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balduin

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Everything posted by balduin

  1. @Lion.Kanzen I think I did not make my point clear. In my opinion it is very important that resources regrow in single player campaigns. It is important for campaigns that natural resources can regrow. Especially, if you are in a disadvantage position, you will not have a chance against an enemy. Especially, in those cases where you cannot trade (with yourself), getting resources otherwise will be very difficult. Having some trees you can get wood of which slowly regrow can be a very important feature. Without the regrow feature, the campaigns will end up being the same as single player games: build your city, build your army, rush for resources and finally destroy the enemy. This is maybe a little oversimplified. Regardless, I do want campaigns in which one has a small island or small piece of land and has to do the best out of it, maybe even without advancing to the next phases. This will be hard to play those campaigns without regrowing resources.
  2. What you mean? Resource regrowing should not be added in campaigns or should be added? In case you meant resource regrowing should not be added, can you explain why?
  3. I think you did not really understand this topic. Nobody, was ever saying they will regrow so fast that you will have infinite resources. This topic is mainly about renewable resources (trees, berries, animals) regrowing slowly. There are two RTS, I know of, where resources regrow. Trees regrow slowly in Stronghold Crusader. Animals and trees regrow slowly in Empire Earth. @Enrique if you play competitive multiplayer nothing will change for you. You will harvest resources so fast that there will be nothing left to regrow. However, if you will have a longer lasting single player game against AI you can see resources like trees, berries and animals regrow. The real benefit would be in single player campaigns in which you are in a disadvantaged position and have to manage resources very carefully.
  4. Yes, exactly that would be the idea. Make resources regrow slowly.
  5. @Genava55 thanks for the reference. @wowgetoffyourcellphone would it be possible to bring the protection shield and the horse rider closer together? In addition, could you improve the texture of the protection shield? It would be nice if you would use the same texture as the body armour has. In regards to the helmet. Currently they are open, but according to the replica they would look more metallic/greyish. Can you change it to have a more metallic/greyish look? In addition, the current helmet is open, could you add the ear/side face protection and neck protection plates? Otherwise I really like the work you did.
  6. @wowgetoffyourcellphone I am not sure about the half round shield. I think they where a little bit more flat. In addition, the Archer on the horse has both his arms free. It seems almost like the shield was fixed on the armour. What material is the shield suppose to be according to you? I personally, think it was a wood + something material. However, this is just my interpretation.
  7. The members of the Fork AD team have to prove to the community that they do things better compared to the WFG team. However, keep in mind this discussion is about the Alpha 24 release of 0 A.D. As far as I know this is a milestone in the WFG teams release cycle. Can we please focus 24 Alpha release again. I invite the Fork AD team to open up their own topic for their own release announcement. However, I do not like negative comments and other personal attacks. Personal attacks are simply unprofessional. I might have to remember the Fork AD team that they forked 0 A.D. and based their project on the work of hundreds of volunteers, putting thousands of hours of work an 0 A.D to bring the project where it is today. The Fork AD team have probably good reasons to leave the WFG team, but I hope they will engage in friendly competition helping and advancing the work of the many volunteers who put their effort in this project in the first place. In short, a hostile fork will help nobody.
  8. @fatherbushido Fork AD should be public.
  9. @happyconcepts what works in your mod? Swimming and drowning? What is the name of your mod?
  10. @Lion.Kanzen Those new trees look amazing. Thanks for sharing the screen shots.
  11. @asterix yes, please write something. I pointed out, you can mention if particular tasks need help and how an interested person can help. For inspiration. The team behind Servo, the Parallel Browser Engine Project are really good in sharing regular updates on their blog. They do weekly updates. That is maybe a little bit too often for 0 A.D., but maybe monthly updates or updates in every two to three months?
