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Posts
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Days Won
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Everything posted by Gurken Khan
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suggestions Thread for posting suggestions for Alpha 27.
Gurken Khan replied to Lion.Kanzen's topic in General Discussion
There's a mod for it. -
Sorry, I won't be any help. I find those GUIs hideous and never considered using one; but ofc everyone can play as they like.
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One thing about your visual comparisons: the units are deliberately over-sized, I think three or four times of what they "realistically" should be. I guess opinions differ on how "gentle" that pink looks. ;p
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Did you delete your frankenfile? I've tried to merge replay-files and had to delete my frankenfile then...
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In a way you can pay resources to secure your towers: by garrisoning troops in them, that prevents decay.
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I'm not sure if "F" (follow) would get you there. But if you select them via a key or an icon double-hitting will get you there. I use the "Pause" key on my keyboard for that.
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I can't see how you come to this conclusion. I usually scout ~100% of a map, with reduced vision it would mean more micro and taking longer. Example Deep Forest: when I sent two cavs riding along enemies' borders, they'll eventually meet (except the ~180m gap) and coming back through the middle cover the whole area; with 24m (combined) less vision range I'll have to send one horse on an additional trip up AND down the map to achieve the same.
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Too much handicraft at poor lightning? But I agree, their vision should be the same as the inf's.
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I've been told it's possible to merge them manually ("hm hm lines..."), but no one was willing or able to answer my follow-up questions. I didn't see a script, so please see if you can come up with something. Naive me would expect something more automatic/user friendly... But what do I know.
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Rethinking bribing & counterintelligence feature
Gurken Khan replied to Darkcity's topic in General Discussion
I would absolutely be against removing enemies' health bars. To clarify: ofc I think traders would be first in line to be susceptible to bribery. I also like the idea of being the higher bidder for a merc, thus taking them over. Not by wolololo. Ideally they'd have a stealth countdown (1 min?), so they can do some actual scouting and withdraw. -
Rethinking bribing & counterintelligence feature
Gurken Khan replied to Darkcity's topic in General Discussion
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Rethinking bribing & counterintelligence feature
Gurken Khan replied to Darkcity's topic in General Discussion
Right. There's no historical precedence of traders being susceptible to bribery. -
I thought I didn't need to spell it out: when I have to chop my way through an enemy's protective lines of trees I wouldn't want my soldiers to have to go back to my territory.
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If this were to be implemented I'd be in favor of units being able to ditch resources they are carrying...
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I think so too. I don't think it's ideal that you can't see what you're doing/what effect it has. Probably in most cases you have some fighting around your siege so you'll see the castle's health go down. Maybe I should check whether women still can't see the core of a Theatron when they're building it...
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It would take considerably less time than writing an essay. Plus it would give you the points you earned. And maybe some feeling of satisfaction. Just sayin'.