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Posts
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Everything posted by Gurken Khan
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Awful. I guess this thread is less about recommendations but just any stuff we find about 0AD.
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Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
Could you maybe teach the AI the difference between geographical distance and walking distance? I think it's related to what @alre posted above. This also plays a role for efficient resource gathering. On maps like Cantabrian Highlands it's especially egregious. I specifically built a farmstead for my hunting cav at the bottom of the ramp, but this stupid no good for nothing rider still rather travels twice the distance to the CC. -
I suggest that buildings which have an aura have that aura displayed when laying the foundations, like towers' (nominal) firing range is displayed; with pyramids for example I would really find it helpful if I could see what area they cover.
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Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
I hate when my units do that. And I exploit it with enemy units. -
Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
9. Inefficient resource gathering Just yesterday I saw some women gather stone real far out; no storehouse close, stating minerals hardly touched and not utilized. -
Sorry, I'm not proficient enough in hair rock to get that reference. ¯\_(ツ)_/¯
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Was it edited? I don't remember a link being there, but now it's gone anyway.
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Easy: just don't play those maps! When I generate a random game and it's a hunger games map at least that's what I do.
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With an area selection to actually get the wounded units. You shouldn't trust it.
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I sometimes wonder if the chatbots ("AI") get bored, create random profiles at random sites and post random stuff. Or, alternatively, why a sentient being would invest effort into the same effect.
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War crimes - default settings in 0AD
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Women yes, traders no. I remember the "good old times" when you had to search bodies of water for orphaned trading ships. :/ I got quite good at guessing where they were, tho. ^^ I would be ok with removing the necessity to kill women for a victory; that would remove a good portion of the war crimes, too. I've never spent 10 minutes to clear out remnants; I guess I'm quite thorough when moving through a territory. (Ofc it happens that I miss women standing somewhere in the periphery.) I believe having to hunt down traders and houses are a figment, but women and hoplites are enemy units, yes. I don't know if I want the AI to give up or cling to their lives. -
Building sizes are incorrect and it's ruining immersion for me
Gurken Khan replied to Delfador's topic in General Discussion
@Delfador Nothing in the game is scaled to the units, because for reasons they are bigger than they "realistically" should. -
Since Bahrain is desert I don't think it's "very embarrassing" that the map is desert, too.
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I propose to introduce optional limits on buildings.
Gurken Khan replied to Delfador's topic in Gameplay Discussion
There's a limit for some buildings, so I guess a modder could just copy that mechanism to other buildings. -
New Civ for Alpha 28+ (extended discussion)
Gurken Khan replied to wowgetoffyourcellphone's topic in General Discussion
The way the bow is presented made me think it was loot. -
Balancing for resource gathering improvment costs.
Gurken Khan replied to ShadowOfHassen's topic in Gameplay Discussion
Generally I wouldn't mind doing that, but currently I only have the a27 RC installed.