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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It's kind of a bummer that WFG hasn't setup a merch shop with proceeds going to the WFG treasury. There are online shops that deal in made-to-order stuff, so no one on the team would have to carry any inventory at home or anything like that. Problem is, it takes time and effort, etc that ppl would rather use on the game. That is a pretty neat poster though. Could at least throw the file into a zip and make it available for download if we can find the file.
  2. The best thing to do would be to use the existing Roman diffuse textures, honestly, rather than making an all-new texture for it, which would probably just reuse/mix n match elements from the existing textures anyway. I think from things @vladislavbelov has said, it would be better for graphics RAM to have a few more actors and models than to have yet another large texture (texture switching and loading taxing the graphics card heavily). I know @Stan` suggested one new texture, but let's see what Vlad says. The one new texture I think would be the inscription along the architrave: M. AGRIPPA. L. COS. TERTIVM. FECIT. It would have been gilded in bronze. If you look really closely, you can see a second, much longer, inscription below it, painted in red: Imperator Caesar Lucius Septimius Severus Pius Pertinax Augustus, Arabicus, Adiabenicus, Parthicus Maximus, Pontifex Maximus, with tribunician power for the 10th time, acclaimed Imperator 11 times, consul three times, Father of the Fatherland, proconsul, and Imperator Caesar Marcus Aurelius Antoninus Pius Felix Augustus [Caracalla], with tribunician power for the 5th time, consul, proconsul, restored with all its refinement the Pantheium, deteriorated by old age; 10 Dec. 201-9 Dec. 202 We're not gonna bother with that, lol, it being added much later.
  3. "Marian Reforms", although contested, is still something in the zeitgeist that people know. Whether Marius himself imposed all the changes or they happened over the course of a generation with Marius' "innovations" only being one part, the name is still evocative. And my point was that although some things are hotly contested (people still argue over the way hoplites held their spears), as a game designer you have to make a decision one way or the other. The controversy can be detailed in the <History> tags and the players can delve deeper if they wish. I don't think it would be a shame to split up the Romans. Was it a shame to split up the Greeks? I don't think so. With separate civs you can delve deeper into the differences of one era over another. And it's all how you present this difference to the player. My suggestion for the base game would be to present "Romans" as one civ, and then the player can choose their era/epoch after the game launches with a cool pop-up choice in screen. This adds an element of surprise for the other players. Yeah, you know the enemy Roman player will probably go heavy on Infantry and Siege, but you don't know in which way, because the different eras give different bonuses and different heroes, roster is different,, things look different, etc. Will they choose Republican (Punic Wars), Triumvirate (Marius->G.J.Caesar), Principate (High Imperial) or Dominate (post-Crisis)? And once you scout them out or they scout you out, you know, oh @#&#036;%, they chose XXXX, I better alter my strategy! To do this would take more work, for sure, but I consider that kind of work to be fun. This is a hobby after all. DE kind if shows the way with the hero choice system.
  4. Not really. I'd rather just have a principate Rome faction, but that's just me. Perhaps one can choose "Romans" in game setup, but then choose between Republic/Triumvirate/Principate once the game launches.
  5. Ultimately, an interpretation has to be chosen in order to progress the game design. Endless speculation is nice, but a decision eventually has to be made. Any significant historical controversy would be nice to include in the history articles inside the game to let the audience know, hey, 0 A.D. is just one interpretation of history and culture and that many of these issues are still being worked out by historians and archeologists up to present day. Things aren't always clear cut (for instance the exact year or even decade Lorica Segmentata was started to be rolled out to the legions; were the Marian Reforms a rapid change implemented by Marius himself or something slower, rolled out over the course of years?). It would be good to convey these historical controversies, whichever side the game chooses. Don't forget the Rule of Cool can be one way to decide close disputes. Coin tosses can be avoided then.
  6. Oh yeah, any chance to delete unseen triangles we should do it, for sure.
  7. Hmm, probably broken down even more. The Romans made their siege engines highly modular and (relatively) easy to pack away for transport.
  8. My computer is breaking, unfortunately. Need a new motherboard or graphics card or battery or all of the above. Maybe @Stan` could whip it up.
  9. DE uses the packed ballista actor. There is no specific one for the onager.
  10. Correct, though there are a few more tweaks to make it work nicely, you've essentially got it. https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/mixins/builder.xml https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_siege_catapult_stationary.xml https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/units/imp/siege_catapult_unpacked.xml I don't know if how I did it is the best way, but it works in DE. @Langbartmay have some good ideas on how to streamline the template and make it work as well as we want it to.
  11. Would it make sense to have a script automatically update the years in all files every January?
  12. Right, if it's mainly good against units, then it becomes a battlefield implement rather than a forward siege emplacement. That said, I don't think it should be "horrible" against buildings, just not as effective as a good ballista.
  13. Yeah, there are a dozen different ways to make onagers interesting and different. I was just thinking they could be built by the Marian Legions as another differentiation. It'd be interesting if the construction restriction patch was committed so that only Legionaries could build it.
  14. Free article about Athenian Cavalry https://cdn.shopify.com/s/files/1/0296/7067/0384/files/AW11-6_article.pdf?v=1650984575
  15. This is true. It's sometimes difficult to get the AI to choose different facial features.
  16. Onagers did not have wheels, except maybe in Medieval times. Make it buildable in the field. Make it the only siege weapons (except siege tower?) that can be built in this way. Requires an Arsenal to be built first.
  17. www.imagine.art I'm making these with the free tier. I'd get a paid subscription, but I'm poor. Lol
  18. I think it would need to be a specially trained AI for that. Unfortunately I'm just an end user instead of an AI programmer or I'd definitely get on it. My goal would not be to replace artists, but to give them a new tool. Unit textures are pretty easy to make by hand though.
  19. I think I will introduce XP and ranks for heroes and make "ranks" for regular units into technologies.
  20. I'm making the Hero Medallion bigger in DE, but I need to move the chat down slightly so that it doesn't overlap. Any idea which line in which file?
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