badosu
Balancing Advisors-
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Everything posted by badosu
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I am packaging my mod as such: `pyrogenesis -mod=balanced-maps -archivebuild=/home/badosu/Code/balanced-maps -archivebuild-output=balanced-maps.pyromod -archivebuild-compress` When I do that, the `wrench.png` preview image is converted to `wrench.png.cached.dds`. This is my `wrench.json` file: https://github.com/badosu/badmod/blob/master/maps/random/wrench.json#L6 When I try to select the wrench map on gamesetup I get the following crash: tex_dds.cpp(446): Function call failed: return value was -120102 (Invalid/unsupported texture format) Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:446 (decode_pf) If I change the map preview reference to `wrench.png.cached.dds` it also fails. Any ideas? This is my preview image: https://github.com/badosu/badmod/blob/master/art/textures/ui/session/icons/mappreview/wrench.png Strangely enough I noticed some of the community-maps preview images are not converted into cached.dds, however if I package community-maps on my own machine, they are all converted and fail to load the preview when selected on gamesetup, no crashes though.
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I just looked at the code for generating food and I am amazed, that's exactly what I wanted to do but wasn't aware how. In particular the use of `BorderTileClassConstraint`. To do something similar I created an `arcPlacing` function that's overly complex for similar functionality. It will still be useful for some of the current maps on `balanced-maps` but I'll definitely steal your food generator and perhaps even extend it to stone.
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Thanks! Yes, after looking at @Feldfeld's Brittanic Road I'm definitely porting the random food generator as soon as I'm able to figure out how to balance the fauna for each biome (it only works for deer biomes currently). With regard to the trees, these maps were optimized for very specific settings on competitive gameplay (mainland small; cross, wrench and hyranian medium). The wood generator is still the default one, the reason why the trees seem to be few is that some maps have boundaries which prevent them to be spawned. I also had to get rid of straggler trees in cc range to avoid the fig/apple trees to provide additional food. That said, for small sizes I increased the wood multiplier. Unfortunately given the random nature of the default wood generator it still can provide a lot of imbalance that can not be fixed by it, fixing that is beyond my abilities/priorities at the moment.
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What was the new account? Anyway, today is after day 14 right, maybe the ban policy should be respected? Even if you don't like the person, if they behave shouldn't it be unbanned?
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wot happent?
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
Omg i can watch again! OP -
How to definitively change original hotkeys of the game
badosu replied to Odin_1988's topic in General Discussion
OP mod is op -
How to definitively change original hotkeys of the game
badosu replied to Odin_1988's topic in General Discussion
You can use F4 to open the autociv hotkey editor, see: -
I'd be in, of course choosing buckets is not that easy but the idea might work though the more complicated it gets the less feasible it becomes. I'd like to see a tg with no restrictions (well, maybe feld and vali not same team XD), make a team to kill spanish team once and for all.
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Good news, balanced maps can be installed from 0ad mod downloader interface!
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
badosu vs Feldfeld: (0-2) Banned: ptols, brits Picks: F: romans (game 1), sele (game 2), gauls B: sparta (game 1), gauls (game 2), romans badosuvsfeld.zip -
fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
badosu replied to ffffffff's topic in Game Modification
https://github.com/fraizy22/fgodmod/ -
You don't need to engage in drama either, @vinme just does not know how to communicate. This can still be sorted out
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
Open with 0ad, easier way to install balanced-maps.pyromod -
0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
Unknown_Player (1727) VS METAFONDATIONS (1500): (1-2) -
Mythos_Ruler's Playlist
badosu replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
With regard to the status of some matches: XxXDERKXxX (1782) VS Twardowsky (1545): @Twardowsky has been on lobby a lot of time, xxderp does not have an account on forum or at least has not manifested King_Soly (1500) VS Azshara (1482): (0-2) Need to upload replays Unknown_Player (1727) VS METAFONDATIONS (1500): (1-1) Missing third match afaik B_Smoke (1254) VS bubblebut (1532): Don't know, haven't seen activity on lobby Dakara (1700) VS Vinme (1605): Both have been on lobby but were not able to find a schedule borg- (2374) VS extremevikangz (1425): @borg- insulted by not being seeded on later bracket? -
I mean, I don't think we have a hard limit here, upper bracket still has lots of unresolved matches. I recommend posting available schedule on a separate post as prove that you're trying to play the match. If @Dakara does not respond then it's win by absence, otherwise you both sort it out. Stop drama
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Looking good, nice one!
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TL;DR; Send a PM and schedule a time with timezone, it's not that hard. Even might be able to still play the game.
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
Thanks Thanks -
Awesome, thanks @Stan`!
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
badosu replied to Stockfish's topic in General Discussion
badosu vs Boudica: 2-0 Banned: ptols (boudica), brits (badosu) Civs: gauls, sparta, romans (badosu) - gauls, sparta, seleucids (boudica) badosuvsboudica.zip -
fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
badosu replied to ffffffff's topic in Game Modification
This can be, but Im not familiar with fgod (and session modding in general) though, I just backported @leitoso fix to latest version