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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I think adding the Yayoi Japanese would be a good substitute.
  2. Essentially, yeah. If they had slaves, call them Slaves (Romans, Greek civs, Carthaginians, et al). If they didn't have slaves (Han), call it Conscript Laborer or something. Was just saying the handwringing over the word "slave" is virtue signal-y.
  3. Now, if only we could distinguish between "highland", "midland", and "lowland." Not make it a requirement for every map script to use those distinctions, but just have the ability available. So that we could have pine forests in the mountains and oak forests in the midlands, and palm forests in the lowlands. Things like that. And then put wolves and bears in the highlands and midlands, with lions in the lowlands. Goats in the highlands, camels in the lowlands. I'm sure you get it. Maybe too complicated.
  4. This could be a great start for the Huns and then later the Mongols.
  5. I applied the patch, but it errors out upon creation of the map in Atlas. EDIT: The map runs fine in-game. Just one error for the fruit/olive tree. The mountains are awesome. Yeah, looks a lot like the Zagros mountains, using the "Central Asian Highlands" biome. Would be a good basis for additional work to make a Persia biome. Love the work you did with the scripting to get clouds, decoratives, etc. onto the random map.
  6. Persia Biome: Highlands Rocky, grey/beige mountain terrain, plus a snow covered rock terrain for the summits. Trees are various pine species, but sparse. Hunt are goats and bears. Buzzards circle overhead. Midlands Scrub terrains with pine species and bush_mediterranean. Cliff textures have a hint of brown and red (similar to the Indian cliff textures, but less strong). Animals are goats, lions, bears Lowlands A mix of tree types: Deciduous trees and pines, with the occasional decorative date palm. Grass terrains predominate with some stony/rocky terrains for decor. Animals are sheep, goats, deer.
  7. The India biome can definitely be a starting point. I can just copy over the India biome terrains and we can adjust from there?
  8. Agreed. Calling them "freemen" or "peasants" or some other euphemism would be silly. Even "serf" would be a euphemism for most of the civs besides Spartans. And this brings up one of the major annoyances of developing this game. You can have 9 people agree to something, but then one guy comes in with some left field opinion and stifles progress. A good example is the discussion about using the swastika symbol on Mauryan and Samnite shields.
  9. Right, but I wanted them to be useful in a wide variety of land combat situations and didn't want to be too specific, like: "+1 pierce resistance and +2.36 crush attack for advanced rank basket weavers between the 5 minute mark and minute 12 within his skirmish formation."
  10. The game is open source. I don't think a lot of players understand the implications. Diffusion of responsibility is one of the pros and cons of the OS approach.
  11. The reason the Cadmean Citadel would have a platform is because the citadel was a small acropolis. I do understand what you're saying about making all the wonders more prominent, but we don't want to make their footprints larger than they already are.
  12. Quick mockup ideas for the Cadmean Citadel (Wonder):
  13. Spartan slave class units are Helots, who can be upgraded to light hoplites after researching "Brasidians." <Upgrade> <Mount> <Entity>units/spart/infantry_hoplite_helot</Entity> <Tooltip>Helots are given their freedom in exchange for military service.</Tooltip> <RequiredTechnology>spartans/unlock_brasidians</RequiredTechnology> <Cost> <wood>40</wood> <glory>20</glory> </Cost> <Time>10</Time> </Mount> </Upgrade> Helot "citizen soldiers" (Javelineers, Slingers) could even have the ability to be upgraded "down" to its slave class counterpart.
  14. In DE: Slaves have double gather speed of citizens, with citizen base gather rates reduced somewhat from public mod. Slaves are half health, low armor, and can be captured, and cannot build anything. They are gatherers only.
  15. Miltiades "Heroes of Marathon" - Hoplites +10% attack and +10% speed. Range: 50 meters Aristides "Strategos" - All Infantry +10% health. Range: 50 meters
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