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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right, if it's mainly good against units, then it becomes a battlefield implement rather than a forward siege emplacement. That said, I don't think it should be "horrible" against buildings, just not as effective as a good ballista.
  2. Yeah, there are a dozen different ways to make onagers interesting and different. I was just thinking they could be built by the Marian Legions as another differentiation. It'd be interesting if the construction restriction patch was committed so that only Legionaries could build it.
  3. Free article about Athenian Cavalry https://cdn.shopify.com/s/files/1/0296/7067/0384/files/AW11-6_article.pdf?v=1650984575
  4. This is true. It's sometimes difficult to get the AI to choose different facial features.
  5. Onagers did not have wheels, except maybe in Medieval times. Make it buildable in the field. Make it the only siege weapons (except siege tower?) that can be built in this way. Requires an Arsenal to be built first.
  6. www.imagine.art I'm making these with the free tier. I'd get a paid subscription, but I'm poor. Lol
  7. I think it would need to be a specially trained AI for that. Unfortunately I'm just an end user instead of an AI programmer or I'd definitely get on it. My goal would not be to replace artists, but to give them a new tool. Unit textures are pretty easy to make by hand though.
  8. I think I will introduce XP and ranks for heroes and make "ranks" for regular units into technologies.
  9. I'm making the Hero Medallion bigger in DE, but I need to move the chat down slightly so that it doesn't overlap. Any idea which line in which file?
  10. Should make them move with the animations. Any way to make them twist with the animations, the way the capes do, @Stan`?
  11. Can you think of a strong 4th hero from the extended list? I'm trying to give each civ at least 4 to choose from. ¿Puedes pensar en un cuarto héroe fuerte de la lista extendida? Estoy tratando de darle a cada civilización al menos 4 para elegir.
  12. I could turn them into 3 separate civs: Iberians, Celtiberians, and Lusitanians.
  13. I use OpenGL for both. No mods enabled. I can confirm this does not occur with Vulkan, but a significant portion of players will use OpenGL. Alpha 26 (desirable) Current SVN (overbrightened) Alpha 26 (desirable) Current SVN (overbrightened) You'll see in Alpha 26 these sprites blended better into the terrain and are aesthetically pleasing, but now in SVN there's an overbrightness and contrast to their textures which makes them not blend nearly as well. The textures have not changed. Rendering them did.
  14. The Gauls Celts of continental Europe Above: Gallic hero selection (4th hero pending) Above: Brennus (left), Viridomarus (right) Above: Vercingetorix Above: Gallic Citizens (left), Gallic Druid/Healer (right)
  15. Above: Iberian hero selection (4th hero will be Retógenes) Above: Iberian Citizens (left), Iberian Forced Laborers (right) Above: Caros (left), Indibilis (right) Above: Viriato the Lusitanian (left), Iberian Priestess (right)
  16. Working on hero and support unit portraits. Of course, they will be helmet-less, as the AI has a lot of trouble with historical accuracy when it comes to helmets, armor, etc. I chalk that up to the absolute glut of fantasy and medieval training imagery on the internet.
  17. The Imperial Romans The Principate of Roman state Above: Hero selection for the Imperial Romans Above: Emperor Augustus (left), Marcus Agrippa (right) Above: Emperor Titus (left), Emperor Trajan (right) Above: Emperor Marcus Aurelius (left), Emperor Aurelian (right) Above: Roman Citizens (left), Roman Slaves (right) Above: Imperial Roman civ-specific minimap background
  18. lol, like Hell he did. Maybe in his own mythology/self-made-man lore. Whomever wins, we lose. lol
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