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Everything posted by feneur
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That depends on how big you want to make them =) I don't remember exactly the max size, or the exact reason, but there is a limit to exactly how big they can be, but I believe the max limit is quite a bit bigger than the current maps. If nothing else there are of course the limit of how big maps a computer can handle, or how big maps a human can keep track of for that matter
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We intend to have history articles you can read in the game yeah. We have a pretty large gathering of history articles on the website by now and these, together with new ones, will be reworked and added to the game in the future.
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I'd say the hardest bit would be to add flying units, and perhaps a few things like that. But apart from that it shouldn't be much more difficult than a mod taking place in a similar time period. It would take some programming, but how much depends on how realistic you'd want such things to be.
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You get a lot of plants to produce oxygen etc =) It depends on what you mean, if you mean some kind of particle effect that's not currently possible (it's not implemented yet), if you simply mean that you want to be able to see the skybox that's not currently possible either (has been changed so it only affects the reflections for now, I don't remember the exact reason, but eventually it should be made so you can turn it on for eg screenshots and custom scenarios).
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That's more showy than defensive "I don't need any towers or castles but I have enough resources to build a whole bunch of them"
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[Resolved] Game Launches, But Templates Do Not Load
feneur replied to Mythos_Ruler's topic in Bug reports
I'm guessing it is because it's now only building the projects that have changed? And thus it should be a lot faster than building everything from scratch -
Not orcs, but goblins: http://www.bigblockgames.com/games/goblin/ ... In short, while Orcs Must Die! is about humans (I think they're mostly human from what I've seen at least, a few elves as well) killing orcs, "Goblin War Machine" is about goblins doing the same favor to humans I found it kinda funny that I found the latter the same day I'd read the announcement about Orcs Must Die!
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Non-siege units will be able to capture buildings, so no need for either I'd say But that would have been an alternative otherwise yeah.
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About the build instructions: How much is duplicate from: http://trac.wildfiregames.com/wiki/BuildInstructions#OSX ? Or that doesn't matter too much, just make sure we only have one document in the end
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Well, no. I do think we should eventually have a setting as to how fast the game should play that would speed everything up (or down if you like that), build speed, unit training speed, etc. (And of course numbers can, and will, be adjusted a lot before the game is finished. I just don't think we should mess too much with them for now before we have everything set up. Besides, as soon as you add more than one or two builders I think it's fairly quick )
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http://trac.wildfiregames.com/wiki/Civ:_Iberians#NEWUNITTRAITS
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When we have a full formation system something like that should be the case yeah. At least as long as the units stay in the formation they should preferably not be able to turn around at the spot but rather take a while to do such a maneuver. Thus forcing you to protect your flanks etc.
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Sweet. Would it be immensely harder to make the middle area go from nothing to the size it is now? To have it expand, so that it at first shows 1BC right next to AD1 and then, well, let me try to show you instead, a picture might not be worth a thousand words, but at least a few (Note, I'm not sure this is what Aviv et al wants, it's just an thought on how to emphasize things.)
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Though it does make more sense there as the focus is more on the fighting, on the battles, and on the individual troop units. While 0 A.D. is more on a higher level (though the Total War games of course are at an even higher level in the "overview mode", don't remember its name now, but anyways =) ), as well as being both war and economy. In either case I think there's definitely a line between a game being too realistic and not realistic enough, hopefully 0 A.D. will be the correct balance. Though I'm sure different people draw that line at different places, but you can't please everyone.
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Upgrading will give the benefits of unlocking new structures (and thereby new units), see the relevant page in the Design Document for more info on in which phase each building will be made available: http://trac.wildfiregames.com/wiki/List:_Entities:_Player:_Structures Unlocking a higher pop cap sounds like an interesting idea as well, we'll have to see when we come to beta testing whether it's feasible though. Their pila will be infinite, 0 A.D. is a fairly classical RTS in that sense I.e. not so realistic that it gets boring/frustrating by troops deserting the battle field at a whim or you not being able to finish an attack because your siege engines runs out of projectiles.
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Really nice to hear about the progress.
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For now you'll have to edit a config file to change settings permanently (for temporary changes click the Menu the Settings), to get more info about editing the settings see this page: http://trac.wildfiregames.com/wiki/Manual_Settings
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Where's the problem? You win, that's good right Seriously though, as far as I can see there's no error in the log you posted, so I assume you mean that the AI surrenders? That's just what that AI does, perhaps it should be called Kamikaze or something as it was just a test and did/does nothing more than send a message and kill all it's units. If you want to play against an AI that at least gives you a match, albeit not being very hard to beat as it's just a simple one, then choose "Test bot" instead of "Scaredy bot".
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It is a mod for 0 A.D. so as long as you can get 0 A.D. to run on your Mac it should be
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Last I heard from Brian was that it seemed hard to solve So, for now we might have to remember the codes =) (You can see a list of them by clicking on the ? in the top right above the editor (it's the one button that seems to work ))
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Could you please post a bug report here: http://www.wildfireg...p?showforum=378 with more info? (What operating system do you use, do you have the latest drivers for your graphics card, does this happen on all maps etc)
