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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. if i wouldn't played with the zebu armature i never notice this alarm (Alarm when your cattle is attacked) :
  2. if you mean the uv, this one: Here some screenshots of your latest textures:
  3. for now this is what is done after fixing the broken armature.
  4. @stanislas69 i tweaked a bit the zebu armature and added helpers for animations + other additions, as soon i'll get the cattle textures i'll upload the blend + mod folder. Changelist: Added Bovidae_ suffix for avoid breaking other armatures. Added walking relax animation. Added running animation. Added 2 death variant animation (Still have to recreate the ones already done). 4 Idle animations 1 Feeding animation Merged similar meshes on the blend file (Cattle - Sanga Cattle - Zebu).
  5. A serie of pictures showing some animals movements: http://ebooks.library.cornell.edu/k/kmoddl/toc_muybridge1.html
  6. on win10 keeps crashing with this both alpha 23 1st release and SVN recently updated version:
  7. This are the ones i keep from wikimedia commons for baking in the cattle mesh:
  8. we will end having this on random maps with the new goats ? @Sundiata its possible that you make changes on zebu textures to look like a cattle? i have some on the file i'm using for them and looks like this:
  9. Textures remains unchanged, they are the zebu ones in public folder:
  10. Let's hope D13 become the Holy Grail of 0 A.D. .
  11. Formations already have a line for reducing/increasing the speed of the units plus they are sync so should be the speed if its possible.
  12. In the videos the way the speed of walking is incrementing certanly could add more realism to 0 A.D., is there a way we could have that feature ? possibly like we have the min range/max range, but this one "Min speed/Max speed".
  13. This youtube channel has a lot of low poly animals animations if someone wants inspiration for making animations: https://www.youtube.com/channel/UCuFGjHdli3bZQq1tvj9_MVQ Preview:
  14. @wowgetoffyourcellphone a modified version of the zebu too could work ?
  15. so its bigger than usual or just have bigger turrets compared to others? for have an idea.
  16. not sure if should add more tris, its reaching the 10k because of the stones, but the props for sure.
  17. I want to make this map for later release as trigger defend the city from norse raiders scenario, so i've made 1 of the 3 churches. Map: Church:
  18. Replaced the weap_norse_2h_axe for "weap_dane_axe" with 4 shaft variant and 2 blades "bloody & clean":
  19. i would say those are bad files but since crossbow animations were comitted at the same time as the cavalry i have no idea what is wrong with them, and the rcrossbow_melee i presume it is the old crossbow.
  20. Perfect then, i didnt saw the first changelogs so we are mostly done with millenium release. Lets hope people enjoy the 2 new factions with new siege weapons and fire ship.
  21. Exactly, those are just small fixes so i guess they aren't anymore added to the changelog as single updates right ? would be just fixes at every civilization like Anlgo Saxons/Byzantines/Carolingians/Norse tweaks if its needed, on the modd page or announcement would be good to have an small line with the links of the mod forum for reporting bugs if they found some while playing.
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