 
        Obelix
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Everything posted by Obelix
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	Well, in this case, it would be useful to have a neutral position to all players in the beginning (maybe including ceasefire) without team allocation. Being allied to everyone in the beginning and not winning would cause some kind of endless game—maybe only interrupted by having defeated everyone else. Personally I do not see the need, but I respect yours.
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	I like the status quo as well as @hyperion and don't think we need a change.
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	I created two familiar tickets, but none for temple ships (I am not completly convinced yet). #6731 In Ships: Garrisoned priests should heal other garrisoned units [got an “nice to have” and “backlog”] #6732 New temple tech for self healing while being garrisoned in a ship [got closed, bc already implemented by “unit regeneration” tech]
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	Where is the "back to work" button gone?Obelix replied to gui456wSERTDYF's topic in Gameplay Discussion Is there already a ticket for that request? I have problems using the search in trac and couldn't find one. I'd create one.
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	Addition of Han Chinese to 0ADObelix replied to Yekaterina's topic in Game Development & Technical Discussion Hi LienRag, I used my low skills to try to find the quoted phrase. I couldn't find it neither in /templates/units/han/catafalque.xml nor in /templates/template_unit_catafalque.xml. Plus it isn't listed in the search results of trac. Then I found a change from a year ago that led me to the idea, I could have sth. to do with non-existing aura data in ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques. I guess there should be files called han_catafalque_1.json and han_catafalque_2.json containing those quoted reductions. I hope that helps fixing the problem, but I cannot guarantee.
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	Resource regenerationObelix replied to MirceaKitsune's topic in Game Development & Technical Discussion I guess herds would have to be implemented first. AFAIK we do not have them. Maybe something like "if more than 2 mature animals in a radius of x for more than y secs, then give birth to z juveniles". But then those juveniles must reach adulthood as well ...
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	PetraAI bot doesn't recognize defeat of competitor, it's trading withObelix replied to Obelix's topic in Bug reports Great! I see there is also activity regarding the Ticket #6654 (AI sometimes makes demands to an already defeated player). Thank you @Langbart for the advancements to the one and @Freagarach for managing the Differential D4904 (Fix AI asking tribute from defeated player.)!
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	When user leave rated game it should be automatically reportedObelix replied to BeTe's topic in General Discussion It will not decrease rage quits in rated games completely, but could it be made quitters a bit annoying to leave if there haven't been a winner yet and someone wants to leave .. i.e. like this.
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	Feature Freeze has been moved to the January 10thObelix replied to Stan`'s topic in Announcements / News Will there be a new published setup.exe-file available after feature freeze? I would bid for it.
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	German leading tech news platform heise online has an official regular newspaper column called 'WTF - Skurriles aus der IT-Welt'.
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	I thought about this some time ago as well. My opposite suggestion is a lower eperience gain than in the barracks/stables. Latters are the specialized place to train.
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		- @stan
- @hannibal_barca @andybeauty
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	I am very grateful™️ having read this suggestion. In my opinion, noone ever has made a better™️ contribution to the 0 A.D. development. I consider a nobel prize.
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	I guess we have to whait for a new, to be opened thread called 'Alpha 27 name suggestions'.
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	PetraAI bot doesn't recognize defeat of competitor, it's trading withObelix replied to Obelix's topic in Bug reports Thank you very much, @Gurken Khan! @Silierjust changed some meta data to this ticket, but that seems to make it more visible. @ everyone: Feel free to ask me! I'm ready to try to reproduce it, but obviosuly it's some kind of special situation. Maybe I just try to get in such negotiation setting and then resign, looking out for more demands of the AI.
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	Only capture of Tonto Clan URL by the Internet Archive: https://web.archive.org/web/20031023191554/http://www.tontoclan1.com/cgi-bin/yabb/YaBB.cgi?board=0AD (a day later) Phoenix Clan and 0 A.D. Empire never got crawled by archive.org.
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	PetraAI bot doesn't recognize defeat of competitor, it's trading withObelix replied to Obelix's topic in Bug reports Thanks for creating that ticket, @Gurken Khan! May we now head back to the initial bug report, please?
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	See also:
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	Will 0AD be released on steam?Obelix replied to leopard's topic in Introductions & Off-Topic Discussion As it hasn't been posted before: The URL of the Steam profile page shown in OP is https://store.steampowered.com/app/2158440/0_AD_Empires_Ascendant/ Interesting: In the title of the profile page is a typo. The 'D' for domini isn't followed by a dot. While Wildfire Games is listed as developer, Public Games Distribution is set as publisher. Only game of this publisher is 0 A.D.
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	PetraAI bot doesn't recognize defeat of competitor, it's trading withObelix replied to Obelix's topic in Bug reports Indeed, I haven't differentiated enough. I meant those terms in the private messages of AIs in the negotiation context. (Ja man, natürlich habe ich mir die Dateien angeguckt )
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	PetraAI bot doesn't recognize defeat of competitor, it's trading withObelix replied to Obelix's topic in Bug reports IIRC 'metal' isn't translated to our common language as well. That leads me to the thought wood and stone might not be translated, too.
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	Lysander (Sparta, PetraAI (very hard)) still wants me to pay tribute for an alliance in Alpha 26, even though I was defeated. After not having payed (because I was only more a spectator), I got a DM that negotiations were unilaterally canceled. Low priority bug, but kinda funny! Still asking for tributes: Cancelling negotiations: metadata.json commands.txt
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	Thanks for the feedback, @Stan` and @Gurken Khan! I have remembered incorrectly.
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	No, the last competitors were enemies. AFAIK in former releases, I'd be winner under this premise.
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	praeambulum: Maybe I don't understand the game mechanics correctly. My understanding: The game should end, when one player is allied with all surviving competitors. Description of the problem: In my last game (Alpha XXVI), after a diplomatic victory, I didn't receive the 'You won the game! Wanna either play on, see the stats and go or simply go?' prompt and the game went on. Screenshot: commands.txt metadata.json

 
					
						 
                     
                    