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Obelix

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Everything posted by Obelix

  1. New fire brigade units could be needed as well-or as an aura of a hero
  2. I like this improvement as well as I like the referenced Tree falling proposal. Thanks for notifying us!
  3. Indeed, the current version of Line 494 is as following: 491 #: gui/session/chat/ChatMessageFormatSimulation.js:114 492 #, javascript-format 493 msgid "%(player)s has reached the %(phaseName)s." 494 msgstr "%(player)s hat die %(phaseName)s erreicht."
  4. After some browsing through the code (searching via github is really nice) I found the core of those phrases. 'has reached' has its source beginning at line 113 of binaries/data/mods/public/gui/session/chat/ChatMessageFormatSimulation.js 'has sent' is in the same file beginning with line 153 Now I fail to figure out, where to find the translation of it. May I ask for a tip?
  5. Our beloved video game got featured on German tech news platform Golem.de: https://www.golem.de/news/openttd-wesnoth-co-quelloffen-wuseln-und-aufbauen-2302-172204-2.html
  6. Beweis in diesem großartigen maximal vierminütigen Spiel. commands.txt metadata.json
  7. Theoretisch kannst du auch einen Wal mit einem Fischerboot erledigen, in dem ein Fußtruppenmitglied stationiert ist. Ein Fischerboot ohne stationierten Soldaten tut dem Wal nichts außer hinterherzufahren und immerwieder ohne Schaden gegen das Tier zu rammen (Realistiker fragen sich eh, wie sich Schiffe ohne hochzählenden pop-count bewegen können).
  8. Using the German translation and German keyboard it's on the circumflex key (^)-on the same key position under Escape (Esc) like in en-US. I don't like seeing the string for the advice of 'how to close the console' not being translated in the last alpha version.
  9. Well, in this case, it would be useful to have a neutral position to all players in the beginning (maybe including ceasefire) without team allocation. Being allied to everyone in the beginning and not winning would cause some kind of endless game—maybe only interrupted by having defeated everyone else. Personally I do not see the need, but I respect yours.
  10. I like the status quo as well as @hyperion and don't think we need a change.
  11. I created two familiar tickets, but none for temple ships (I am not completly convinced yet). #6731 In Ships: Garrisoned priests should heal other garrisoned units [got an “nice to have” and “backlog”] #6732 New temple tech for self healing while being garrisoned in a ship [got closed, bc already implemented by “unit regeneration” tech]
  12. Is there already a ticket for that request? I have problems using the search in trac and couldn't find one. I'd create one.
  13. Hi LienRag, I used my low skills to try to find the quoted phrase. I couldn't find it neither in /templates/units/han/catafalque.xml nor in /templates/template_unit_catafalque.xml. Plus it isn't listed in the search results of trac. Then I found a change from a year ago that led me to the idea, I could have sth. to do with non-existing aura data in ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques. I guess there should be files called han_catafalque_1.json and han_catafalque_2.json containing those quoted reductions. I hope that helps fixing the problem, but I cannot guarantee.
  14. I guess herds would have to be implemented first. AFAIK we do not have them. Maybe something like "if more than 2 mature animals in a radius of x for more than y secs, then give birth to z juveniles". But then those juveniles must reach adulthood as well ...
  15. Great! I see there is also activity regarding the Ticket #6654 (AI sometimes makes demands to an already defeated player). Thank you @Langbart for the advancements to the one and @Freagarach for managing the Differential D4904 (Fix AI asking tribute from defeated player.)!
  16. It will not decrease rage quits in rated games completely, but could it be made quitters a bit annoying to leave if there haven't been a winner yet and someone wants to leave .. i.e. like this.
  17. Will there be a new published setup.exe-file available after feature freeze? I would bid for it.
  18. German leading tech news platform heise online has an official regular newspaper column called 'WTF - Skurriles aus der IT-Welt'.
  19. I thought about this some time ago as well. My opposite suggestion is a lower eperience gain than in the barracks/stables. Latters are the specialized place to train.
  20. I am very grateful™️ having read this suggestion. In my opinion, noone ever has made a better™️ contribution to the 0 A.D. development. I consider a nobel prize.
  21. I guess we have to whait for a new, to be opened thread called 'Alpha 27 name suggestions'.
  22. Thank you very much, @Gurken Khan! @Silierjust changed some meta data to this ticket, but that seems to make it more visible. @ everyone: Feel free to ask me! I'm ready to try to reproduce it, but obviosuly it's some kind of special situation. Maybe I just try to get in such negotiation setting and then resign, looking out for more demands of the AI.
  23. Only capture of Tonto Clan URL by the Internet Archive: https://web.archive.org/web/20031023191554/http://www.tontoclan1.com/cgi-bin/yabb/YaBB.cgi?board=0AD (a day later) Phoenix Clan and 0 A.D. Empire never got crawled by archive.org.
  24. Thanks for creating that ticket, @Gurken Khan! May we now head back to the initial bug report, please?
  25. This summer I was part of a discussion near to your topic. In the linked post, there is a reference to another post more near to it:
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