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Gurken Khan

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Everything posted by Gurken Khan

  1. @YekaterinaOh right, like on Polar Sea. nvm then.
  2. Right, Cartography is, my fault. What about Diaspora though? Prerequisite are three traders and they're only available at p2.
  3. @Ceres Thank you, yes I saw it. My problem is not with setting the stance of healers, but that they still friggin flee on aggressive.
  4. @seehWhen I wanna look up something like that I just go to the Structure Tree (title menu > Learn to Play >); not a list, but since we don't have that many civs I think it's doable to browse them.
  5. @Player of 0AD Es gibt solche und so'ne: :p I just looked at wikipedia, apparently palms are not considered trees. Should I change my complaint to mislabeling?
  6. Shouldn't the map and dove icon be in the second line, behind the II?
  7. The description for the Nubia biome states that 'only the hardy Baobab trees thrive', while there's also plenty of Date Palms. Or are they just there but don't 'thrive'?
  8. Ele archers are not champs. From what I've seen at @mysticjim rightfully so. I really dislike that for Macedonians every ranged unit except the peltasts costs metal; I really wished they had CS ranged cav.
  9. If CCs had an aura giving buildings bonuses towards production and research there'd be an incentive to make the city center more urban. Until then I'll keep going rofroh (ring of fields + ring of houses) around my CC.
  10. meh. With max overlapping you could've fit more fields there. And no ring of houses around either...
  11. Please do not belittle the work of icon creators. But seriously, longer pikes, broader swords and bigger projectiles could be represented on screen.
  12. I'd make a default stance, probably aggressive, and then make it changeable per building. Maybe like this: Or like this?
  13. I have issues with defensive stance, too. If for example I want units to build sth and not do some random attacking afterwards, I'd put them on defensive; but instead of just hanging around the building they're running back to some former position. I guess it's supposed to be where they were when I gave the order, but the behavior seems inconsistent; if I don't want them to run back I have to give additional orders or avoid defensive stance...
  14. But they also flee in 'aggressive' stance? I think that really needs to be changed. The only stance they're not fleeing is standground, which means you have to micro them if you want them to do their job, healing.
  15. Just a side note, thought you might find it interesting: https://www.archeotravelers.com/en/2021/08/18/new-discovery-in-pompeii-the-tomb-of-marcus-venerius-secundio/ (Former slave rising up socially, organizing plays in Greek, nice tomb.)
  16. Yes, please. I've asked for it before. There's a reason why I put'em on aggressive, and that reason is I don't want them flee!
  17. Didn't houses have an 'occupied' flag? In any case I would like to have them. Speaking of those flags: I think it's really wrong that buildings show the flag of the original builder and not the current owner. Who would fly the flag of the enemy after capturing a building?
  18. As @Stan` wrote, I guess it's a deliberate decision; some maps with scarce or even no wood have the description 'tough to play'. There's a bunch of maps I simply don't play because I don't enjoy those 'hunger games'. As for realism, the coasts of Italy were full of forests, but Roman fleet...
  19. Maybe also allow players to type in their own names?
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