Jump to content

feneur

Administrators
  • Posts

    9.642
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. Alpha 5 is not yet released. Our hope is to release towards the end of this week. We have however started testing the release builds/release tarballs etc, so thanks for the bug report
  2. Nice to see you've got some friends coming over And saying good things about you as well Looking forward to seeing all you can add to the project.
  3. This is probably the best compromise between realism and gameplay yeah No need for buttons to change something like this imho
  4. While I'm sure there's a lot of special stuff that's needed for a Myth game there sure are things which should be done for 0 A.D. in any case. The pathfinding could definitely use improvement (though for the main game it will as you say deal more with groups/formations than individual units). Removing the economical side is as simple as not giving any units the ability to gather/build (and not having any buildings/any buildings which can be used for economical purposes).
  5. Wow The hills (or plains more or less I'd guess =) ) in the foreground could benefit from a little more variation in the texture, but apart from that it's looking really great Nice job.
  6. Sweet Just thought I'd make sure you were aware of it, there's a lot of small things in the beginning before you've gotten to know things
  7. Sounds great (A good tip is to hang out in the IRC channel )
  8. Welcome to the forums Joe! Hope you'll "enjoy your stay", and looking forward to seeing what you can add to the community and to the development
  9. Aviv, I think you had a link to a list somewhere with tools for indie game developers to promote their game or something, I believe it had some free (in both meanings of that word) alternatives to Fraps etc. It could be a good idea if you posted that link in this thread. Or, why don't I, should be quick, ah, here it is: Tutorial: Recording and Editing Game Trailers or, taking a look at that page, here's the actual list: http://www.pixelprospector.com/2010/08/how-to-record-and-edit-gameplay-videos/
  10. Welcome to the forums! Thanks for the nice words, and we're looking forward to your application.
  11. I'm renaming this topic to "Ceasefire" as "phases" is the word we use for what Age of Empires calls ages (And Michael, the word used in the Design Document is "rush timer".)
  12. I actually think the person meant it like he said it, but that he was meaning snapping. As in, when a house gets close enough to another house it should snap so I can build them right next to each other. Could perhaps be useful for houses, but other buildings are rarely all that useful to put right next to each other. Not sure why one would like any random (ok, not really random, but it seems like it would feel a bit random) direction, perhaps to have an area in the corners that would scroll diagonally, but apart from that I don't think it would feel all that useful, seems like one would get lost I could be wrong though, haven't played any game that does it as far as I know. I have never had any problems with this. Not that I can remember using the stylus though, only the mouse, can't see why one would use the former. Could be on Linux perhaps? Though I do remember having problems in other games, but that was when zooming, was really jumpy/spinning/weird in RTW and a few other games.
  13. The smaller ones I can see if they could jump over, but the larger ones shouldn't be that small. If they currently are, which is hard to tell without a cavalry unit next to them, they should be made bigger imho.
  14. At least according to Wikipedia: http://en.wikipedia.org/wiki/Caltrop
  15. I agree at least And I haven't heard anyone else with a different opinion on this matter.
  16. It's not programmed, but it's in the Design Document.
  17. Mostly out of curiosity (i.e. I have no idea what to do to debug this issue =) ): Does it act this way even if the Task Manager is not set to Always On Top? (If that option exists in Vista, I only have XP myself )
  18. Currently Jan is away on vacation, so he's unable to answer at the moment.
  19. That seems very likely when that day comes yeah =)
  20. In one way or another it should be possible, I'll move this topic into the Development and Technical Discussions forum so it can be seen by someone who'd be able to implement that (hopefully it'd be seen here as well, but it fits better in that forum in either case ).
  21. The "heavy duty" stuff is C++ and the "lighter" stuff is JavaScript. I'm not a programmer so I can't tell you whether it's OO or not =)
×
×
  • Create New...