Obelix
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Everything posted by Obelix
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Hello @ManasManushya, welcome to the Community! In the Match Setup, when selecting a competitor ('player') in the Player Placement, i.e. PetraAI, you can Configure AI by clicking the gear symbol and set the AI Difficulty from 'Sandbox' to 'Very Hard'. May it be, the difficulty level ist set to 'sandbox'? I'd recommend you to try out the AI Difficulty 'Very Easy'.
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Keep an eye on the relevant wiki page.
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see: Issue #2038 ([PATCH] Let units from siege tower ungarrison over walls) Design Input is needed on above-mentioned Issue over there at Gitea. A patch from 13 years ago exists, but rebasing might be complicated. @Itms set the Milestone to Release 29, so maybe some folks are ready for some task force work. @ShadowOfHassen, @Atrik
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Ask an administrator or a moderator via Direct Message.
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Closing Old Issues
Obelix replied to ShadowOfHassen's topic in Game Development & Technical Discussion
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Copied from 'Closing Old Issues' thread in the 'Game Development & Technical Discussion' forum: As above-mentioned Issue was closed by @ShadowOfHassen and reopened by @Itms with a 'Needs Design input' label attached to it, I think I like to hear - from all of you - your thoughts. Copy of the Comments from the Issue tracker @sanderd17 commented 13 years ago: @wraitii commented 13 years ago: @Palaxin commented 11 years ago: Personal opinion I like the idea of Speed connected to Health, maybe by 25% steps of Units Health.
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I really would like to see this feature as well! Well ... Issue #29 (Automatic exploring / scouting) is there since 2006 (!).
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There's an Issue for that on itea: #4581 (current title: Flags for all garrisonable buildings and units).
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Funnily this was a topic on Reddit 16 days before OP as well:
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Welcome back, @anyád! There will be probably no Release 28.1 (hint) and Release 29 hasn't been scheduled officially yet (as of now finished by 33 %).
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campaign empty(help, how do i get campaign mode)
Obelix replied to zaza's topic in General Discussion
I have two Campaigns listed under "Single Player -> New Campaign": Demo Campaign - new maps Tutorial Version: 0.28.0 (Boiorix), a2cae, Win64 There is some kind of tool tip that could be changed towards your approach - but I'm against it. Everyone can understand what's up after following the above mentioned path and see the two Campaigns. -
If you get neutral with an AI competitor, send traders to their markets. After that, many offer an alliance proactively after some time or if you offer one to them they agree (or still want some tribute).
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I am using a2cae and can confirm. I'd call this a bug as well and reported it.
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I strongly oppose, there's no more place for another button. It's okay to read the manual before start gaming and playing around with CTRL and ALT keys. Manual -> Hotkeys -> Modify mouse actions -> C + Right click ... This button appears only for ranged units. Have a look on Tips and Tricks 'City Walls' and Structure tree -> Phase 2 (of every Civilization) -> Wall -> Turret. I never used it before, but should do it in the future on scenario maps or when ruling Iberians. In other
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No need for discussions on this point: Fixed per commit 19fe52f328 and will be included in the next Release.
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Is it possible to configure the 0ad with a battle mode only?
Obelix replied to Everyman's topic in Gameplay Discussion
Hello @wzyas and welcome to the community! Thank you for your hint on CBA. Someone already tried to offer such a mod for 0 A.D.: -
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Obelix replied to AlexHerbert's topic in General Discussion
'What ... actually looked like' and 'AI Reconstruction' -
Increase Max Gatherers for 'Small' Ruins #8945
Obelix replied to Baelish's topic in Gameplay Discussion
Thank you for opening this thread and adding the poll afterwards, @Baelish! I voted for a maximum of 2 gatherers because I think they're more special than a small cut of rock (1000 Stone) or a normal cut of rock (5000 Stone). More specialized sources of stone or metal like ruins should be harder to exploit and not have a proportional <MaxGatherers> value. -
Dear developers, I just had a look at you GitHub repo and like to suggest two aspects: @Asher has a short description in his About section of the Scouting mod repo as well as a link to this forum topic. I'd really recommend that for people having context (instead maybe your github.io). Regarding your README.md you could as well add some changelog information and a description what your changes to vanilla your mod does. Here you could insert a link to github.io (or this forum topic).
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You're welcome! Your new readme file is very instructive, thanks!
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Hi Asher, I read this thread as well as opened your repo on GitHub. Only after reading the first changelog entry I understood, what this Mod changes to vanilla. May I ask you to add a ReadMe.md and/or change the OP opening describing what's the USP of your Mod?
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I opened a ticket for your (our) problem: #8922.
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Hello Thalatta, I'd like to refer to the OP. I understand the intention of this thread to be that individual points of criticism may be posted here. All too often, lists of suggestions are posted here in one answer which then become the subject of discussion, even though each of them would be better off in their own threads. I feel it is too early to start a separate thread with a poll. The power of the first draft is too influential here. Perhaps it would be enough to discuss the individual topics in separate threads and, if some are likely to receive more support, to launch a poll if necessary. However, this does not commit the developers. Please bear in mind that probably many people do not read this catch-all thread.
