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feneur

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Everything posted by feneur

  1. I actually think the person meant it like he said it, but that he was meaning snapping. As in, when a house gets close enough to another house it should snap so I can build them right next to each other. Could perhaps be useful for houses, but other buildings are rarely all that useful to put right next to each other. Not sure why one would like any random (ok, not really random, but it seems like it would feel a bit random) direction, perhaps to have an area in the corners that would scroll diagonally, but apart from that I don't think it would feel all that useful, seems like one would get lost I could be wrong though, haven't played any game that does it as far as I know. I have never had any problems with this. Not that I can remember using the stylus though, only the mouse, can't see why one would use the former. Could be on Linux perhaps? Though I do remember having problems in other games, but that was when zooming, was really jumpy/spinning/weird in RTW and a few other games.
  2. The smaller ones I can see if they could jump over, but the larger ones shouldn't be that small. If they currently are, which is hard to tell without a cavalry unit next to them, they should be made bigger imho.
  3. At least according to Wikipedia: http://en.wikipedia.org/wiki/Caltrop
  4. I agree at least And I haven't heard anyone else with a different opinion on this matter.
  5. It's not programmed, but it's in the Design Document.
  6. Mostly out of curiosity (i.e. I have no idea what to do to debug this issue =) ): Does it act this way even if the Task Manager is not set to Always On Top? (If that option exists in Vista, I only have XP myself )
  7. Currently Jan is away on vacation, so he's unable to answer at the moment.
  8. That seems very likely when that day comes yeah =)
  9. In one way or another it should be possible, I'll move this topic into the Development and Technical Discussions forum so it can be seen by someone who'd be able to implement that (hopefully it'd be seen here as well, but it fits better in that forum in either case ).
  10. The "heavy duty" stuff is C++ and the "lighter" stuff is JavaScript. I'm not a programmer so I can't tell you whether it's OO or not =)
  11. 1,4, the last couple: Just not implemented yet, but it should come eventually. 2,3: There will be a better walls/towers/gates system, something like in most games where you click to place an end-point of the wall and then click to place more end-points (and the game inserts the pieces between). Gates and towers will most likely be upgrades for the wall. Walking through gates is not implemented yet either, but will be at the same time the rest of the wall system.
  12. For me that belongs more in city-builder/simulation type of games (which I generally avoid since it's frustrating to have to deal with the way people react to your actions as well as to fight the enemy -- or build the best town or whatever -- but I'm sure there's a place for that kind of game as well, I'm just not a fan ). To me real time strategy games are nice since they are not all that complex, you can focus on the fun parts without all those frustrating things. I mean I turned off environmental effects in Empire Earth 2 pretty quickly, and so on . Things shouldn't be too random in my humble opinion =) If we're talking more generally though and not just my personal opinion: I think it's more suited to games like the Civilization series where you not only have much more of a government system that affects things (could perhaps be added to an RTS game, though personally I prefer to have that layer of interference between me and the units removed) it's also turn-based which means you have time to think about what effects your choices will have. In an RTS game you have to react to things much quicker and don't have time to think about your choices too much, so to me that means you shouldn't make things too complicated. Feel free to describe more in detail how you think it would add to the gameplay and how it should work, perhaps someone will create a mod for it or it could inspire the main game in some way even if we don't include the feature itself.
  13. More hotkeys etc here: http://trac.wildfiregames.com/wiki/HotKeys
  14. Playing around a bit trying to create a fog effect I realized that the trees don't go all that well together with particles: Also, not sure if it's a bug or a feature, but since particles can have position set they sometimes affect an area quite outside the point of origin and that sometimes causes them to "jump into view". I should probably just make the effect cover a smaller area though (As you can see in the below screenshot with just one "point of emission" it's not all that huge an area, it was more when I had several "instances" of the particle effect and was fairly zoomed in that it sometimes caused issues ) EDIT: Couldn't help but create another screenshot: It's too much fun to play around with particles Gotta stop now though or I'll get up to late to go to work tomorrow
  15. And not to forget, it's far more fun to create something of your own rather than just putting together pieces from a building kit
  16. Instructions are here: http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide more especially you need to check out: http://svn.wildfiregames.com/public/ps/trunk using an SVN program such as TortoiseSVN (linked in the guide).
  17. You speak about the Celts and Hellenes, what about the Iberians? (I'm guessing you may be running the Alpha 4 version rather than the SVN version though, a tip might be to do the later if you want to support Iberians by the release of Alpha 5 )
  18. In any case 0 A.D. is a 3D game and cannot/will not be changed. That's just not going to happen, so sorry if you'll not be able to play the game, but we can't start over and create another game just because not everyone has a computer that supports 3D.

  19. I don't have any statistics for all computers in the world, but I'm pretty sure most desktop computers in the last 5-10 years should at least support 3D to some extent, at least those sold in the west (=Europe, USA, Canada etc, I'd thought Italy would be included, but I don't know enough of the Italian computer market to be sure). Many laptops should as well.

  20. 0 A.D. may still be in Alpha stage, but the project has been in development for many years, so it would still mean that we would have to throw away a lot of work/content. Also, we're doing this in our free time, so "failing" isn't the same as it is for a company which has to make money.

  21. If you want to write a longer message please send me a private message (Click "Send me a message" to the left of these comment)

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