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feneur

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Everything posted by feneur

  1. I'm guessing you mean Rev8935? The easiest way to go to the logs folder is to doubleclick on the OpenLogsFolder.bat in the top 0 A.D. folder, there you'll find several logs. For now I'd say attach the crashlog.txt and crashlog.dmp to this topic unless/until more files are requested. Just realized that you meant build log, I've attached mine, so there shouldn't be a need to for now at least. This is in VS Express 2008, but it shouldn't affect things as it seems to be a C++ error. BuildLog.htm
  2. Ah, that would be the private messaging system then yeah. We've disabled private messages for people with less than 10 posts to avoid PM spam which caused a lot of trouble before that. I'll enable it for you though so you can see what they are all about (not sure why you'd have 3 PMs for an account you haven't used before though, but let's find out )
  3. The important word here is release What's in SVN is not an official release yet
  4. Or at least I thought it would work that way But then I realized I couldn't log in to the forum at all, could still log in to the Admin CP though, so now it should work (and I think it should work to be logged in at both places now as well, still don't know how to do with the RSS feed though ).
  5. Where is this big green '3'? Could you take a screenshot of it or something? (Or if it's a link or something it might help to click on it to get a better idea of what it might be )
  6. Or scratch that Brian, could you please take care of this? As far as I can tell the feed needs the forum to be turned online again, but then people would be able to register etc, and that wouldn't be a good thing (I know the chance isn't too big since this is the main forum, but still, if there's a better way. I'm almost starting to think it would be nicer/easier to create the feed manually ). We could always use an .htaccess file or something to hide the forum from most people, but as far as I can tell that would hide it (and thus the feed) from feedburner as well EDIT: While looking for a useful option I did change the name of the cookie though, so you shouldn't be logged out when going from this to that forum.
  7. Ah yeah, it was broken in the forum upgrade. I'm currently working on fixing it.
  8. The .exe is the autobuilt one that comes with SVN, making life easier for Windows users, but yeah, that doesn't help Mac users the least bit Hope this will get sorted out, it's really sad that it's so hard to get the game running on Mac.
  9. Kimball has been able to compile I believe, and there is some related, albeit not very helpful, discussion here: http://www.wildfiregames.com/forum/index.php?showtopic=14181. Philip should be able to offer more help, but I believe he's busy until the weekend, so until then I'm afraid there's no one who can offer much help. Another topic on building on Mac: http://www.wildfiregames.com/forum/index.php?showtopic=13327 not sure how helpful it is either, but every little piece might help a bit. (In related news, there's work on upgrading premake to the latest version, which might not solve these problems, but which if nothing else should make some things easier. By supporting Xcode better it should make it easier for Mac developers to work on the game, which in the long term should help solve these problems. Doesn't help much at the moment, but should at least offer some hope for the future.)
  10. While waiting for Philip to answer, have you updated workspaces (running update-workspaces.sh on Linux)? Also, do you get an actual error or is that all you get?
  11. Indeed, thanks Philip . And if I had the powers to offer someone a knighthood you'd get one
  12. If I had a medal to give out you're sure starting to deserve it Great work Paul, looking great.
  13. Yeah, ship garrisoning isn't really implemented yet. They just use the building garrison system for now, so it's bound to have issues like this until we get a garrison system especially for boats. That might take a while though as it has to include things like moving the unit/s and boat to a place where they can "meet" etc, so we've included the current version to have some garrisoning functionality, and to make it possible to get to islands on the Miletus map and others. For now, if you have units underwater that you want to get back on land again just garrison them in the ship again and unload (make sure there is enough space on the shore for them to unload on).
  14. When trying to login I get redirected to http://wildfiregames.com/forum
  15. Only users with no posts got an email You're nowhere near shady in that regard, always nice to see you around though
  16. Hello and welcome! There's currently some work on getting Premake up-to-date which should make building the game on Mac easier.
  17. Sounds good, with the new softer fog it's still a big improvement from the last release.
  18. I just want to remind everyone that we will be upgrading the forums later today, so both the forums and the site will be unavailable for several hours. See: http://wildfiregames.com/0ad/page.php?p=14391 for a bit more info.
  19. I don't have too much to say about the specifics, but in general I'd say it's not worth supporting too much old hardware, especially not if it slows down development so much that they will be completely obsolete by the time the game is finished in either case About the specific proposals: I have no idea how common either graphics card is/the technical details, but I think the second proposal is a no-brainer. If it gives us benefits, and only makes the game looks simpler on older hardware (rather than not work at all), then I'd say go ahead with it. The others are harder to decide, but that shouldn't be a problem, especially since they game would probably be slow with shadows on those cards in either case.
  20. Looks good, and as long as it doesn't hurt performance I really think showing the building gradually would be a lot nicer. Would the "color buildings black in FOW/SOD" make them look something like the units/buildings in this screeshot: http://www.wildfiregames.com/forum/index.p...pe=post&id=2573 (minus the distance fog)? In that case I'm not too fond of it =)
  21. This upcoming Saturday, 12 February 2011, we are going to upgrade the forums, so for at least a couple of hours the forums and the 0 A.D. website will not be accessible. However, Trac (including the Wiki), and IRC will still be working during the upgrade, as well as SVN and downloading the game. In other words, there are things to do and ways to get information while the upgrade is being done, so we hope it will go by smoothly.
  22. The exact system is not decided upon yet, and there have been different ideas floating around, but we're going to implement some kind of system in any case. And something along the lines of AoE or EE is definitely likely.
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