Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.654
  • Joined

  • Last visited

  • Days Won

    523

Everything posted by wowgetoffyourcellphone

  1. @real_tabasco_sauce https://trac.wildfiregames.com/changeset/27168
  2. I can make a patch for this^ Basically a "4th rank" for Roman swordsmen: Centurion who rank up with xp. Or... they can be Upgrade Promotions available for Elite swordsmen, like upgrading a sentry tower to a defense tower. Just a limited number available. What sounds more interesting?
  3. Agreed. More armor or more health, functionally the same. Health is easier to intuit for the player, while armor is more "realistic." Also, Chariots should have a trample aura. Both should be able to fire while moving, the Archer Cav after a tech, while Chariot has it from the beginning.
  4. I'm thinking 3-5 spears sticking up into frame at an angle.
  5. I honestly think there can be a standardized "unique technology" scheme. Something like: Forge: 2 techs Fortress: 2 techs Civic Center: 2 techs All other structures: up to 1 tech if justified. I would also like to see Champions moved back to the Fortress and all Heroes sent to the Civic Center (with a couple exceptions, like the Persians, Athenians, and Spartans).
  6. I know her actor is there, I am talking about improving her look.
  7. Himiko (hero) and a male consort, potentially the basis for another hero.
  8. @real_tabasco_sauce https://trac.wildfiregames.com/changeset/27162
  9. "Lead Sling Bullets" would be a good one, actually. Historically accurate as well. For sling bullets, it goes: Stone -> Clay -> Lead
  10. This is nice, but you have to make the portraits either 128x128 pixels or 256x256.
  11. Thank you @AIEND for the translated PDF of that book. Here are the relevant images I put together:
  12. Seems like they have longer, heavier shields for Advanced and Elite soldiers, painted and lacquered, while Basic soldiers would have small rectangular unfinished wood and wicker shields.
  13. You can only use one kind of material blending per object or actor. You could either give the golden fringe its own geometry in the mesh or make the fringe a prop with its own material blending (basic_trans.xml).
  14. This gold version looks good in-game. Matches their roof texture color.
×
×
  • Create New...