Obelix
Community Members-
Posts
314 -
Joined
-
Days Won
5
Everything posted by Obelix
-
Regardless of the decision whether the version/build information in the top bar should be removed, I really like the second proposal!
-
I needed to think about your proposal, @Perzival12. In the end I am in favour of your suggestion-even though I guess I'll be pretty bad in this game mode. Could this be optional in MP?
-
Because those are completely different softwares and use cases.
-
Over at Gitea, some minutes ago @fabio argued against the removal of the version and build information, too. I support fabio and @Stan`s take, that it would be a regression. Indeed it doesn't add value to gameplay but to game development.
-
Improving Roman Testudo formation
Obelix replied to Barcodes's topic in Game Development & Technical Discussion
There are still some shades left between black and white ... -
Newbie Questions - I can't beat Easy AI as Romans
Obelix replied to Satevis's topic in Gameplay Discussion
Only by micro-managing ... -
Newbie Questions - I can't beat Easy AI as Romans
Obelix replied to Satevis's topic in Gameplay Discussion
Ready for your first Pull Request? -
Newbie Questions - I can't beat Easy AI as Romans
Obelix replied to Satevis's topic in Gameplay Discussion
Maybe we should enhance the tooltip of fruits (bushes, trees ...): https://gitea.wildfiregames.com/0ad/0ad/src/commit/2cc0cf457a766000e6372355e8c2b97e824bb962/binaries/data/mods/public/simulation/templates/template_gaia_fruit.xml#L9 Any ideas? -
see also
-
Or in the WebUI—this was the way I was learning it.
-
I'm sorry, but what kind of units are City Guards? I cannot find them.
-
FYI PR #9157 already got merged two day ago. If I read this thread correctly, every open task is finished.
-
Few seconds ago, for the second time today, one of my posts was hidden until approval, bc I set a link to gitea.wildfiregames.com. Maybe this site can be put on the white list for obvious reasons.
-
See the new PR #9157 (+ grammar correction of Catafalque name)
-
When building Structures i.e. an House and this construction site gets destroyed before finishing the House, you'll get some ressources back. Case example: You have 300 Wood and start to build a House that costs 150 Wood. When you self-destroy the construction site, you'll have 285 Wood.
-
It's indeed an old idea and declared as 'Won't fix': see #2632.
-
5 months ago @Arup created Issue #8843 (German Wagon (WAGNAZ) gives too much loot) and there is some Balancing/Design input needed: Current loot: 10 F, 10 W, 10 S, 10 M and 100 E @Atrik commented the same day:
-
Hello @ManasManushya, welcome to the Community! In the Match Setup, when selecting a competitor ('player') in the Player Placement, i.e. PetraAI, you can Configure AI by clicking the gear symbol and set the AI Difficulty from 'Sandbox' to 'Very Hard'. May it be, the difficulty level ist set to 'sandbox'? I'd recommend you to try out the AI Difficulty 'Very Easy'.
-
Keep an eye on the relevant wiki page.
-
see: Issue #2038 ([PATCH] Let units from siege tower ungarrison over walls) Design Input is needed on above-mentioned Issue over there at Gitea. A patch from 13 years ago exists, but rebasing might be complicated. @Itms set the Milestone to Release 29, so maybe some folks are ready for some task force work. @ShadowOfHassen, @Atrik
-
Ask an administrator or a moderator via Direct Message.
-
-
Closing Old Issues
Obelix replied to ShadowOfHassen's topic in Game Development & Technical Discussion
See -
Copied from 'Closing Old Issues' thread in the 'Game Development & Technical Discussion' forum: As above-mentioned Issue was closed by @ShadowOfHassen and reopened by @Itms with a 'Needs Design input' label attached to it, I think I like to hear - from all of you - your thoughts. Copy of the Comments from the Issue tracker @sanderd17 commented 13 years ago: @wraitii commented 13 years ago: @Palaxin commented 11 years ago: Personal opinion I like the idea of Speed connected to Health, maybe by 25% steps of Units Health.
-
I really would like to see this feature as well! Well ... Issue #29 (Automatic exploring / scouting) is there since 2006 (!).
