thankforpie
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Everything posted by thankforpie
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Ratings Disputes and Offence Reporting (Discussion)
thankforpie replied to gator303's topic in General Discussion
cant we ban this guy alrdy plz escaped tons of ranked games (mostly unreported because who would bother registering on forum just to report that), including my, pretending to have net issues insulting other players and their mothers BAN MATIVEN @nani @Boudica@user1@Stockfish -
POLL Do you want RTX? Cross-website-post.
thankforpie replied to Giant Insect's topic in Introductions & Off-Topic Discussion
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borg for vice president
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what major?
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Population Cap via Team not Player
thankforpie replied to BennyBolivar's topic in Game Development & Technical Discussion
NO -
theres a bug im affraid: units (Here: upgraded athenian mercenary javelins in formation in standground mode but probably all units) dont hit targets in range regardless the fact they are in "Standground' mode and are supposed to do it: i didnt have it in vanilla 0ad @borg-
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Things im sure I like: - barracks cost same (do they? i think so) for every civ, so not only gauls and britons can spam barracks cuz they cost only cheap wood (and not expensive stone). now you can have as many barracks as gauls or celtics when you play seleucides or other civ. - rams not op anymore (my theory, didnt see rams in action) - since all melee units have hack dmg, its easier to kills rams, that make elephants more comparable to rams (before rams were way stronger than elephants because you needed special unit type to kill them, and that unit type was usually killed by enemy slingers, lol) - slingers not op anymore (not sure if archers,javleins and slingers are balanced now or if archers are op, that depends on how many shots archers miss from far distance), but this is quite great because now you dont HAVE to rush fortress and spam slingers as britons or gauls if you want to win - you can pick any other civ and win as well with archers or javelins. that kinda makes all civilizations playable, and not only these with slingers. Things not sure I like: - nisean horses went from 20% to 10% hp bonus (not sure if that was OP so was the nerf needed?). - many things like Blacksmith upgrades, went from10% or 20% to 1 or 2 points - that makes players think less. before Javelins would get the most from ranged attack upgrade in blacksmith (javelins had higher base dmg, so 20% from 20 for example is higher than 20% from 10) - there was one more reason to pick javelins (which were still losing vs slingers, by the way, but idea was there). i understand that its more 'fair' for all units if it adds a static, non-percent value (like 1 point), so archers get same amount of dmg that javelins get, but it makes players think less - kushites clubman, oh that was interesting that they had "club" type and had crush damage. now that dmg is taken from them. is the same going to happen to mauryan crush melee infantry champs and iberians crush cav javelins ? Things I consider bugged: - you took crush dmg from siege towers but they still target buildings when shooting, so siege towers are kinda useless when in enemy base PS. not sure how quickly it took u to change it but im happy that most important fixes needed (nerfing slingers and celtics) are already done
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i dont know what i meant and i dont really like mauryan anyway this was just my random thought
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He should give food when killed
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The multiplayer game lobby needs more moderators
thankforpie replied to ibos's topic in General Discussion
elexis and barca are perfect moderators no need moar PS triumvir too ! -
i like the idea of making melee units stronger, because right now only ranged units are for damage found new avatarfor you:
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op mod 10/10 much wins with this
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killing enemy women as melee cav hero is uncounterable. you need about 30 units to kill him (or more), and he cna just run away if you go back with army thoughts?
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1. agreed, before u make all important buildings as persia (but not only) u will die from celtic civ spam. most civs need stone to spam barracks (the more barracks the easier to win) that is expensive considering u also need stone for slingers/fortress,p3 advance,etc 2. sword cav is really strong (you probably wont see it because they can get one-shot from grouped slinger/javelin attack, but they are strong, and most units will get oneshot from such attack anyway). spear cav is weak, as they attack once per 2 seconds. they are not legit dmg option as there are better choices(javelins and slingers) and they are also not good tank as spearmen and pikemen cost less and have better defence (at least pikemen). they also barely can destroy enemy siege (but sword cav can) so theres little use to spear cav in game (other than early rush or some later women killing) 3. afaik archers miss majority of shots (that are quite weak even if they hit) on their max range so yeah quite unfair imo archer civs could at least have skirmishers (if thats not wrong with history), as skirmishers can win a fight vs slingers (sometimes) and can kill melee units 4. totally agreed on elephants, they die like mooths. destroying a cc/fortress or something that has a lot of hp, armor and shoots arrows as elephants most of the time will either completely kill your elephants or badly hurt them (lets not forget they also almost get oneshot from slinger/javelin attack but rams dont, at all) rams take long time to kill even as 50 slingers or more. i most of the time skip destroying enemy fortress as elephant civ due to the cost, but it is not good to skip it. some civs have combo elephants + catas, but catas are bugged at the moment and will often refuse to listen to your orders(and need to be protected) 5. yes, currently most played civs are gauls and brits, then ptolemies and romes on second place (something like that, not exact stats). i believe its because you can reach high pop and fortress/rams about 2 min earlier as gauls.brits than on normal civs. also their barracks cost only wood which isnt that limited and is chopped faster than stone is mined for example, so they can get to 4-7 barracks without issue and without postponing building fortress
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now i think, althrough i clicked only once each time and quickly released button, maybe 0AD thinks im dragging right mouse button that would cancel formation and create free hand formation? however thats just speculation
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Althrough it tough me few clicks to replicate during recording, usually it takes me less. Is it intended behavior or some bug?
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Publish the game on the new market places
thankforpie replied to shotgun's topic in General Discussion
not sure about epic and discord, but on steam it costs money to add a game also most game devs know putting game on steam will help nothing. theres tons of indie games. how can they find your? its not like it will be featured on main steam page. althrough 0ad has some fanbase already so it may work better than in case of new game -
Formations also have speed decreased on each obstacle they meet (if formations are tight). Sometimes they cant pass through narrow ways
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Anyone else feels like rams are hard to kill with swordmen unless they stopped? I sent 20 swordmen after a ram and they couldnt kill it because of its speed