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badosu

Balancing Advisors
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Everything posted by badosu

  1. Hello folks, I am trying to make a build using the modding guide but my output is an empty compressed file, can someone help? This is the command I am using (using `.pyromod` extension fails too): pyrogenesis -mod=balanced-maps -archivebuild=~/.local/share/0ad/mods/balanced-maps -archivebuild-output=balanced-maps.zip -archivebuild-compress
  2. @sarcoma @2fftr If using latest fgod version, inside fgod folder, replace gui/lobby/lobby.js with https://gist.githubusercontent.com/badosu/4a4ddcbd7d3d1aab328e1fee508a8ec3/raw/34bf7091f4ec3b2d0f89736664a2fe63f27241c9/lobby.js If not using latest fgod, one can try knight_of_ni fix: https://github.com/fraizy22/fgodmod/pull/1
  3. I've been up and down and around and around and back again Been so many place I can't remember where or when And my only boss was a clook on the wall and my only friend Never really was a friend at all I've traded love for pennies sold my soul for less Lost my ideals in that long tunnel of time And I've turned inside out and around about and back and then Found myself right back where I started again Once I had myself a million now I've only got dime The difference don't seem quite as bad today With a nickel or a million I was searchin' all the time For something that I'd never lost or left behind * Refrain Now I'm in my second circle and I'm headin' for the top I've leaned a lot of things along the way I'll be careful when I'm climbin' cause hurts a lot to drop When you're down nobody give a darn anyway
  4. I'd imagine since they had to go under fire to reach the wall that undermining (in that occasion) is not actually digging a tunnel to the wall but instead trying to undermine the wall at the location? (not a bad idea either)
  5. One discussed point in another thread is making rams available to all civs, I'd think that even if there are no accounts of the full ram vehicle for other civs allowing at least a basic form of ramming (a big trunk with fortified head) would make sense and balance it a bit. As for torching, raiding was often done with regular cavalry on small towns and sacking with regular troops, so I'd see that as something reasonable too, though the mechanic would have to be well thought out. Undermining tunnels, I could not find accounts for other civs except for Romans.
  6. If civs were able to deal with low minerals in the same manner I would agree to that, unfortunately that's not the case.
  7. Seriously tho, didn't u ask for the ban to get off for a while?
  8. Just dance, it's the same idea except u don't waste resources making eles. Both exploit the nearest enemy targetting, the difference is the other one exploits the projectile dynamics as well
  9. That's exactly what I do in balanced-maps, just tune these constants to your liking: https://github.com/badosu/badmod/blob/master/maps/random/badmainland.js#L129-L132 https://github.com/badosu/badmod/blob/master/maps/random/badmainland.js#L155 https://github.com/badosu/badmod/blob/master/maps/random/badmainland.js#L150 Not really necessary from our experience with balanced-maps, game only needs to be fair until p2-p3 and extra minerals. From that point free food loses relevance.
  10. New map Balanced Hyrcanian Shores
  11. We need some op games to playtest the new maps! @Feldfeld @borg- Would you be able to join lobby for a few games in the near future?
  12. Now players can host and join hosted regular games with mod activated!
  13. Version 0.0.7 available now on mod.io! https://0ad.mod.io/balanced-maps
  14. Awesome, thanks @nani! I'll fix the packaging
  15. @Itms Is approval required from someone on 0ad team for mod.io?
  16. Most of the patches are in review or accepted to upstream!
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