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Everything posted by feneur
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http://trac.wildfiregames.com/wiki/Civ:_Celts#SIEGE
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The horses does have color/pattern variations. While there won't be a trample effect for all units, I think you'll not be too sad reading this page: http://www.wildfiregames.com/0ad/page.php?p=10066 closer
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Sounds great Looking forward to seeing what your work will mean to the game.
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The basic AI system is being designed and implemented at the moment, then there needs to be an AI created to use that system, so it will be a while still before there is an AI to play against. We do intend to release a basic AI in the next Alpha release though, so while it may mean that you will have to wait for it, it also means that you'll have a computer opponent in the next Alpha release (It will probably be fairly basic though, but as everything else in the game we hope to improve it as time goes by and have a great AI by the time we have a finished game.)
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Nah, don't worry about it. It was more like testing to import a plain cube (I might even have forgotten to convert the faces to triangles or something like that), so nothing of real importance. I might want to check it out some other time, but not in the close future. At that date there might even be a 0 A.D. preset to choose in the COLLADA export window
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I assumed things were like that, but wanted to be sure It can be dangerous to assume things only to later find out you were wrong I haven't, but then again, the static model I tried to export from Blender didn't work either, so my experience shouldn't be very telling of the degree of difficulty
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Me neither, just wanted to make sure Juicyfruit was aware of it so the effort wouldn't be spent by him as well as someone else resulting in less work done overall in the end.
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Just saw the above here: http://www.blendernation.com/2011/01/17/de...tes-16-jan-2011
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Done
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Ah, that's because that page doesn't exist yet, I'll try to get around to creating it in the upcoming week or so. But for now it'll probably not contain much more info than the in-game manual in either case, so...
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Not sure what file you're talking about, could you please be a bit more specific and I'll try to look into it. There is a basic manual listing the most basic things that you can find in-game by clicking the Manual button in the main menu of the game. Apart from that there is this: http://trac.wildfiregames.com/wiki/0adManual work-in-progress document aiming to go a bit deeper, it's just started but should end up being the base for the final in-game manual. Currently it's best to keep a more detailed manual on Trac as it's much easier to edit and update than the in-game manual + the final manual needs an updated manual system in-game. (Another thing, gates can currently not be opened, but hopefully the gates and wall system will be completed in one of the closest upcoming alphas Exactly when depends on when someone is able to work on it though, so no promises about when it will come.)
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They look fantastic
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Through technology etc some civilizations will have, for example better ships. Also, some unit types will only be available for some civilizations, so one should be prepared to play the different civilizations a bit differently to take advantage of their strength.
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Pretty cool (For the next time you post an image you may want to post a slightly smaller (perhaps linked to a larger version) since the image as it is now is so big that it breaks the layout of the page, as well as can't be seen on smaller screens.)
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Welcome to the Wildfire Games forums Hope you'll enjoy following the progress and playing the game.
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Blender reconstruction of Pergamon akropolis
feneur replied to feneur's topic in Introductions & Off-Topic Discussion
Does it have to be special? It being made in Blender was only a minor part of the motivation why I posted it The main motivation is that I thought it was interesting, regardless of what program it was made in. -
For now it is The AI per se isn't developed yet, just the start of the AI system.
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I ran via pyrogenesis.exe as I compiled a release version. But it's definitely a good thing to check that you're running the version you've compiled rather than the pre-compiled one from SVN if you're on Windows.
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Ah, cool
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Hello and welcome to the Wildfire Games forums! How did you find out about 0 A.D.?
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Perhaps this should be posted in either the Development & Technical Discussion forum or the 0 A.D. General and Ideas forum? That way we'd get more discussion, and perhaps gather some useful ideas. (As well as be told if people really doesn't like the idea )
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Ok, sorry to hear. On Windows I have no problems, neither with or without -quickstart (though after compiling as I'm pretty sure that's needed).
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My guess is that you haven't recompiled the game?
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For what's been planned for weather effects, see the Design Document: http://trac.wildfiregames.com/wiki/Background:_Weather
