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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Currently I have only two ideas: a) out of some internal memory, could you try to decrease the texture quality? b) some textures are loaded incorrectly, do you have any mod installed?
  2. Thank you! Yes, I have few ideas to check. add the following line to your user.cfg and run: renderer.backend.vulkan.disabledescriptorindexing = "true" add the following lines to your user.cfg, run the game (it will be slower, it's ok) and attach userreport and mainlog after that: renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true"
  3. Thank you for testing! Is it reproducible if disable V-Sync but use FPS throttling? Did I understand correctly that it was reproduced only once for OpenGL ARB but not anymore? Could you (if time permits) install Vulkan SDK? And run vkcube.exe from there?
  4. Just to make sure: you used borderless.fullscreen = "false", right? Does the only chat window trigger the tearing? Or any other in-game window like options or diplomacy? Is it reproducible in the main menu?
  5. Does it happen to any other OpenGL/Vulkan game (maybe SuperTuxKart or Warzone 2100)? Does it happen in fullscreen and window mode?
  6. Could you attach userreport_hwdetect and mainlog from your logs folder when it happens? You can find path to it here: https://trac.wildfiregames.com/wiki/GameDataPaths Did you get any error/warning before that happened?
  7. Do fullscreen/vsync/borderless.fullscreen options change something? Do fullscreen/borderless.fullscreen options change something? Do you use Wayland?
  8. Does it happen with OpenGL ARB at all? Does it happen when the game is running the only main menu? Also could you update video drivers if it's possible?
  9. It's a different option, there is view.scroll.mouse.detectdistance.
  10. Could you run a clean SVN (without the fix) with enabled validation? (You need to add the following lines to enable it) renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" After that could your replace source/renderer/backend/gl/DeviceCommandContext.cpp:160 if (color && (framebuffer->GetAttachmentMask() & GL_COLOR_BUFFER_BIT)) by if (false && color && (framebuffer->GetAttachmentMask() & GL_COLOR_BUFFER_BIT))?
  11. Could you try to update NVIDIA drivers and try SVN without the fix? It might be just a noticeable delay between window creation and first frame rendered.
  12. Thank you! I have few ideas now. Are you able to reproduce it with SVN? If so could you change source/renderer/backend/gl/Device.cpp to always assign false to device->m_UseFramebufferInvalidating and recompile?
  13. Do you use a custom installation or something like that? Because RC shouldn't require the spirv mod to be present.
  14. Could you post your user report with OpenGL enabled? Also is it possible to record it?
  15. There are plans to fix the font rendering problem. I've already added the freetype library. The next step is to add font pre-rendering in the game (via freetype directly or via cairo/pango). I think it's a reasonable restriction, as well as for emails one. You can use the player name option if you want to customize the name.
  16. In a properly installed game it should present (as well as SPIR-V shaders), but there're cases: a low memory or any other internal error to read the public mod: https://wildfiregames.com/forum/topic/107066-missing-mods-and-mods-that-dont-exist/?do=findComment&comment=549829 an installed mod which doesn't provide shaders for GL
  17. In a proper way - no. And it won't help much, because GL will crash without shaders as well.
  18. Currently - yes, especially CPU for low-end hardware.
  19. Could you attach mainlog.html after this error happened? (a path to it you can find here: https://trac.wildfiregames.com/wiki/GameDataPaths)
  20. IIRC we don't have it. Yeah, that also can be the reason.
  21. It seems it happens because game resources (particularly modmod and public mods) aren't available for the game. Do you have any antivirus software that might block access to it? Also do you have space on disk C (unlikely the reason but just in case)?
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