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Everything posted by Alexandermb
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How to synchronize prop animation with actor
Alexandermb replied to Silier's topic in Tutorials, references and art help
Hi! A animation need to be as long as B animation, if it remain idle better yet. otherwise it will loop the actual lenght. For example bow shooting animation: Attack_ranged animation type A animation: Bow firing, have 65 frames lenght. Attack_ranged animation type B animation: Unit using bow, have 65 frames lenght too. This way both Bow and Unit are sync while the bow being fired is just from 0 to around 45 frames, the rest remain idle.- 1 reply
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wackyserious This 3 worth the try or are related to any other era/faction and possibly will end whitout being used ? -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
tried to make the waterloo helmet or at least something similar but the amount of details is too much for sculpt for me so i'll make it as i could: -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
The border is using "i" key while selecting all the faces, later when the desired size of the border is achieved switch faces between the inner side and the border, then elevate the border with "E" while having selected the faces and cut some faces for make it less curvi and have better shadows. The circle scupts are exactly circular faces using the same method for the ear cheeck protector piece, and repeating the process by the amount of elevation desired. Shadows are automatic generated by the material with the worn edges but when subdivide modifier is being used non circular shapes could be cut using Ctrl + R for -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Just a simple cross or some ornated complex one ?
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Mod with latest changes and gaul units updated: Celtic_Helmets.7z -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
A-H: Montefortino. C: Agen. B: Coolus. K: Classic Coolus. D-E: Ciumesti. F: Berru. G: Marne. i: Etruscan Crested. j: Etruscan Urnfield. Ciumesti Raven -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Recorded the making off this helmet (last video was deleted unintentionally) found a compression method with VLC from 2.56gb to 56mb i'm uploading to youtube for link Edit: Video uploaded -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yes, in SVG like this: -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@Sundiata It could be a way to turn this sculpts in a 2D cubic texture? Like this: Later if the correct file is achieved i could do this with a 2D object: And finish the shape manually. -
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Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
Indeed is related to the naming of the file "stables" petra don't know what to do with it yet. Petra handle the name files before handling classes, i've realized this with the ships named "drakkar" "snekkja" petra didn't know how to exactly handle them so they build snekka instead of drekkars, but renaming to Trireme, Quinquereme Petra works better using the strongest ship: -
Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
It has class "barracks" its even weird that petra needs to spam it. It could be because of the technologies but even whitout them they spawn it so maybe is just related to the naming schema of the template file: i'll make a test renaming stables to barracks and viceversa and see if the barracks starts being spammed. -
Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
Disabling stables they no longer spawn it. Should i left it disable until Alpha 24? -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Raven Helmet: Comparisson: Fixed coolus: PD: I know the wrong faction helmet/shield/hero, just showing how it looks all together. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Managed to record the making of this helmet: Havent baked it yet but the result will be just like others helmets, the video is 14:31 lenght and is 1GB size know any way for reduce the size and a good place for upload it ? -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Thanks! Will try to make one on the next celtic helmet or the crow itself. This are the amount of helmets so far with the new textures: For now they are organized as: A: Agen type B: Basic C: Haven't finished this serie yet D: Conic helmets -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wackyserious New mesh, i'm reworking the celtic helmets they have the same age of the greek topic. If they are approved would be even better if they reach alpha 24 with the celtic unit textures. 8 Helmets for now you can use this mod folder for testing, the gaul champion cavalry has the variants: Celtic_Helmets.7z -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Have fun with thise 6, only a few more to replace the light infantry ones then i can go for the crow -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wackyserious iron textures (gray scale) could be edited to match this colours?: That would save me a lot of time while i wait for every baking in 1024 (needs to be baked in that resolution and afterwards scaled for have a clean baking). This are the ones i got: