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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Just added Suebians and Epirotes to the Terra Magna repo!
  2. I am currently adding the Suebian Germans and the Epirotes. There are relatively mature repos for Thracians, Illyrians, Yayoi, and Maya which can be added to make a nice well-rounded roster. All of these could probably be added to the Terra Magna repo and in good working order within a couple weeks. I have not looked at the Garamantes repo (if there is one). Lusitanians would be an awesome add too. So, that would bring the list to: Epirotes Garamantes (?) Illyrians Lusitanians Maya Scythians** Suebian Germans Thebans** Thracians Xiongnu** Yayoi Japanese Zapotecs** A list rivaling the list of vanilla civs. **= Already in the TM repo.
  3. I think if we can get a full Thracian building set modeled, the Illyrians and Thracians can share the same building set. We can just tint the Illyrian struct texture slightly different hues, maybe a different roof texture, etc. Using the Gaul buildings as a placeholder is a good choice.
  4. Can definitely use this for their civ specific minimap texture!
  5. Spear infantry are a poor counter to jav cav. Better to boost the spear cav in some way, a unit which is intended to counter jav cav.
  6. If someone gives me commit access to the git repo I can start committing fixes and improvements for the Yayoi. If not, I will have to fork it.
  7. Could be, but you've gained a lot of apm by removing the mosh pit, so it might not be too much. But I agree, it could be automatic once the battle is over. The promotion occurs during the victory cheering.
  8. Can you add all of this to the github repo @Lopess?
  9. I think adding the Yayoi Japanese would be a good substitute.
  10. Essentially, yeah. If they had slaves, call them Slaves (Romans, Greek civs, Carthaginians, et al). If they didn't have slaves (Han), call it Conscript Laborer or something. Was just saying the handwringing over the word "slave" is virtue signal-y.
  11. Now, if only we could distinguish between "highland", "midland", and "lowland." Not make it a requirement for every map script to use those distinctions, but just have the ability available. So that we could have pine forests in the mountains and oak forests in the midlands, and palm forests in the lowlands. Things like that. And then put wolves and bears in the highlands and midlands, with lions in the lowlands. Goats in the highlands, camels in the lowlands. I'm sure you get it. Maybe too complicated.
  12. This could be a great start for the Huns and then later the Mongols.
  13. I applied the patch, but it errors out upon creation of the map in Atlas. EDIT: The map runs fine in-game. Just one error for the fruit/olive tree. The mountains are awesome. Yeah, looks a lot like the Zagros mountains, using the "Central Asian Highlands" biome. Would be a good basis for additional work to make a Persia biome. Love the work you did with the scripting to get clouds, decoratives, etc. onto the random map.
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