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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I haven't watched the whole video, but I've known for several years, possibly as long as I've been working on 0 A.D., that the "hoplite comes from their hoplon shield" trope was just incorrect received knowledge passed down for 150 years. Hoplon means gear or kit or equipment, so sure, a shield is a hoplon, but hoplon is not shield. Aspis is shield, always has been (lol). So, hoplite always meant "one who is equipped" (for battle).
  2. I'm not sure the first answer is correct. The second answer is surprisingly detailed though and isn't bad.
  3. Right, some kind of bouncing or glowing icon over the speaking unit in-world would be good. Right. I can envision the black bars disappearing, the camera pulling back to gameplay zoom distance, and then the Objectives pop up in a checkbox list. "Gather your supplies with your Citizens and find a good spot to build your Civic Center!"
  4. Okay, I get it now, guys. Please use the Aegean_Anatolian textures for now and after A27 is released I'll make an "Iberian" set of terrains for you to use. I'll base it 1:1 on the Aegean_Anatolian set, but adjust the colors and a few other things to match these references. Basically a bit browner/yellower version of Aegean_Anatolian. Then you can easily use the Replace tool in Atlas. Sound like a plan?
  5. This is a feature I'd like to have in the game. The trick is to make even the foundation of a building increase the cost of the next foundation, etc. Rather than relying on the structure's completion before affecting the cost of the next one (else, the player could easily exploit by laying all the foundations first, then constructing). I hack this in DE for the cult statues by making it so you can only build 1 at a time. It's pretty clumsy, but it works okay for a hack.
  6. Sorry, I'd not updated SVN in a little bit, but I think I can fix this easily without a new model, etc.
  7. I'm confused. Discobolus in the game already has a working AO map. Your new files (incorrect 2nd uv set ): Discobolus already merged in SVN: Just let me know what you want to do. Keep working on getting a 2nd uv, or just go with the one already in-game.
  8. Could use grapes until a good "olive tree orchard" can be made.
  9. Neat. I like having ancillary buildings in the game to liven up the game world. May I suggest the trees be made as prop points?
  10. Right, some of these are wholly different features. Such as the mentioned archer in elephant tower. Agreed as well. For a battalion system where you are controlling only 10-20 battalion "entities" manual switching makes way more sense. When you have 200 individual little soldiers to control, manual makes less sense.
  11. Yeah, I'm thinking I should stop posting images here on the forum and start posting them elsewhere instead.
  12. Just use the replace tool. It is super handy! I forgot about Pine_black. Those are really nice and I use them sometimes in the highlands or around mountains.
  13. Problem is, the shield pattern is nonsensical. Further prompting could fix that.
  14. I'm going to make a lot more of these, but I'm going to start using the 0 A.D. Instagram account for more promotion.
  15. A hoplite I generated. I feel like we'd need to train our own AI to get historically accurate results.
  16. Instead of Aleppo Pines (which use old and ugly actors) for Mediterranean and Aegean pine trees, I've been using Pine_Maritime, which look a lot like Aleppo Pines and other coniferous trees I've seen in Mediterranean basin photos. For near the coast, medit_fan_palm, date_palm, and cretan_date_palm. Oak_holly is fine for some decorative or stragglers. Berries should be gaia/fruit/grapes. Hills can be covered almost completely in bush_mediterranean and bush_mediterranean_dry.
  17. So, here's an example: Not trying to shoot anyone down. Just want your efforts to make it into the final product! You guys are motivated and talented, so I want you to use the best assets we have! So, why only use the newer terrains? It's because these terrains are higher resolution and have normal maps and specular maps. They're also all themed together really well and have consistent texels and image quality.
  18. Please only use the new biome terrains, as the old ones may be deprecated sometime (possibly for Release 28). So, if this is a Mediterranean or Aegean area, use the Aegean-Anatolian biome assets.
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