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Obelix

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Everything posted by Obelix

  1. Damit habe ich nicht gerechnet, danke für die Aufklärung! Fischerboote sind mächtiger als ihr Anschein.
  2. Perfect, now I better understand this matter! Therefore I proceeded to create Ticket #6770
  3. Hey folks, how do we proceed in this case? Do we need one, two, more or none tickets to target these issues (reached, sent, bartered etc.)? Do the translation problems be easily solved by translaters action?
  4. Hi @Silierand @vladislavbelov, thanks for your feedback! Unfortunately despite the one from @Stan`, I did not really understand your discussed points. How may we describe a needed ticket? Thank you very much in advance!
  5. Dear community, as a German speaker normally I do not have problems with compounds (long terms). The publisher of Germanys best known dictionary, Duden, even has a special web page for that issue. But sometimes international projects give us compound-lovers not enough space in their translations. 0 A.D. is no different. I have to admit this isn't my first attempt in this topic. This thread might be the space for future reporting of issues like the following: The in-game 'Summary'—equal if in the running game or after the victory of one of the players—contains many headings of columns. Well, you probably guess what my problem is ... Some words are cut at their beginning as well as at their ending. Summary1.png shows the first tab of the Summary, which contains the term 'Gesamtpunktzahl' (total points). Summary2.png shows the second tab, which contains the terms 'Wirtschaftlich' (?!) and 'Verwaltungssitz' (CC). Summary3.png shows the third tab, which contains the term 'Belagerungswaffen' (?!). Summary4.png shows the sixths tab, containing 'Verhältnis Getötet/Gestorben', 'Kartenkontrolle (Spitzenwert)', 'Kartenkontrolle (Ende)' and 'Kartenerkundung'. The other tabs are free from overlapping texts. One could say: 'German translators: Just search shorter words!' But this doesn't always helps. The game must be understandable. My proposal: Please give space to the column headings. Enlarge the space between the columns generally or do it language-dependent. Then it is easier to identify where a word ends and the other begins. Make the widths of column headings dynamic. I am delighted to hear your feedback! Probably we can create a ticket after creating some mutual understanding. Have a good evening, night, morning or afternoon—wherever you are!
  6. And then the workers or working eles take fire as well? Idea that came to my mind after submitting: Priest could prevent workers from taking fire. Well, this whole workflow would add much complexity.
  7. New fire brigade units could be needed as well-or as an aura of a hero
  8. I like this improvement as well as I like the referenced Tree falling proposal. Thanks for notifying us!
  9. Indeed, the current version of Line 494 is as following: 491 #: gui/session/chat/ChatMessageFormatSimulation.js:114 492 #, javascript-format 493 msgid "%(player)s has reached the %(phaseName)s." 494 msgstr "%(player)s hat die %(phaseName)s erreicht."
  10. After some browsing through the code (searching via github is really nice) I found the core of those phrases. 'has reached' has its source beginning at line 113 of binaries/data/mods/public/gui/session/chat/ChatMessageFormatSimulation.js 'has sent' is in the same file beginning with line 153 Now I fail to figure out, where to find the translation of it. May I ask for a tip?
  11. Our beloved video game got featured on German tech news platform Golem.de: https://www.golem.de/news/openttd-wesnoth-co-quelloffen-wuseln-und-aufbauen-2302-172204-2.html
  12. Beweis in diesem großartigen maximal vierminütigen Spiel. commands.txt metadata.json
  13. Theoretisch kannst du auch einen Wal mit einem Fischerboot erledigen, in dem ein Fußtruppenmitglied stationiert ist. Ein Fischerboot ohne stationierten Soldaten tut dem Wal nichts außer hinterherzufahren und immerwieder ohne Schaden gegen das Tier zu rammen (Realistiker fragen sich eh, wie sich Schiffe ohne hochzählenden pop-count bewegen können).
  14. Using the German translation and German keyboard it's on the circumflex key (^)-on the same key position under Escape (Esc) like in en-US. I don't like seeing the string for the advice of 'how to close the console' not being translated in the last alpha version.
  15. Well, in this case, it would be useful to have a neutral position to all players in the beginning (maybe including ceasefire) without team allocation. Being allied to everyone in the beginning and not winning would cause some kind of endless game—maybe only interrupted by having defeated everyone else. Personally I do not see the need, but I respect yours.
  16. I like the status quo as well as @hyperion and don't think we need a change.
  17. I created two familiar tickets, but none for temple ships (I am not completly convinced yet). #6731 In Ships: Garrisoned priests should heal other garrisoned units [got an “nice to have” and “backlog”] #6732 New temple tech for self healing while being garrisoned in a ship [got closed, bc already implemented by “unit regeneration” tech]
  18. Is there already a ticket for that request? I have problems using the search in trac and couldn't find one. I'd create one.
  19. Hi LienRag, I used my low skills to try to find the quoted phrase. I couldn't find it neither in /templates/units/han/catafalque.xml nor in /templates/template_unit_catafalque.xml. Plus it isn't listed in the search results of trac. Then I found a change from a year ago that led me to the idea, I could have sth. to do with non-existing aura data in ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques. I guess there should be files called han_catafalque_1.json and han_catafalque_2.json containing those quoted reductions. I hope that helps fixing the problem, but I cannot guarantee.
  20. I guess herds would have to be implemented first. AFAIK we do not have them. Maybe something like "if more than 2 mature animals in a radius of x for more than y secs, then give birth to z juveniles". But then those juveniles must reach adulthood as well ...
  21. Great! I see there is also activity regarding the Ticket #6654 (AI sometimes makes demands to an already defeated player). Thank you @Langbart for the advancements to the one and @Freagarach for managing the Differential D4904 (Fix AI asking tribute from defeated player.)!
  22. It will not decrease rage quits in rated games completely, but could it be made quitters a bit annoying to leave if there haven't been a winner yet and someone wants to leave .. i.e. like this.
  23. Will there be a new published setup.exe-file available after feature freeze? I would bid for it.
  24. German leading tech news platform heise online has an official regular newspaper column called 'WTF - Skurriles aus der IT-Welt'.
  25. I thought about this some time ago as well. My opposite suggestion is a lower eperience gain than in the barracks/stables. Latters are the specialized place to train.
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