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feneur

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Everything posted by feneur

  1. Kimball has been able to compile I believe, and there is some related, albeit not very helpful, discussion here: http://www.wildfiregames.com/forum/index.php?showtopic=14181. Philip should be able to offer more help, but I believe he's busy until the weekend, so until then I'm afraid there's no one who can offer much help. Another topic on building on Mac: http://www.wildfiregames.com/forum/index.php?showtopic=13327 not sure how helpful it is either, but every little piece might help a bit. (In related news, there's work on upgrading premake to the latest version, which might not solve these problems, but which if nothing else should make some things easier. By supporting Xcode better it should make it easier for Mac developers to work on the game, which in the long term should help solve these problems. Doesn't help much at the moment, but should at least offer some hope for the future.)
  2. While waiting for Philip to answer, have you updated workspaces (running update-workspaces.sh on Linux)? Also, do you get an actual error or is that all you get?
  3. Indeed, thanks Philip . And if I had the powers to offer someone a knighthood you'd get one
  4. If I had a medal to give out you're sure starting to deserve it Great work Paul, looking great.
  5. Yeah, ship garrisoning isn't really implemented yet. They just use the building garrison system for now, so it's bound to have issues like this until we get a garrison system especially for boats. That might take a while though as it has to include things like moving the unit/s and boat to a place where they can "meet" etc, so we've included the current version to have some garrisoning functionality, and to make it possible to get to islands on the Miletus map and others. For now, if you have units underwater that you want to get back on land again just garrison them in the ship again and unload (make sure there is enough space on the shore for them to unload on).
  6. When trying to login I get redirected to http://wildfiregames.com/forum
  7. Only users with no posts got an email You're nowhere near shady in that regard, always nice to see you around though
  8. Hello and welcome! There's currently some work on getting Premake up-to-date which should make building the game on Mac easier.
  9. Sounds good, with the new softer fog it's still a big improvement from the last release.
  10. I just want to remind everyone that we will be upgrading the forums later today, so both the forums and the site will be unavailable for several hours. See: http://wildfiregames.com/0ad/page.php?p=14391 for a bit more info.
  11. I don't have too much to say about the specifics, but in general I'd say it's not worth supporting too much old hardware, especially not if it slows down development so much that they will be completely obsolete by the time the game is finished in either case About the specific proposals: I have no idea how common either graphics card is/the technical details, but I think the second proposal is a no-brainer. If it gives us benefits, and only makes the game looks simpler on older hardware (rather than not work at all), then I'd say go ahead with it. The others are harder to decide, but that shouldn't be a problem, especially since they game would probably be slow with shadows on those cards in either case.
  12. Looks good, and as long as it doesn't hurt performance I really think showing the building gradually would be a lot nicer. Would the "color buildings black in FOW/SOD" make them look something like the units/buildings in this screeshot: http://www.wildfiregames.com/forum/index.p...pe=post&id=2573 (minus the distance fog)? In that case I'm not too fond of it =)
  13. This upcoming Saturday, 12 February 2011, we are going to upgrade the forums, so for at least a couple of hours the forums and the 0 A.D. website will not be accessible. However, Trac (including the Wiki), and IRC will still be working during the upgrade, as well as SVN and downloading the game. In other words, there are things to do and ways to get information while the upgrade is being done, so we hope it will go by smoothly.
  14. The exact system is not decided upon yet, and there have been different ideas floating around, but we're going to implement some kind of system in any case. And something along the lines of AoE or EE is definitely likely.
  15. In the end we intend to only have siege weapons being able to take down buildings, other units should capture them instead. However, capturing isn't implemented yet so for now I think it's ok that they can bring them down, especially since it takes a lot longer.
  16. Units on walls will be implemented, but probably just stationary units. So no walking on walls etc as it seems like now. Units will be able to run, see: http://www.wildfiregames.com/0ad/page.php?p=10066 (And yeah, it was implemented before the rewrite of a big piece of the code, but is one of the few features that was implemented then but isn't yet reimplemented. Mostly because the focus have been on other bigger features.)
  17. The new fog rendering is from Alpha 4 and higher, as in only in SVN at the moment.
  18. Cool screenie. Gives a nice "world in a bowl" feeling
  19. First when I looked at the picture I thought I was still in the Normal/Spec mapping thread and thought you'd implemented a version of Bloom. I was not impressed. Then I realized it was the Fog-of-war thread and was amazed Great work Philip, if you can get it quick enough this definitely seems like it's the way to go. (It even almost feels like this and the texture bug fix are enough to create a new release, but they're probably not big enough features for most people to care about. On the other hand, if we wait until we have AI before making the release they will probably not get noticed =) They're perfect for small news updates though, so I think that's the way to go. Alpha 4 waits for AI imho.)
  20. Especially after seeing the announcements about the Egyptians I've started to think that the art style reminds me quite a bit about Asterix and Obelix, which is a good thing Not sure if that's a good thing for a game based on AoE, but if you try and look beyond that I guess they'd actually have more success among hardcore gamers without that connection, and for others I'm not sure how much the AoE brand is worth. In either case I prefer to try and keep an open mind about it until I've tried it (Don't judge a book by its cover as the expression goes )
  21. Both should work. Can you get the boat to move to either of those places by making it go shorter parts of the way at a time?
  22. The mods definitely can, not sure if you can. Try editing the topic post, if that doesn't work then just post what you want the name and description to be and one of us will do it. As far as the settings say it should be possible, so yeah, as long as there's no bug in the forum software you should have no problem editing the title/description.
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