Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.403
  • Joined

  • Last visited

  • Days Won

    592

Everything posted by wowgetoffyourcellphone

  1. Ultimately, an interpretation has to be chosen in order to progress the game design. Endless speculation is nice, but a decision eventually has to be made. Any significant historical controversy would be nice to include in the history articles inside the game to let the audience know, hey, 0 A.D. is just one interpretation of history and culture and that many of these issues are still being worked out by historians and archeologists up to present day. Things aren't always clear cut (for instance the exact year or even decade Lorica Segmentata was started to be rolled out to the legions; were the Marian Reforms a rapid change implemented by Marius himself or something slower, rolled out over the course of years?). It would be good to convey these historical controversies, whichever side the game chooses. Don't forget the Rule of Cool can be one way to decide close disputes. Coin tosses can be avoided then.
  2. Oh yeah, any chance to delete unseen triangles we should do it, for sure.
  3. Hmm, probably broken down even more. The Romans made their siege engines highly modular and (relatively) easy to pack away for transport.
  4. My computer is breaking, unfortunately. Need a new motherboard or graphics card or battery or all of the above. Maybe @Stan` could whip it up.
  5. DE uses the packed ballista actor. There is no specific one for the onager.
  6. Correct, though there are a few more tweaks to make it work nicely, you've essentially got it. https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/mixins/builder.xml https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_siege_catapult_stationary.xml https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/units/imp/siege_catapult_unpacked.xml I don't know if how I did it is the best way, but it works in DE. @Langbartmay have some good ideas on how to streamline the template and make it work as well as we want it to.
  7. Would it make sense to have a script automatically update the years in all files every January?
  8. Right, if it's mainly good against units, then it becomes a battlefield implement rather than a forward siege emplacement. That said, I don't think it should be "horrible" against buildings, just not as effective as a good ballista.
  9. Yeah, there are a dozen different ways to make onagers interesting and different. I was just thinking they could be built by the Marian Legions as another differentiation. It'd be interesting if the construction restriction patch was committed so that only Legionaries could build it.
  10. Free article about Athenian Cavalry https://cdn.shopify.com/s/files/1/0296/7067/0384/files/AW11-6_article.pdf?v=1650984575
  11. This is true. It's sometimes difficult to get the AI to choose different facial features.
  12. Onagers did not have wheels, except maybe in Medieval times. Make it buildable in the field. Make it the only siege weapons (except siege tower?) that can be built in this way. Requires an Arsenal to be built first.
  13. www.imagine.art I'm making these with the free tier. I'd get a paid subscription, but I'm poor. Lol
  14. I think it would need to be a specially trained AI for that. Unfortunately I'm just an end user instead of an AI programmer or I'd definitely get on it. My goal would not be to replace artists, but to give them a new tool. Unit textures are pretty easy to make by hand though.
  15. I think I will introduce XP and ranks for heroes and make "ranks" for regular units into technologies.
  16. I'm making the Hero Medallion bigger in DE, but I need to move the chat down slightly so that it doesn't overlap. Any idea which line in which file?
  17. Should make them move with the animations. Any way to make them twist with the animations, the way the capes do, @Stan`?
  18. Can you think of a strong 4th hero from the extended list? I'm trying to give each civ at least 4 to choose from. ¿Puedes pensar en un cuarto héroe fuerte de la lista extendida? Estoy tratando de darle a cada civilización al menos 4 para elegir.
  19. I could turn them into 3 separate civs: Iberians, Celtiberians, and Lusitanians.
  20. I use OpenGL for both. No mods enabled. I can confirm this does not occur with Vulkan, but a significant portion of players will use OpenGL. Alpha 26 (desirable) Current SVN (overbrightened) Alpha 26 (desirable) Current SVN (overbrightened) You'll see in Alpha 26 these sprites blended better into the terrain and are aesthetically pleasing, but now in SVN there's an overbrightness and contrast to their textures which makes them not blend nearly as well. The textures have not changed. Rendering them did.
×
×
  • Create New...