Hi There, I have got a problem with AI in game on every map. When I choose a map a type of AI "Scared Bot", I start a game, and after a while I win a game. My version of the game is Alpha 3 Cerberus build 8952 from 20 February 2011. In older builds I have the same problem. How to fix it? I am using Linux Ubuntu 10.10 32 BIT. Here is a log from console: itcompozer@itcompozer-F3Sa:~$ 0ad TIMER| InitVfs: 163.663 ms TIMER| InitScripting: 2.86194 ms TIMER| CONFIG_Init: 3.81667 ms TIMER| RunHardwareDetection: 4.79905 ms TIMER| write_sys_info: 488.677 us Compile log for shader shaders/globallight.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_light.xml: Vertex shader(s) linked. Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_lightp.xml: Vertex shader(s) linked. Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_light.xml: Vertex shader(s) linked. Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_lightp.xml: Vertex shader(s) linked. Compile log for shader shaders/instancing.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing.xml: Vertex shader(s) linked. Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancingp.xml: Vertex shader(s) linked. TIMER| InitRenderer: 61.0866 ms TIMER| ps_console: 2.05032 ms TIMER| ps_lang_hotkeys: 874.898 us TIMER| common/setup.xml: 2.84267 ms TIMER| common/styles.xml: 465.839 us TIMER| common/sprite1.xml: 3.4155 ms TIMER| common/init.xml: 2.11227 ms TIMER| pregame/sprites.xml: 892.707 us TIMER| pregame/styles.xml: 71.867 us TIMER| pregame/mainmenu.xml: 16.8601 ms TIMER| common/global.xml: 658.739 us SND| alc_init: success, using PulseAudio Software TIMER| common/setup.xml: 1.35003 ms TIMER| common/styles.xml: 443.21 us TIMER| common/sprite1.xml: 3.31423 ms TIMER| gamesetup/setup.xml: 106.577 us TIMER| gamesetup/sprites.xml: 50.634 us TIMER| gamesetup/styles.xml: 86.183 us TIMER| gamesetup/gamesetup.xml: 19.2002 ms TIMER| common/setup.xml: 2.57538 ms TIMER| common/sprite1.xml: 3.4354 ms TIMER| common/styles.xml: 480.087 us TIMER| aiconfig/aiconfig.xml: 1.85079 ms TIMER| LoadEntityTemplates: 158.611 ms TIMER| common/setup.xml: 1.35896 ms TIMER| common/styles.xml: 434.202 us TIMER| common/sprite1.xml: 3.35551 ms TIMER| common/init.xml: 2.09746 ms TIMER| loading/styles.xml: 140.799 us TIMER| loading/sprites.xml: 1.08261 ms TIMER| loading/loading.xml: 2.13825 ms TIMER| common/global.xml: 555.026 us WARNING: Constructing ScaredyBotAI for player 2 TIMER| common/setup.xml: 2.62679 ms TIMER| common/styles.xml: 483.649 us TIMER| common/sprite1.xml: 4.26086 ms TIMER| common/icon_sprites.xml: 6.64578 ms TIMER| session/sprites.xml: 5.98607 ms TIMER| session/styles.xml: 333.84 us TIMER| session/session.xml: 61.1434 ms TIMER| common/global.xml: 1.28347 ms GAME STARTED, ALL INIT COMPLETE Compile log for shader shaders/water_high.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER): Fragment shader was successfully compiled to run on hardware. Linker log for shaders/water_high.xml: Vertex shader(s) linked, fragment shader(s) linked. TIMER| common/setup.xml: 1.56723 ms TIMER| common/styles.xml: 543.782 us TIMER| common/sprite1.xml: 3.62551 ms TIMER| common/icon_sprites.xml: 7.16107 ms TIMER| common/init.xml: 2.17562 ms TIMER| summary/summary.xml: 24.0918 ms TIMER| summary/sprites.xml: 151.205 us TIMER| common/global.xml: 848.497 us TIMER| common/setup.xml: 2.47845 ms TIMER| common/styles.xml: 734.308 us TIMER| common/sprite1.xml: 5.15887 ms TIMER| common/init.xml: 2.05388 ms TIMER| pregame/sprites.xml: 842.003 us TIMER| pregame/styles.xml: 74.73 us TIMER| pregame/mainmenu.xml: 15.3191 ms TIMER| common/global.xml: 662.581 us TIMER| common/setup.xml: 2.14719 ms TIMER| common/styles.xml: 519.407 us TIMER| common/sprite1.xml: 3.59373 ms TIMER| msgbox/msgbox.xml: 1.27648 ms TIMER| shutdown actor stuff: 5.657 us TIMER| shutdown TexMan: 2.025 us TIMER| shutdown Renderer: 3.56692 ms TIMER| shutdown SDL: 98.3483 ms TIMER| shutdown UserReporter: 1.12011 ms TIMER| shutdown ScriptingHost: 13.3067 ms TIMER| shutdown ConfigDB: 1.257 us TIMER| resource modules: 11.8853 ms TIMER TOTALS (6 clients) ----------------------------------------------------- xml_validation: 162.972 Mc (232x) tc_linkProgram: 106.174 Mc (7x) tc_compileShader: 125.349 Mc (11x) tc_png_decode: 42.4601 Mc (27x) tc_transform: 19.3768 Mc (230x) tc_plain_transform: 11.7064 Mc (230x) ----------------------------------------------------- TIMER| shutdown misc: 452.779 us itcompozer@itcompozer-F3Sa:~$ Please reply me fast. Take Care.