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Posts
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Days Won
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Everything posted by Gurken Khan
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Now please don't change it so they also flee on standground.
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@YekaterinaOh right, like on Polar Sea. nvm then.
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Right, Cartography is, my fault. What about Diaspora though? Prerequisite are three traders and they're only available at p2.
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@Ceres Thank you, yes I saw it. My problem is not with setting the stance of healers, but that they still friggin flee on aggressive.
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@seehWhen I wanna look up something like that I just go to the Structure Tree (title menu > Learn to Play >); not a list, but since we don't have that many civs I think it's doable to browse them.
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@Player of 0AD Es gibt solche und so'ne: :p I just looked at wikipedia, apparently palms are not considered trees. Should I change my complaint to mislabeling?
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The description for the Nubia biome states that 'only the hardy Baobab trees thrive', while there's also plenty of Date Palms. Or are they just there but don't 'thrive'?
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Ele archers are not champs. From what I've seen at @mysticjim rightfully so. I really dislike that for Macedonians every ranged unit except the peltasts costs metal; I really wished they had CS ranged cav.
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If CCs had an aura giving buildings bonuses towards production and research there'd be an incentive to make the city center more urban. Until then I'll keep going rofroh (ring of fields + ring of houses) around my CC.
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meh. With max overlapping you could've fit more fields there. And no ring of houses around either...
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Please do not belittle the work of icon creators. But seriously, longer pikes, broader swords and bigger projectiles could be represented on screen.
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I have issues with defensive stance, too. If for example I want units to build sth and not do some random attacking afterwards, I'd put them on defensive; but instead of just hanging around the building they're running back to some former position. I guess it's supposed to be where they were when I gave the order, but the behavior seems inconsistent; if I don't want them to run back I have to give additional orders or avoid defensive stance...
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The Term Citizen-Soldier is Problematic
Gurken Khan replied to Thorfinn the Shallow Minded's topic in General Discussion
Just a side note, thought you might find it interesting: https://www.archeotravelers.com/en/2021/08/18/new-discovery-in-pompeii-the-tomb-of-marcus-venerius-secundio/ (Former slave rising up socially, organizing plays in Greek, nice tomb.) -
@Ceres Some 'Ceres' liked the suggestion.
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Yes, please. I've asked for it before. There's a reason why I put'em on aggressive, and that reason is I don't want them flee!
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A25 Feedbacks from testing
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
Didn't houses have an 'occupied' flag? In any case I would like to have them. Speaking of those flags: I think it's really wrong that buildings show the flag of the original builder and not the current owner. Who would fly the flag of the enemy after capturing a building? -
Resource regeneration
Gurken Khan replied to MirceaKitsune's topic in Game Development & Technical Discussion
As @Stan` wrote, I guess it's a deliberate decision; some maps with scarce or even no wood have the description 'tough to play'. There's a bunch of maps I simply don't play because I don't enjoy those 'hunger games'. As for realism, the coasts of Italy were full of forests, but Roman fleet... -
Maybe also allow players to type in their own names?
