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badosu

Balancing Advisors
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Everything posted by badosu

  1. I sent a post with the first iteration of such a map: https://wildfiregames.com/forum/index.php?/forum/384-scenario-designmap-making/&do=add
  2. This is a set of maps with balanced resources intended for competitive gameplay. Maps: - Balanced Mainland - Balanced Hyrcanian Shores - Wrench - Cross - Britannic Road - Slopes - Balanced Continent Download on 0ad mod downloader (0.20.0) or latest stable release on https://0ad.mod.io/balanced-maps Github - https://github.com/badosu/badmod/ 1v1 Balanced Mainland 4v4 Balanced Mainland New map Wrench New map Cross Balanced Hyrcanian Shores (optimized for medium 1v1) Britannic Road
  3. So, I just opened the editor to take a look at how that would work. From what I see, the map should be a scenario or a skirmish? I failed to find a place that defines the randomness script. PS: For anyone wondering, on linux you can find the random maps on data/mods/public/public.zip PS2: Ok, it seems pretty daunting, thankfully the library methods are decently documented.
  4. unban JC pls, we need more entertainment on lobby
  5. A certain level of randomness can be kept. Hopefully one could make only the most high level aspects regarding balance to be mirrored: extra resources anywhere in a certain radius range (min range-max range-max degree spread) of the cc but can't overlap with the same type or different amounts than opponents, in locations that would make sense e.g. metal and stone reachable only via expand or p2, etc. Wood can't have too much variation (too thin or too fat clumps) and/or the total amount must be equal but the spawns are free to be defined by rngezus etc.
  6. This would be great! A true standard 1v1 to settle any issues. Would it be possible without the map needing to be a Skirmish map?
  7. Would you mind? The games I have from that day (25/01, durations): 26:25, 15:33, 55:34, 9:05
  8. So there were only 3 full matches that day?
  9. @ValihrAnt @Feldfeld Can one of you confirm there's a match of 9 minutes in this series? I think I may have got a corrupt replay.
  10. A change I'd like to see is some kind of system to reward players actively playing 1v1 rated. e.g. lose x points each week/month where you don't engage in a 1v1 rated with someone your rating +-200. Where x is proportional to your score - 1200. This is a way I can see to actually making points be more accurate, it would penalize great players who don't play often, that's true but at least makes it meaningful. Players that win against a lot of nubs and park on a high rating will have to fight to stay there, players who are in an accurate rating or underrated will climb/stay at their rating easily. That and/or make the multiplier for point gain/loss more severe between players with a huge rating difference, case in point: I put a dispute when I was uber nob (only nob now) for rated quitters, gained 3 matches against 1200-1300 players and when from 1670-1700 which doesn't make sense IMO.
  11. Nothing much to say, great games. Need balance test mod v6 vali vs feld series of 4.zip
  12. Maybe I could have framed it better, by Hellenic I meant Antigonids (as Macedon), Macedon, Sparta/Athens fighting each other or in rebellion against Macedon. Rome is the civilization that ties it all together, so it's absence would be a bit weird. Ptolemies wouldn't be available as the map does not extend to the Nile Delta or Levant.
  13. After all that's been said, it is still playable, but with an anachronistic setting. With available civs: Celts, Ibers, Athens/Sparta, Macedon, Carriage, Kush and Sales. Of these, the ones that fought each other afaik are Hellenic and Seles.
  14. Why so rude? I commented before on Rome lack of space. That's not the point. I am giving my feedback based on @imperium original idea, of course Carthage vs Rome would be a more playable situation... or Mace, Sele, Greece... or Iberia Brit Gauls... or Ptols Pers Greece... etc If @imperium decides to restrict the territory I think we can get more playable maps indeed, if he does that I'll give feedback on that, if he does not I'll give feedback what he does instead.
  15. @imperium I tried it, it seems all players are attacked by gaia on start? - Can't choose civ, start as Carthaginians - Britons dont have enough space to do farming - Galli no stone and metal in territory (need to get with barracks or p2) - Roman situation is bad, against gaia and no territory With regard to civs, maybe Sciti could be gaia, put Macedon a bit more north and Athens south of where Macedon is. I see some potential in that region, and having ccs nearby is not a problem since historically these civs fought a lot against each other. I think making Seleucids a player could be good too but would require taking off a civ (maybe Suebi since they are another brit?). It's unfortunate that we are limited to 8 players, this would be awesome to have all european-north africa-anatolia civs (no space for ptol, pers and maury), Sparta could be put on south of greece but little space. With regard to territory, if we are looking for a good representation of Europe it does not make sense to talk about balance. North Africa, Celtic and Macedon territory would always be the best spot, but maybe we can make it more manageable. Remove one of the rivers on north italy to make more breathing room for rome maybe. I am not sure why there's an hellenic CC there (was there an hellenic population in north italy, I think there were some celts there). So far I really like this map, specially the little touches (I like the north atlantic fishing and wrecks), great job!
  16. Thanks for sharing, it was a great match! I gave it some commentary:
  17. I think the map looks great as it is, only need to find a way to make italy a little larger and is good to go! Maybe one possibility is to make a pocket in northern italy, pushing the alps to a semicircle, it would replicate better the actual geography and provide some breathing room for rome. Also, the northern part of rome had many important battles (punic wars, early gauls pushback, barbarian invasions etc) so that would provide some interesting interaction too.
  18. This is absolutely ridiculous. I love it!
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