 opponent_rating = float(input("Opponent Rating: ")) #If no games being played use 0 games_played = float(input("Your Total Games: ")) if rating < -2199 or opponent_rating < -2199: raise ValueError('Too small rating given: rating: %i, opponent rating: %i' %(rating, opponent_rating)) RESULT_WIN = 1 RESULT_LOSS = -1 ELO_SURE_WIN_DIFFERENCE = 600 ELO_K_FACTOR_CONSTANT_RATING = 2200 VOLATILITY_CONSTANT = 20 ANTI_INFLATION = 0.015 rating_k_factor = 50.0 * (min(rating, ELO_K_FACTOR_CONSTANT_RATING) / ELO_K_FACTOR_CONSTANT_RATING + 1.0) / 2.0 player_volatility = (min(max(0, games_played+1), VOLATILITY_CONSTANT) / VOLATILITY_CONSTANT + 0.25) / 1.25 volatility = rating_k_factor * player_volatility rating_difference = opponent_rating - rating rating_adjustment_win = (rating_difference + RESULT_WIN * ELO_SURE_WIN_DIFFERENCE) / volatility - ANTI_INFLATION rating_adjustment_lost = (rating_difference + RESULT_LOSS * ELO_SURE_WIN_DIFFERENCE) / volatility - ANTI_INFLATION points_you_gain = (round(max(0.0, rating_adjustment_win))) points_you_lose = (round(min(0.0, rating_adjustment_lost))) new_rating_win = rating + points_you_gain new_rating_lose = rating + points_you_lose print('Current rating: %i\nPoints you would gain: %i (%i)\nPoints you would lose: %i (%i)' %(rating, points_you_gain, new_rating_win, points_you_lose, new_rating_lose)) Example: seeh vs Langbart Seeh rating = 1059 Langbart rating = 1434 Seeh total games = 116 Points you would gain: 26 (1085) Points you would lose: -6 (1053) Example: seeh vs valihrant Seeh rating = 1059 valihrant rating = 2340 Seeh total games = 116 Points you would gain: 51 (1110) Points you would lose: 0 (1059) It would be a good addition if these numbers were displayed in the lobby profile when you select a person from the playerlist. I will try to work this into the mod.
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