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nani

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Everything posted by nani

  1. Chester is a master at women booming.
  2. Thank you @ValihrAnt @Feldfeld for the stream, @HMS-Surprise @Unknown_Player and #ThePlayers for the game
  3. So you don't get errors anymore? Keep in mind the fgod doest need to be installed before but enabled before (meaning fgod must be on top of autociv in the enabled's list) given that otherwise fgod mod would overwrite autociv mod.
  4. "May 29, 2019" caption is vertically misaligned, giving the obvious notion that this is a fake, but nice try.
  5. Imho versions older than, lets say, X (eg 10 years) should be just left behind. It doesn't make sense to have a game in alpha stage and already giving legacy support. (People who lack the new GL features still can play older version of the game)
  6. Productivity is a concept engraved in our minds by our corporate shills overlords to make us work more for that next quarter earnings report. /s
  7. Fffffffffffff

  8. @HMS-Surprise in chart week#5 my killed were 127 not 71
  9. I know you worked hard on this but I would recommend you to summarize the post and make it more digestible or people won't read pass line 10. Keep it up though
  10. Very cool, I'm actually surprised that the fps went from 60 fps to only 15 fps when i had 300 units, I expected a much higher drop :D. What technique are you using for step 2 @Angen, partial vision update? Pic : I also seem to have found a bug ... (but wip right? :P) no units but map area visible:
  11. Step 2 is basically the same as doing a 2d raycasting of the entity as if it were a light (see this). So I'm afraid here is where you will notice you are inadvertantly doing the same as generating shadows and the performance will drop down
  12. So for the website & multiplayer infrastructure?
  13. just learnt this is called fata morgana.
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