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Everything posted by feneur
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One needs to post ten posts before one gets access to the PM function, but I guess we could change it to five, I mean we seem to catch spam and ban people before someone has posted ten posts. So yeah, I'll change to five and we can change again if it proves to be a problem in the future
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Hello Brian! Welcome to the Wildfire Games forums. Looking forward to seeing your contributions start to come in Here's some info on how/where to start: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
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Ah, that's actually a feature, believe it or not See http://trac.wildfiregames.com/ticket/543 It might be re-enabled for cinematic scenarios/custom screenshots though
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"Die gewünschte Seite konnte nicht gefunden werden"
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Yes, and I think that it's possible already. I don't know exactly how to do it, probably requires having individual IP addresses for the computers in the network, but I do know that we intend to make it easier in the future
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Amish told me (it was late in India, so he didn't have time to write up a reply here) there were some issues getting the animation into the game, and while he's investigating them further he asked me to tell you to wait before doing any more animations. To avoid you having to redo things it's probably best.
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Some info here: http://trac.wildfiregames.com/wiki/ArtDesi...ument#Animation though that doesn't answer all your questions I'm afraid. I hope Michael or Amish will be able to fill you in on the rest
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It worked for me I'll upload the files to the server instead... I'll update this post/comment with the links... EDIT: So, these links should work better: http://wildfiregames.com/users/art/amish/Lioness.zip http://wildfiregames.com/users/art/amish/Lionlow.zip
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Ah, the trouble of using the forum software for the website (We're in the process of changing that, so things like this shouldn't happen in the future) This link should work better: http://www.wildfiregames.com/forum/index.p...pe=post&id=2626 EDIT: And this of course: http://www.wildfiregames.com/forum/index.p...pe=post&id=2627
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To make things more organized around here, and to make both general developer discussions and bugs easier to find I've created a Bug reports forum, please post any future bug reports there.
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If you get an angle you don't want, just press the H key on your keyboard and the view is reset. Planned, or not necessarily to raise the terrain, but to make it even automatically
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For now we don't have a version for Ubuntu 10.10. And since we'll have a new Alpha out at about the same time as the new Ubuntu version I'd say it's more important to get that working than having this version work on a not-yet-release version of an OS. That said, if you're really interested in having the present version of 0 A.D. running on on 10.10 you can always compile yourself: http://trac.wildfiregames.com/wiki/LatestR...ompilingonLinux
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Yep, if you look closely in the lower + top left areas of the first screenshot, and middle bottom on the second, you can get an idea of what it looks like. I guess it's a bit clearer in-game though
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Broken columns (Doric I think, but I'll leave it to Michael to know the difference between the different columns )
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Ok, it isn't specifically mentioned in the Fauna section as far as I can tell from a quick look, so perhaps that's the reason
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Hmm, where do you see any information contradicting this in the DD? Would be nice to know so we can update it in that case, the only thing I can find in a quick look is this bit in the Maps section: "The different types of Random Map Scripts each define a filtered packet of elevation meshes for land Lowlands, Midlands and Highlands and Ocean Floor, terrain textures, and geology, fauna and flora objects that portray certain geographical regions, called a biome." Since that does mention that animals will be specific to biomes, though I can admit it can be missed among all the other info in that sentence
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It certainly can In the end it would probably be nicer if we could have at least some partially destroyed version of each model, but some debris/broken parts can definitely be added via the propping system. That's definitely going to be possible later, but it's not something we prioritize at the moment. I'm not sure about all the technical details, but I'm pretty sure that with all the things that are changing it would be pretty useless by the next version. Not necessarily useless, but save files would probably not work between versions. There will be the possibility to save games in the end though, and hopefully sooner rather than later. Just not now
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You can also use the arrow keys, alone to move the camera as with the WASD keys, and with Ctrl to rotate. (Now that I try it I realize that you can rotate using Ctrl+WASD as well Probably easier to do Right<>Left rotation with the Q and R keys, but WS/Up arrow Down arrow gives you the added benefit of being able to rotate the view in the Up/Down direction )
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There are more to come And I can tell you there are some nice improvements already in the SVN version over the alpha version, so the second alpha will be really nice
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Just to clarify so no one is terrified, that's not how we plan, but we are aware that things might take longer than expected, so it's better to use some extra caution when mentioning a release date publicly than to have everyone be disappointed.
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Both No, hopefully not, but some time in October is the plan, it depends on when some certain features are done But to avoid being disappointed, expect it to come in November-December and be delighted to see it in October
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In general heroes will be powerful units with different hero effects/auras (i.e. the effect affects units in a certain distance from the hero). To get more info feel free to read the civilization descriptions in the Design Document: http://trac.wildfiregames.com/wiki/Design_Document
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The Viking era typically is said to have started with the attack on Lindisfarne in 793 AD, so it's well out of the timeframe for either of the parts of the game