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Obelix

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Everything posted by Obelix

  1. As it hasn't been posted before: The URL of the Steam profile page shown in OP is https://store.steampowered.com/app/2158440/0_AD_Empires_Ascendant/ Interesting: In the title of the profile page is a typo. The 'D' for domini isn't followed by a dot. While Wildfire Games is listed as developer, Public Games Distribution is set as publisher. Only game of this publisher is 0 A.D.
  2. Indeed, I haven't differentiated enough. I meant those terms in the private messages of AIs in the negotiation context. (Ja man, natürlich habe ich mir die Dateien angeguckt )
  3. IIRC 'metal' isn't translated to our common language as well. That leads me to the thought wood and stone might not be translated, too.
  4. Lysander (Sparta, PetraAI (very hard)) still wants me to pay tribute for an alliance in Alpha 26, even though I was defeated. After not having payed (because I was only more a spectator), I got a DM that negotiations were unilaterally canceled. Low priority bug, but kinda funny! Still asking for tributes: Cancelling negotiations: metadata.json commands.txt
  5. Thanks for the feedback, @Stan` and @Gurken Khan! I have remembered incorrectly.
  6. No, the last competitors were enemies. AFAIK in former releases, I'd be winner under this premise.
  7. praeambulum: Maybe I don't understand the game mechanics correctly. My understanding: The game should end, when one player is allied with all surviving competitors. Description of the problem: In my last game (Alpha XXVI), after a diplomatic victory, I didn't receive the 'You won the game! Wanna either play on, see the stats and go or simply go?' prompt and the game went on. Screenshot: commands.txt metadata.json
  8. He said he has a bug and can't give likes(reactions). Well ... yes. seeh said so in brakets. But it wasn't transparent resp. clear to me until their last comments, that this is kind of a test thread.
  9. I don't understand why the original thread doesn't suffice. Would you please offer some arguments?
  10. Yesterday evening I had an unfocused match on River Archipelago against five Petras. Player 6 (AI 5, Alara, Kushites) never managed to transfer units by boat, causing AI error messages when attempting to start several massive crusades. Other competitors managed to do so (and I was happy they at least did). Player 2 and 5 where both chosen to be Iberian and had no walls between the turrets around their centres. Is it possible to deactivate prebuild walls and turrets on this map-or on this map size of the map. The turrets of player two stood partially in water-dunno if this is intended to be allowed. These are no crucial bug reports and I don't know if those are Alpha 26 specific commands.txt metadata.json
  11. After many single player matches I cannot identify anymore bugs. Wow, congratulations to all developers! Would there be a forth release candidate, I would test it as well, but I really hope for the real release to play tons of multiplayer matches.
  12. Temple ships? Would be great if garrisoned priests would heal other garrisoned units. Otherwise there could be a research option in temples, successing the research of the "heart", to let garrisoned troops be healed automatically in every ship.
  13. Fork of: GurkenKhan has among others suggested to equalize the values of <MaxGatherers> per animal to 8, by asking „Could we maybe either scale it consistently or just say "whatever" and give'em all 8 slots?“ Actually the general value is 8 (specified in template_unit_fauna_hunt.xml), being derived by some special adjustments e.g. in the files templates/gaia/fauna_---.xml (insert following names): chicken has 5 peacock has 5 pig has 4 sheep has 3 goat has 2 Chickens and Peacocks spawn next to CCs but have different meat-<Max>: 40 to 50. This might be a case for the balancers ... Pigs, sheeps, goats etc. can be trained, see e.g. fauna_pig_trainable.xml. I'd suggest to change the value of <MaxGatherers> of each trained animal to +1 of not trained animal. In the case of fauna_horse_trainable.xml it would be 9 then. This would be too high. Maybe a ultimative max of 8 could be established - or non-trained horses set to MaxGatherers=7. This could be seen as a benefit from the training. What do you think?
  14. Indeed they have because in template_unit_fauna_hunt.xml the value 8 is set for <MaxGatherers>. templates/gaia/fauna_chicken.xml and others define special values therefore. I'll create a topic in Gameplay Discussion as - guessed - this is not A26 relevant.
  15. No problems since yesterday with RC 3, had three sp games. Seems stable so far!
  16. If this is a work around, i am okay with that. But the ability of ministers to lower the cost of technology research in markets would be great as well.
  17. Had sth. similar when plugging in the 2nd screen. The smaller notebook screen size was taken over to the second one, so that there was a black area to the right as well. Minimizing and maximizing didn't help. Needed to restart the programme. Cannot retry currently.
  18. Is it supposed to be, that the Techs of the Macedonian Storage house have no more research duration, resp. 0 seconds? The CivTree states they still have duration, practically I can research those four techs within seconds. See screenshots below:
  19. Needs to be a major change in Transiflex. Also "dein", "deine", "deiner" ... need to be capitalized. Then I'd follow.
  20. Following my checks from Wednesday, I went on searching for more cut or overlapped texts. 1) Replay menu: a) In the upper right corner is one overlapping text, probably "filter compatible replays" in English, for which its box needs more space if text is too long. b) the third drop-down menu also needs to be enlarged, cause the text is cut in the "preview" - or the text automatically shortened with U+2026 … HORIZONTAL ELLIPSIS 2) Descriptions in the single player menu: a) The descenders of the letters in line two of the description area on the bottom are cut. You might see it at the g descender of "geöffnete" and "geöffnet". b) Cut description of the civilizations Han and Kush after two lines in the description area on the buttom. Description box needs more space.
  21. If there is no server listed in the Lobby, the "Join game" button is weirdly grey and crossed. Is this supposed to be so? Can't enter A25-Lobby without servers to check ...
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