  12. @elexis using percentage points was maybe not a good idea. I would be sufficient to say work in progress, on hold, not started or done. The main idea is, that community members can see where progress is being done. Where things are on hold or not started you could maybe mention the reason why. Maybe somebody is reading the update, reads that some task is on hold., because of some person left. Then another person can decide to jump in, either because the person has the necessary skills or is willing to learn new skills to be able to help. In general, it would be interesting to get some information as somebody who cares about the game, but does not have the time to be constantly involved. @Nescio is right it would be nice to get updates once in a while. The 0 A.D. team is doing a lot of good work. However, as a community member it is hard to follow every detail. There is so much going on. Getting a summary about the progress once in a while, makes it easy to stay engaged.
  13. @elexis You seem to be one of the core devs. My question, is what is the status of Alpha 24? I do not want to critique anything or have the feeling things go to slow. I really just want to have a short summary of the Alpha 24 development status. know what are some of the milestones the 0 A.D. team is working on. However, if I look at Trac, I see 100+ tickets. It does not tell me anything about the major milestones you are working on. I just want to have three to five points written in human English. For example, something like this: - A group of developers work hard to make the AI algorithm more efficient (done: 27%) - Another group of developers work on improving the rendering of units (done: 72%) - Sound artists focus on improving all Iberian sound files (done: 34%) - 3D artists are working on new animals (not started: 0%) - An interdisciplinary group of "historians", artists, sound engineers and developers work on implementing a single player campaign (done: 51%) Again, this is just an example. I made this up. I have no idea what is going on. It would be really nice to have such a short summary.
  14. The more than 40-hour weeks and burnout is something fans of the series can influence the most. If they would protest, the game studios will probably change something. I just hope, people working on 0 A.D. have a more enjoyable experience. I mean they are volunteers and can stop contributing, but still.
  15. @Nescio Thanks for the explanation.
  16. According to the "Roadmap" in Trac, Alpha 24 is 22% done (18 tickets out of 84). See: https://trac.wildfiregames.com/roadmap @feneur Is there any way community members can help? Can you suggest some ways for developers, artists and other members, how they can help the development? Can somebody provide the major milestones/features for Alpha 24? Maybe with some estimates how much those are done? I am really eager to get more information regarding the status of Alpha 24.
  17. Is there a version of this mod, which can be downloaded from the in-game download manager? If there is a version available what is the name?
  18. @Stan` What is the status on this feature? I read a little through the comments of this patch: D1718 What was the conclusion? Will this feature be implemented with A24.
  19. @(-_-) Have you tried to simulate wind with snow to make it look like a snow storm/blizzard? Maybe it is enough to, simply change the direction of the snow fall, increase the speed of the falling snow and reduce the number of snow particles. In addition, add some wind sound effects. In any case, thanks for working on the feature. I already like what I see. I think it goes in the right direction. Furthermore, I think the weather simulation should only be introduced to a few new maps at the beginning. Maybe one map with snow, one with sandstorms and one with heavy monsoon rainfall.
  20. I actually agree with @Anaxandridas ho Skandiates 0 A.D. looks already better in many aspects and that is the result of good research. The buildings in Assassins Creed: Odyssey seem to be out of proportion. The ships look simply boring and uninteresting. I liked the look of previous Assassins Creeds more.
  21. @JamesWright the name has to start with the letter X, otherwise it would a lot easier.
  22. @Alexandermb will the new bear animation be in the next 0 A.D. release? With a dying animation?
  23. @wackyserious the druid in this picture has a sickle. The association between sickle and druids is mentioned the book the Natural History (historia naturalis) written by Pliny the Elder. An interpretation and more can be found here: http://jdstanley.com/blog/sickle-traditional-druid-tools-series/ I don't know what to think of it. In general, we don't know much about druids. Even Pliny the Elder seemed to have used [Posidonius](https://en.wikipedia.org/wiki/Posidonius) text [1]. @Genava55 I do not know what your opinion is regarding the druid topic? [1]: Das geheimnisvolle Leben der Druiden https://www.welt.de/kultur/article4118043/Das-geheimnisvolle-Leben-der-Druiden.html
  24. @Genava55 what should be in the hand of the druid? Do you think druids should have nothing in their hand? Right now the stick looks like a sword. @wackyserious
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