Obelix
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Everything posted by Obelix
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I just updated my installation to r28121 (the current revision as of writing) and the error still occurs.
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Thanks again for sharing, @Obskiuras! For everyone else who wants to understand the context, see also:
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Thanks for sharing your ideas, @Obskiuras! For everybody else to understand better the context, see also:
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Is the kill rate currently already being recorded but not yet displayed? It sounds to me that this is not the case. How much RAM would this new function require? I also don't know how the game should deal with this new feature in terms of individual kill rate. Units gain experience points when they hit enemy units. Would every unit involved that hit the enemy unit in the last n seconds get this value or just one unit (which was maybe lucky enough to hit at last)?
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There is still some activity in following thread: Maybe keep an eye on following as well:
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GUI property "textcolor_selected" not working
Obelix replied to Vantha's topic in Game Development & Technical Discussion
Here's your ticket: #6920. Feel free to change what needs to be changed. -
Error in the Summary window (Resources tab) after adding 5 resources.[SOLVED]
Obelix replied to mod_3d's topic in Bug reports
Would you please be so kind and open a ticket (and maybe submit the patch)? I don't feel able to write a ticket description for you as I don't understand which path exactly you mean (paragraph quoted below). -
Team pop instead of or included with world pop
Obelix replied to Emacz's topic in Gameplay Discussion
There is now a ticket for that: #6918. -
It would be great if one could search for each translated term of a map. In example I play the italian language version of 0 A.D. and search for 'mainland', 'Terraferma' is shown instead of nothing. Same for the german language version where a search for 'Terraferma' or 'mainland' would result in a finding of 'Festland'. Maybe worth a ticket?
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Is he called Petra or do you mean someone in a multiplayer match? I'd have send them by right click + move a line for a much wider scope.
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I am not able to reproduce this behaviour. When I start a match on the map 'Neareastern Badlands' (Vorderasiatisches Ödland) with Han as my chosen civ, I have ten units and a pop count of ten. If I let the Han minister commit suicide, I'll have nine units with a pop count of nine. See screenshots below:
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Massive spam of "I'll start a massive attack against ..."
Obelix replied to Obelix's topic in Bug reports
I experienced it again and I am capable of delivering a screenshot now. commands.txt interestinglog.html -
I am using A27 RC1 and have searched the forums as well as trac for similar bug reports. Unfortunately my search querys haven't been useful ... At around 1 hour and 26 minutes my ally (PetraAI, very strong, green, unfortunately I haven't take a screenshot) started spamming me every second with messages kind of 'I'll start a massive attack against ... come and join me and get rich!' I think the needed fix is a must have for A27. What else information do you need? metadata.json commands.txt interestinglog.html
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Hello @DGMurdockIII, ICYMI: There is a powerful search engine integrated in this forums software where you can research easily for terms. Using the normal forums design it can be found on the upright. Using this function—and after finding results answering to existing threads—may be healthy to this ecosystem. My little bit frustrated reaction to your OP: I filed a search request to the engine for you and after few seconds found several threads (13 pages search results!) concerning the need for officially accepted Discourse servers and explanations. Due to time reasons, I only lead you to two of them: Best wishes!
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[EDIT: above quote is from this post from the thread Alpha 27 Pre-release/Release Candidate Build Testing of which this thread here has been split off] You brought me to the idea to search for 'AINames' (I use GitHub Search for that) and I found lines 85-100 of ps/trunk/binaries/data/mods/public/gamesettings/attributes/PlayerName.js. Quote: // Pick one of the available botnames for the chosen civ // Determine botnames let chosenName = pickRandom(this.settings.civData[civ].AINames); if (!this.settings.isNetworked) chosenName = translate(chosenName); // Count how many players use the chosenName let usedName = this.values.filter(oName => oName && oName.indexOf(chosenName) !== -1).length; this.values[i] = usedName ? sprintf(this.RomanLabel, { "playerName": chosenName, "romanNumber": this.RomanNumbers[usedName + 1] }) : chosenName; I don't understand JavaScript much. Thank you very much to everyone helping comprehend what [usedName + 1] means.
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Indeed it's currently up to 5 units-or at least the last 16 months. Theatres are controlled by ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_amphitheater.xml which has no GarrisonHolder-tag and refers to template_structure_special.xml in the same folder, setting Garrison-holder to 5 (line 7f.). First file was last changed 2 years, second one 14 months ago.
