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ITCompozer

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Everything posted by ITCompozer

  1. Hi There, I am using 0 A.D od Linux Platform. Today I got update from Weekly Dev PPA. I saw that in random map are new nations: Persians and Carthaginians, ut when I choose them to play I get errors. What about it? Take Care. P.S I have got version from 1 may, running on Ubuntu 11.04.
  2. I have this repo added, but where is the game in Linux located?
  3. Faster building, it means that builds should build faster.
  4. Bridges should speed up walking throw the river.
  5. IS good way to change difficult of AI.
  6. -faster building. -new nations, -campaign, -easy modifcation of settings,
  7. Hi there, Is anyway to get another nations in a game? Please answer. TC
  8. Hi there, Is any option to change settings in 0 A.D? Take Care.
  9. I can play. Who want? Email me: itcompozer@mail.ru
  10. Hi, my name is Jacob, I am testing 0 A.D on Ubuntu Linux 10.10
  11. Hi There, I have got a problem with AI in game on every map. When I choose a map a type of AI "Scared Bot", I start a game, and after a while I win a game. My version of the game is Alpha 3 Cerberus build 8952 from 20 February 2011. In older builds I have the same problem. How to fix it? I am using Linux Ubuntu 10.10 32 BIT. Here is a log from console: itcompozer@itcompozer-F3Sa:~$ 0ad TIMER| InitVfs: 163.663 ms TIMER| InitScripting: 2.86194 ms TIMER| CONFIG_Init: 3.81667 ms TIMER| RunHardwareDetection: 4.79905 ms TIMER| write_sys_info: 488.677 us Compile log for shader shaders/globallight.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_light.xml: Vertex shader(s) linked. Compile log for shader shaders/postouv1.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/model_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/model_lightp.xml: Vertex shader(s) linked. Compile log for shader shaders/instancing_base.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/instancing_light.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_light.xml: Vertex shader(s) linked. Compile log for shader shaders/instancing_lightp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing_lightp.xml: Vertex shader(s) linked. Compile log for shader shaders/instancing.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancing.xml: Vertex shader(s) linked. Compile log for shader shaders/instancingp.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Linker log for shaders/instancingp.xml: Vertex shader(s) linked. TIMER| InitRenderer: 61.0866 ms TIMER| ps_console: 2.05032 ms TIMER| ps_lang_hotkeys: 874.898 us TIMER| common/setup.xml: 2.84267 ms TIMER| common/styles.xml: 465.839 us TIMER| common/sprite1.xml: 3.4155 ms TIMER| common/init.xml: 2.11227 ms TIMER| pregame/sprites.xml: 892.707 us TIMER| pregame/styles.xml: 71.867 us TIMER| pregame/mainmenu.xml: 16.8601 ms TIMER| common/global.xml: 658.739 us SND| alc_init: success, using PulseAudio Software TIMER| common/setup.xml: 1.35003 ms TIMER| common/styles.xml: 443.21 us TIMER| common/sprite1.xml: 3.31423 ms TIMER| gamesetup/setup.xml: 106.577 us TIMER| gamesetup/sprites.xml: 50.634 us TIMER| gamesetup/styles.xml: 86.183 us TIMER| gamesetup/gamesetup.xml: 19.2002 ms TIMER| common/setup.xml: 2.57538 ms TIMER| common/sprite1.xml: 3.4354 ms TIMER| common/styles.xml: 480.087 us TIMER| aiconfig/aiconfig.xml: 1.85079 ms TIMER| LoadEntityTemplates: 158.611 ms TIMER| common/setup.xml: 1.35896 ms TIMER| common/styles.xml: 434.202 us TIMER| common/sprite1.xml: 3.35551 ms TIMER| common/init.xml: 2.09746 ms TIMER| loading/styles.xml: 140.799 us TIMER| loading/sprites.xml: 1.08261 ms TIMER| loading/loading.xml: 2.13825 ms TIMER| common/global.xml: 555.026 us WARNING: Constructing ScaredyBotAI for player 2 TIMER| common/setup.xml: 2.62679 ms TIMER| common/styles.xml: 483.649 us TIMER| common/sprite1.xml: 4.26086 ms TIMER| common/icon_sprites.xml: 6.64578 ms TIMER| session/sprites.xml: 5.98607 ms TIMER| session/styles.xml: 333.84 us TIMER| session/session.xml: 61.1434 ms TIMER| common/global.xml: 1.28347 ms GAME STARTED, ALL INIT COMPLETE Compile log for shader shaders/water_high.vs (type VERTEX_SHADER): Vertex shader was successfully compiled to run on hardware. Compile log for shader shaders/water_high.fs (type FRAGMENT_SHADER): Fragment shader was successfully compiled to run on hardware. Linker log for shaders/water_high.xml: Vertex shader(s) linked, fragment shader(s) linked. TIMER| common/setup.xml: 1.56723 ms TIMER| common/styles.xml: 543.782 us TIMER| common/sprite1.xml: 3.62551 ms TIMER| common/icon_sprites.xml: 7.16107 ms TIMER| common/init.xml: 2.17562 ms TIMER| summary/summary.xml: 24.0918 ms TIMER| summary/sprites.xml: 151.205 us TIMER| common/global.xml: 848.497 us TIMER| common/setup.xml: 2.47845 ms TIMER| common/styles.xml: 734.308 us TIMER| common/sprite1.xml: 5.15887 ms TIMER| common/init.xml: 2.05388 ms TIMER| pregame/sprites.xml: 842.003 us TIMER| pregame/styles.xml: 74.73 us TIMER| pregame/mainmenu.xml: 15.3191 ms TIMER| common/global.xml: 662.581 us TIMER| common/setup.xml: 2.14719 ms TIMER| common/styles.xml: 519.407 us TIMER| common/sprite1.xml: 3.59373 ms TIMER| msgbox/msgbox.xml: 1.27648 ms TIMER| shutdown actor stuff: 5.657 us TIMER| shutdown TexMan: 2.025 us TIMER| shutdown Renderer: 3.56692 ms TIMER| shutdown SDL: 98.3483 ms TIMER| shutdown UserReporter: 1.12011 ms TIMER| shutdown ScriptingHost: 13.3067 ms TIMER| shutdown ConfigDB: 1.257 us TIMER| resource modules: 11.8853 ms TIMER TOTALS (6 clients) ----------------------------------------------------- xml_validation: 162.972 Mc (232x) tc_linkProgram: 106.174 Mc (7x) tc_compileShader: 125.349 Mc (11x) tc_png_decode: 42.4601 Mc (27x) tc_transform: 19.3768 Mc (230x) tc_plain_transform: 11.7064 Mc (230x) ----------------------------------------------------- TIMER| shutdown misc: 452.779 us itcompozer@itcompozer-F3Sa:~$ Please reply me fast. Take Care.
  12. I am Linux Newbie. Can you help me to locate it?
  13. Ok, there is 0ad folder but not binaries
  14. Where is default localization of it in Linux?
  15. Hi, I can't run China mod on my Linux Ubuntu 10.10. I can't find binaries folder. Can you help to locate it? Take Care.
  16. Hi, Is any way to get computer opponents in GAME? Please reply me how. Take Care and Happy New Year :-)
  17. Ubuntu 10.10 32 BIT & @#$% Windows 7 32 BIT
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