Jump to content

feneur

Administrators
  • Posts

    9.606
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. (Should be possible, hopefully we'll be able to select all buildings/multiple buildings and queue production in all of them at the same time, so this shouldn't be an exception. The only difficult thing would probably be for things like technologies which can only be done once. Either they should not show up when multiple buildings are selected or perhaps they could get executed in the first building selected.)
  2. Sweet. Good to know you got it to work, and nice to hear it wasn't our fault
  3. Could you please post a screenshot of what it looks like?
  4. There's no need for the word to be Greek It's certainly nice if it's somehow related to the Hellenes though
  5. Hello Jim! Welcome to the forums, and thanks for the nice words We've all started somewhere, so don't worry, I'm sure you'll find some way you can contribute (a couple of suggestions on this page: http://wildfiregames.com/0ad/page.php?p=12831 ).
  6. Hmm, are you running the installer with admin permissions? (Not sure how much difference that would make, but if the uninstaller doesn't work that could perhaps be the cause ) Either way, are you using the most up-to-date drivers for your graphics card? That can sometimes be the problem when things doesn't look the way you expect them to.
  7. An easy way to check for sure is to start a game and then start building something. It should look something like in this image: http://www.moddb.com/games/0-ad/images/beef-its-whats-for-dinner#imagebox (Moving this topic to Bug reports as particles most definitely are implemented )
  8. Even if we put a maximum it will be easy to change, so I think everyone should be satisfied in that regard. That doesn't mean that the game will run great with an infinite number of units of course though
  9. The Design Document (DD) says farms will have infinite supply, but will be limited to one gatherer and will decay if left unattended for a while. The DD also says they will only be possible to be built on "vacant lots" around the farmstead (each farmstead would come with a limited number of vacant lots and you'd only be able to build 2 farmsteads in each territory), we'll see how we do with that but in either case limiting the number of farms in one way or another is likely. Or at least their efficiency.
  10. That's how I imagine them at least Not sure what use they would have of them otherwise
  11. Ah, yeah. That will most likely not work at all. It's definitely recommended to have a dedicated graphics card to run the game well, it might work otherwise, but run well is another thing. I'll leave it to the programmers to say if it would be possible to get the game to work on your computer, but unfortunately it doesn't sound like it will be possible.
  12. What graphics driver are you using? Also what graphics card do you have?
  13. The Alpha is not yet released, but we've started putting up release files for testing. You can find them here: http://releases.wildfiregames.com/
  14. Seems like he missed this thread when he got back.
  15. Ah, ok. No problem, just thought if it was quick to add
  16. Would it be possible to add a checksum column to the releases page? Would make it easier for people to find the info
  17. Alpha 5 is not yet released. Our hope is to release towards the end of this week. We have however started testing the release builds/release tarballs etc, so thanks for the bug report
  18. Nice to see you've got some friends coming over And saying good things about you as well Looking forward to seeing all you can add to the project.
  19. This is probably the best compromise between realism and gameplay yeah No need for buttons to change something like this imho
  20. While I'm sure there's a lot of special stuff that's needed for a Myth game there sure are things which should be done for 0 A.D. in any case. The pathfinding could definitely use improvement (though for the main game it will as you say deal more with groups/formations than individual units). Removing the economical side is as simple as not giving any units the ability to gather/build (and not having any buildings/any buildings which can be used for economical purposes).
  21. Wow The hills (or plains more or less I'd guess =) ) in the foreground could benefit from a little more variation in the texture, but apart from that it's looking really great Nice job.
  22. Sweet Just thought I'd make sure you were aware of it, there's a lot of small things in the beginning before you've gotten to know things
  23. Sounds great (A good tip is to hang out in the IRC channel )
  24. Welcome to the forums Joe! Hope you'll "enjoy your stay", and looking forward to seeing what you can add to the community and to the development
×
×
  • Create New...