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feneur

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Everything posted by feneur

  1. Both capturing buildings and (cavalry) capturing women is planned
  2. I'm pretty sure the Alt-Tab function is handled by the operating system, so as long as the operating system supports it it should be available. We're not doing anything that should make it unable in either case. For more info on how to run the game in windowed mode, please see: http://trac.wildfiregames.com/wiki/Manual_Settings
  3. Not at the moment at least. Now, I haven't investigated any such methods, but most similar things would cost us money to set up, and would perhaps not even give us that amount back in donations, so that's definitely an argument against it. Also, maintaining a lot of payment methods would take up time for us, time rather spent on actually developing the game. Especially since most people should be able to donate money via Paypal as they offer a lot of different ways of transferring money to/through your Paypal account. Finally, to make it worth the time, effort, and perhaps money as well, there would need to be a substantial amount of people interested to use it who aren't able to use the current available method/s. So, as I said at the beginning, not at the moment. If you feel strongly for the idea you may try to gather up more people who would want to donate via text messages who currently aren't able to donate, and perhaps also find a provider of the service to make it easy for us to decide whether it's something we're interested in or not.
  4. Formations will probably have to wait a couple of Alphas, unless we get some new programmer/s who are able to deal with it. So the fourth alpha will not depict the testudo at all I'm afraid.
  5. I sure hope we'll have the first one We'll see about exactly what features we'll have, but we do intend to make formations more important than in e.g. the AoE games, so there will definitely be improvements to this area.
  6. That's a relative term It's definitely not a final game, but it's possible to connect via IP and play a multiplayer game (and in upcoming alphas against an AI), so it's playable, but it's up to you to determine if it's playable enough for you to enjoy.
  7. It might be a cool addition eventually, but for the first release I think it's better to do things as simple as possible
  8. http://trac.wildfiregames.com/wiki/Civ:_Celts#SIEGE
  9. The horses does have color/pattern variations. While there won't be a trample effect for all units, I think you'll not be too sad reading this page: http://www.wildfiregames.com/0ad/page.php?p=10066 closer
  10. Sounds great Looking forward to seeing what your work will mean to the game.
  11. The basic AI system is being designed and implemented at the moment, then there needs to be an AI created to use that system, so it will be a while still before there is an AI to play against. We do intend to release a basic AI in the next Alpha release though, so while it may mean that you will have to wait for it, it also means that you'll have a computer opponent in the next Alpha release (It will probably be fairly basic though, but as everything else in the game we hope to improve it as time goes by and have a great AI by the time we have a finished game.)
  12. Nah, don't worry about it. It was more like testing to import a plain cube (I might even have forgotten to convert the faces to triangles or something like that), so nothing of real importance. I might want to check it out some other time, but not in the close future. At that date there might even be a 0 A.D. preset to choose in the COLLADA export window
  13. I assumed things were like that, but wanted to be sure It can be dangerous to assume things only to later find out you were wrong I haven't, but then again, the static model I tried to export from Blender didn't work either, so my experience shouldn't be very telling of the degree of difficulty
  14. Me neither, just wanted to make sure Juicyfruit was aware of it so the effort wouldn't be spent by him as well as someone else resulting in less work done overall in the end.
  15. Just saw the above here: http://www.blendernation.com/2011/01/17/de...tes-16-jan-2011
  16. Ah, that's because that page doesn't exist yet, I'll try to get around to creating it in the upcoming week or so. But for now it'll probably not contain much more info than the in-game manual in either case, so...
  17. Not sure what file you're talking about, could you please be a bit more specific and I'll try to look into it. There is a basic manual listing the most basic things that you can find in-game by clicking the Manual button in the main menu of the game. Apart from that there is this: http://trac.wildfiregames.com/wiki/0adManual work-in-progress document aiming to go a bit deeper, it's just started but should end up being the base for the final in-game manual. Currently it's best to keep a more detailed manual on Trac as it's much easier to edit and update than the in-game manual + the final manual needs an updated manual system in-game. (Another thing, gates can currently not be opened, but hopefully the gates and wall system will be completed in one of the closest upcoming alphas Exactly when depends on when someone is able to work on it though, so no promises about when it will come.)
  18. Through technology etc some civilizations will have, for example better ships. Also, some unit types will only be available for some civilizations, so one should be prepared to play the different civilizations a bit differently to take advantage of their strength.
  19. Pretty cool (For the next time you post an image you may want to post a slightly smaller (perhaps linked to a larger version) since the image as it is now is so big that it breaks the layout of the page, as well as can't be seen on smaller screens.)
  20. Welcome to the Wildfire Games forums Hope you'll enjoy following the progress and playing the game.
  21. Does it have to be special? It being made in Blender was only a minor part of the motivation why I posted it The main motivation is that I thought it was interesting, regardless of what program it was made in.
  22. For now it is The AI per se isn't developed yet, just the start of the AI system.
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