thankforpie
Community Members-
Posts
229 -
Joined
-
Last visited
-
Days Won
2
Everything posted by thankforpie
-
thankforpie (1370) vs DoctorOrgans (1880) TOTAL SMASH
thankforpie replied to thankforpie's topic in Alpha 23
i dont refuse, i just dont have time warmest regards -
he quit my ranked game too and insults hard BAN MATIVEN
-
see we did good job together
- 492 replies
-
- 1
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
jc why are you being this angry over a game
-
total smash
-
happens everytimehere tbh
-
Is there any nerf planned for gauls and britons?
thankforpie replied to thankforpie's topic in Help & Feedback
spamming units and fast growth is something that will always be important. IMO it will be easier to nerf 2 civilizations than to buff every civilization except these two. -
Is there any nerf planned for gauls and britons?
thankforpie replied to thankforpie's topic in Help & Feedback
what you said means exactly that they are op -
It is no coincidence that in teamgames of 8 people often 6 of them pick either gauls or brits when there are way more civs. They have good heros and receive bonus pop from barracks and other buildings. that makes them achieve full pop + fortress and first rams about minute faster than other civs can. Is there any nerf in plans?
-
so stacked bolts are less op than stacked walls?
-
funny you started saying how op siege towers are after I smashed you hard yeah thats entirely why you want siege nerfed this much, while you try to dance with cav hero everytime just before battle starts. dancing is way way way more unrealistic than siege towers issue. but thats not an 'unrealism' issue for you because dancing is something you can employ in your favorite civ while siege tower strat is not and catapults are easy to catch due to slow packing/unpacking. no need to make it easier
-
I noticed formations work quite well because archer units are on the back and melee tanks are on the front, especially in open order or closed order formations. But if you put there pikes and spearmen then they will be mixed. Shouldnt pikes be first and spearmen on the back? It would prevent units with bigger dmg and less defence (spearmen)going to the front even before battle starts.
-
of course yes, but if enemy is similar to you with the difference that he has 6 fields and you have 10 fields then he will come with bigger army. in other words to afford cav spam your army will be smaller than if you were spamming slingers or skirmishers
-
your post made me giggle because thats my exact thought after first 3 days spent in multiplayer. anyway what you think of ranged cavalry? or is it too expensive
-
ye, but you have to manually target or they will buggily lose even more DPS. example, select 50 slingers and do ctrl+q, they will kill one by one (from closest to furthest). now select 50 spear cav, do ctrl+q, and only about 10 will hit the target, other will spend time looking for a way to reach the target (because it was blocked by 10 cav that is already hitting the target) so you have to select manually and thatstough
-
I use them to kill enemy eco and rams, and other cav. but honestly they are slow at killing rams, and their dps is bad. is there any other usage for this unit so massproducing them wouldnt be just wasted resources?
-
is the 600 points difference factual limit? because it means exactly what i said, that you can play vs new players to get in top 100 (1600) (only 400 points difference here, because new players are about 1200) or even up to 1800 (600points difference, if gives no points then just play vs 1250 rated player and ranking rises...) and that makes whole rankings at least up to 1800 very untrue
-
What i mean is exlusively the fact that you with rank such as 1600 or 1800 can play vs people rated 1200 and still gain a lot of points? I understand this could be implemented because there wasnt enough players but isnt it making the rating system much less purposeful? if high rating == high skill, then you shouldnt get points from low rated players,because that makes the entire list much less consistent with actual player skill in reality for example i saw some guy 1600 drop to 1500 (some games vs me, some vs others) and he quickly made it back to 1600 on people who have default rating (1200) or near (1100) and have absolutely 0 clue about game. in current ranking system you can easily get to 1600 (which means become to get in top 100 of players) just by playing with people who are not harder than medium petra AI if you are willing to spend the time
-
I would like to learn about the game !!
thankforpie replied to FreddyEdge's topic in Help & Feedback
it will be easier for you to learn unity or unreal as theres tons of tutorials free -
we always wanted 1v1 but i never could find the time till now TOTAL SMASHHHH commands.txt metadata.json (ps not nub game like with jc, many comebacks here,worth seeing !)
-
Blender AddOns, Materials & Tutorials.
thankforpie replied to Alexandermb's topic in Tutorials, references and art help
Blender is great free tool for static models like trees and stones but making character walking animation in it is more than tough I at some point got fed up with blender cuz animating the armature resulted in deformed mesh between bones and it was deal breaker for me, i also couldnt fix it. That seems to be problem with interaction of skin modifier with either armature or another modifier -
Soo I was playing my nubgames like usual and this guy comes in and asks for 1v1. after game: we didnt specify rated or not but i have it turned on by default so heres the replay you can tell if he was trolling or not TOTAL SMASH ! commands.txt metadata.json
-
my often crashes during to memory error
-
People don't use archer units and archer civs
thankforpie replied to thankforpie's topic in Help & Feedback
indeed camels are op in rush and hit and runs especially early but how will hit and run help you when whole enemy army attacks your base? if you hit and run in such case they will kill your buildings and other units, if you stay and atk them they will deal higher dps than you (assuming they spammed slingers/skirmishers and you spammer archer units) -
It's probably least used unit in game.Archer cav,chariots and infantry is really underpowered. Civs like carthaginian,mauryan,persian,kushites have only archers, dont have slingers or skirmishers. while for persia thats not bigproblem because most persian users spam horses and end up with good results, other 3 mentioned civs arent played at all because of too low dps. (other civs who have archer and either slinger or skirmisher - their players never pick archers) ptolemies when run out of stone and iron can as well resign because they wont survive next attack with only camels and pikemen(lol). while pikes are good, camels do no dmg (they have bow). Its currently ranged unit meta by far and while i dont have anything against it, you have to spam ranged units to win game but what in case when ur only ranged unit is archer? people simply skip these civs IMO archer buff even small one would make these mentioned civs much more played (not saying that ptolemies are weak or not used, just their camels are) and archery tradition while seems to help, its still nowhere close to dps that can win u fight vs gauls or any skirmisher/slinger civ