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badosu

Balancing Advisors
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Everything posted by badosu

  1. I found this: Also, looking at Hyrule Conquest thread might help: I didn't find repositories for them but downloading the ponies ascendant and hyrule conquest mods you can see the source code, that might help.
  2. Villagers would be easier to fit into 0ad model and balance I guess yeah, with mana tower I'm not sure, I'd assume all units are 'citizen-soldiers' thought champion units could be made as dedicated fighter units. I'd start with a single faction to test the model and branch out when the mod mechanics are validated.
  3. I think that would be hard to make work, for map generation, map control, etc... I was thinking of 1 to 2 resources (e.g. mana + energy or something else). Or maybe an alternative resource generation via buildings (e.g. mana tower)
  4. Well, I can help with general map gameplay design but I don't have any experience with art assets, etc... Assuming it would have 1-2 resources (mana generation) I would expect them to look similar to starcraft maps (well defined base locations etc).
  5. New dev release, v0.19.0: - Fixed bug with food generation on Mediterranean biome (grape bushes not generated) - Initial version of new map: Slopes (only supports 1v1 medium) balanced-maps.pyromod
  6. I'm not too familiar with actually modding beyond maps, I can help on that end when you get on that stage.
  7. Looking forward to try it Also, cryotic tech based, harass, intel etc
  8. This is not current tier system, u t2 in current one :-)
  9. There are some players without tier that should be in tier 2, there are players in tier 2 that shouldn't be there. I know for a fact that the other OP team is intentionally not abusing current tier system, but they or some other team could. I left "eae em".
  10. Well, for now I am using low elevation changes, unfortunately. It seems anything below 0 elevation it painted as water and anything above a certain elevation can't be painted as water. Is there any reason for this?
  11. @Feldfeld we need u on an op team to compete with vali and borg teams @SaidRdz Rauls Ricsand this is your chance to make spanish team op, maybe with camelius
  12. So, since it seems not possible to make elevated lake, I brought the land elevation down. If that happens though, everywhere gets flooded even if no tWater was placed. Any ideas if what I want to do is feasible?
  13. A pretty good lightwheight option if you want self-hosted and only want the vcs: https://gitea.io/en-us/ I'm a fan of sourcehut too, extremely simple and fast: https://sourcehut.org
  14. Team "eae em": @borg-, @badosu, @Stockfish, @Unknown_Player
  15. @Marcus Aurelius We need someone with twitch to livestream games, allow this one to be spec. I can try youtube live for some games too
  16. @Feldfeld pls make op team, its 1t1-1t2-2t3 k tx bye
  17. Lul, does 0ad not allow water to be painted above a certain elevation? The original slopes map has sidelakes I wanted to recreate:
  18. Yeah, sigmoidal might look better, or include noise. But im mostly interested in functionality for now
  19. Awesome! Unfortunately it seems the SmoothElevationPainter tries to return elevation to base creating a kind of a hill instead of a ramp, this was my attempt using it: With createPassage I was able to obtain the desired result:
  20. Cantabrian Highlands has a ramp, it seems `createPassage` can be used for making them. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/maps/random/cantabrian_highlands.js#L80-L90
  21. I think balaland (fixed) might be good to include in map pool. I also made adjustments to wrench and cross (both large for 4v4). If wrench included i recommend fixed positions or staggered (12121212) as it can get a bit turtly on 11112222. If we have a large enough map pool we can also include mechanic to ban 1 map for each team. https://wildfiregames.com/forum/index.php?/topic/27654-balanced-maps-mod/&do=findComment&comment=396390
  22. New dev release, v0.19.0: - Optimized wrench generation - Fixes for tg wrench and cross, large for 4v4 - Fixed positions variant for wrench and balaland - Fixed compatibility match check balanced-maps.pyromod
  23. Hello folks, I want to recreate the slopes map from hidden cup on 0ad: I am stuck on making the elevation to sides, which should be pretty simple though, I wondered if someone knows of any map that has a similar feature?
  24. Its simple: 1t1 1t2, 2t2-2t3 The only possible combinations for whomever wants to play competitively
  25. I made a version for whomever is interested in playing it. It contains "Balanced Mainland (fixed)" and "Wrench (fixed)" maps balanced-maps.pyromod
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