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Obelix

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Everything posted by Obelix

  1. That's the normal 0 A.D. Alpha 27 Release Candidate 1 I played there. I hadn't reach city phase despite having played for 15 seconds. I know speed runners can get to city phase faster ...
  2. In Saharan Oases (4): When right-clicking on the icon of the Kastasta (the goat) the game produces an warning, when it's not already conquered a.k.a. still in gaias hands. WARNING: Unrecognized phase (phase_city)
  3. Did I understand correctly, that Sevda and Helicity were sock puppets of @Yekaterina? I'd be very disappointed of you, Yekaterina. Behaviour like this separates communities.
  4. Unfair: 'Sorry, we can't show this content because you do not have permission to see it.'
  5. 5 civilizations have camels as traders, the rest have donkeys or sth. like that. Which can climb stairs? Well ... I will not propose implementing new trader classes ...
  6. When searching 'Bosporan' in the project management tool trac, I got no search results. Therefore I guess there are no plans.
  7. There was a similar bug report (#6422) in the past which should have been fixed.
  8. You are referencing those two files: You_are_Victorious!.wav and Dried_Tears.wav. Let's call it a change request ... but where to start? Both files are referenced by /ps/trunk/binaries/data/mods/public/gui/common/music.js If I understand correctly in case of a victory or a defeat, there should be a shuffled play of the corresponding playlist (lines 72 following and 76 following). Well ... both have only one track each-so they are shuffling a dice with only 1's on their sites till the end of time. We would need either new/more tracks for each of this situations to have a real shuffle, or as @Arvensis suggested a change in the lines 131 or 135. The last might be the better idea. But at that point, my phantasy's coming to an end and the coders have to get active.
  9. On maps with few ressources one thinks twice whether sending their wounded ships directly to death or giving them a second chance by repairing them. Got back here when finding out there's a new ticket #6777 for this feature request by @Langbart.
  10. Yeah, I found sth. that makes me eager to learn more in this matter: Line 276 Thank you very much!
  11. It's been nearly five years and I still don't understand this behaviour. Had a match with six PetraAIs with the last release of the game and once I built a market and many established routes with me, one of them was annoyed by another one trading with me. So she declared war on her. In the meantime, I got the chance to know a bit about the code, but couldn't find any snippets. May you be so kind and direct me to one? Thank you very much!
  12. Relevant suggestion, but ... Even though the comment section of both sites is synchronized, I found it a bit enerving, to have to search for it and to have to realize they are both the same. I would have appreciated an URL. Here for everyone else: https://www.moddb.com/games/0-ad and https://www.indiedb.com/games/0-ad per above: https://www.youtube.com/watch?v=cDcSXqlDcbA&lc=UgyAAw44faDgLNCEpbx4AaABAg (comment is highlighted)
  13. FYI: Ticket was closed by @Langbart yesterday, because of being a duplicate of #6025 and #3684.
  14. Das kriege ich ständig hin. Mein Weg: Gleich am Anfang mit allen checken, wer mit dir neutral sein will. Alle die das nicht wollen oder 1000 von den falschen Ressourcen wollen, wieder auf Feind setzen (manchen zahle ich 1000 Food oder Wood). Bestenfalls drauf achten das Nachbarn neutral sind. Dann rund um die Entwicklung in Phase zwei mit einem Fernkämpfer-Kavalleristen das neutrale Lager erkunden und schauen, wo er schon an Märkten baut. Dann in Phase 2 sofort Markt bauen, mindestens drei Händler entwickeln und los zu den neutralen Märkten senden. Nach spät. 5 Minuten hast du eine 50/50-Chance dass sie sich sofort mit dir verbünden wenn du es anbietest oder wieder 1000 von irgendwas wollen. Manchmal kommen sie recht schnell auch schon auf dich zu.
  15. Die Technologie heißt im Spiel „Handelsvertrag“ und bringt ein Plus von +10 % für Handel mit Allierten, nicht neutralen Spielern (Übersetzung). Handel mit Neutralen ist im Übrigen meiner Erfahrung nach förderlich für spätere Allianzen. Allerdings habe ich noch nicht danach im PetraAI-Code gesucht. EDIT: Vielleicht ist es doch internationaler statt Verbündetenbonus: https://github.com/0ad/0ad/blob/20889b937a48064e8dd803b102d2e009bbaee191/binaries/data/mods/public/simulation/data/technologies/trade_commercial_treaty.json Ich versteh den Code aber nicht.
  16. Damit habe ich nicht gerechnet, danke für die Aufklärung! Fischerboote sind mächtiger als ihr Anschein.
  17. Perfect, now I better understand this matter! Therefore I proceeded to create Ticket #6770
  18. Hey folks, how do we proceed in this case? Do we need one, two, more or none tickets to target these issues (reached, sent, bartered etc.)? Do the translation problems be easily solved by translaters action?
  19. Hi @Silierand @vladislavbelov, thanks for your feedback! Unfortunately despite the one from @Stan`, I did not really understand your discussed points. How may we describe a needed ticket? Thank you very much in advance!
  20. Dear community, as a German speaker normally I do not have problems with compounds (long terms). The publisher of Germanys best known dictionary, Duden, even has a special web page for that issue. But sometimes international projects give us compound-lovers not enough space in their translations. 0 A.D. is no different. I have to admit this isn't my first attempt in this topic. This thread might be the space for future reporting of issues like the following: The in-game 'Summary'—equal if in the running game or after the victory of one of the players—contains many headings of columns. Well, you probably guess what my problem is ... Some words are cut at their beginning as well as at their ending. Summary1.png shows the first tab of the Summary, which contains the term 'Gesamtpunktzahl' (total points). Summary2.png shows the second tab, which contains the terms 'Wirtschaftlich' (?!) and 'Verwaltungssitz' (CC). Summary3.png shows the third tab, which contains the term 'Belagerungswaffen' (?!). Summary4.png shows the sixths tab, containing 'Verhältnis Getötet/Gestorben', 'Kartenkontrolle (Spitzenwert)', 'Kartenkontrolle (Ende)' and 'Kartenerkundung'. The other tabs are free from overlapping texts. One could say: 'German translators: Just search shorter words!' But this doesn't always helps. The game must be understandable. My proposal: Please give space to the column headings. Enlarge the space between the columns generally or do it language-dependent. Then it is easier to identify where a word ends and the other begins. Make the widths of column headings dynamic. I am delighted to hear your feedback! Probably we can create a ticket after creating some mutual understanding. Have a good evening, night, morning or afternoon—wherever you are!
  21. And then the workers or working eles take fire as well? Idea that came to my mind after submitting: Priest could prevent workers from taking fire. Well, this whole workflow would add much complexity.
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