badosu
Balancing Advisors-
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Everything posted by badosu
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Hello folks, As I am working on balanced-maps and after one playtesting of wrench in which it was a bit turtly I decided experimenting with staggered positions, i.e. instead of grouping players by 11112222, grouping them by 121212. It also occurred to me that this could be solved by fixed positioning, e.g. the position you specify on game setup is the one applied on tg, so if players are 12345678 they will be placed exactly like 12345678. I would implement that as a separate map (e.g. Balaland (fixed)) since a23 does not have support for custom map flags (might implement for a24). What do you think on this, would you like it?
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Application open for "Embrace nubness", tier-infinities enlist now
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From the information I got, optimized teammaking so far is: 1t1-1t2-2t3, 2t2-2t3
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I believe acqua's true rating is 2000
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Vinme, stop flooding. Let the guy organize the tournament
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Any issues with 5-tier point system? I think it provides a decent solution
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I'm in! Applications open to join my team: "Embrace Nubness" I think tiers might be applicable y, my suggestion: Tier 1: Feld, Vali, Borg Tier 2: Stock, Phyzic, chrstgtr, Rauls, fpre, .. (others?) Tier 3: Boudica, faction02, Edwarf, Christmas, Saidrdz, etc.. Tier 4: Dizaka, andy_beauty, xtreme22, etc... Tier 5: Woodpecker, ross_bolobon, etc... And so on... Tier 1: 5 points, Tier 2: 3 points, Tier 3: 2 points, Tier 4: 1 point, Tier 5: 0 points? Each team can only have max 10 points. So for example you could have Feld and Vali same team but then have two players from tier 5. Tier determination might be controversial though... (above is just an idea, don't be offended folks) Interesting team combinations: 1: Boudica, faction02, Stock, Phyzic 2: Feld, Saidrdz, andy_beauty, Dizaka 3: fpre, Edwarf, chrstgtr, Christmas Seems balanced to me (or maybe i'm nub balancer XD)
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Nice, thanks for the info! If there's anything missing on that patch I can try sending a request to update to the maintainer.
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Oh, so the arch package is missing a fix patch?
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Not sure if same error, but I found an alternative solution (via patch) in the arch package. For whomever needs to build by themselves: https://git.archlinux.org/svntogit/community.git/tree/trunk/zen2-workaround.patch?h=packages/0ad
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By the way, the latest release of balanced-maps (0.18.0) includes the vanilla version and is available to install via 0ad.
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Wow, this looks pretty nice!
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Well, in my case, since I'm working on random generated maps I don't lose my work but I can't also verify it easily (as I could with atlas by reproducing same seed, inspecting gens, etc.)
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I don't know, I remember someone making a mod just to have a custom font. Customizing font and chat display seems like a core feature. Anyways, just a suggestion
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- building hotkeys
- visible corpses limiter
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Just for reference: I saw this one before, but maybe just the message is similar, not sure if related.
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Well stacktrace shows something touching gdk and since the whole interface is different now (previously was not styled to gtk) I assume it's probably the culprit
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0.23.b packaged like this: https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/0ad
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New 'stable' release, v0.18.0: - Revamped food, wood and mineral generators - Fixed inconsistent fish spawns on cross - New map: Britannic Road https://mod.io/mods/file/143785
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I just noticed there's a more appropriate subforum: Bug Reports, feel free to move and sorry! As an addendum this started to happen after a fairly major upgrade including gtk, X11, nvidia drivers, kernel, etc...
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When I close atlas executed via `0ad -editor` or any other method, the whole X session crashes and I am sent back to the tty. This is the whole output:
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Hello, I thought of making a 0adstats website, where one can inspect their and others progress, activity history, etc... Do we have an API of sorts to listen to stats changes/communicate with bot? I would assume not, if that's the case, would it be under TOS to register a bot listening on the lobby xmpp channel to gather this data? Initial implementation would be to just listen to ranked results messages, but if there could be any other additional data to be gathered would be great!
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Seems like a worthy patch?
- 492 replies
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- building hotkeys
- visible corpses limiter
- (and 9 more)
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Making LSP work with 0ad Codebase
badosu replied to badosu's topic in Game Development & Technical Discussion
> i made a patch for a clang format bear. Where can I check that? -
Making LSP work with 0ad Codebase
badosu replied to badosu's topic in Game Development & Technical Discussion
LSP are programs that perform static analysis of the codebase to extract the AST and provide facilities for development (autocomplete, function signatures, refactoring utilities, go-to definition and so on). Most of the ones available for C++ use clang though it seems it may be possible to use with gcc. I was wondering if someone had been able to setup that already. This is the LSP I was trying to setup specifically: https://github.com/cquery-project/cquery -
Anybody got a language server working on 0ad? I generated a `compile_commands.json` with `bear make` but `cquery` is not working with it.