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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Need a way to illustrate this to the player. This should be an art-based thread, so how would you do it visually for the player?
  2. I opened the very first civ json and see that "Highland Mist" plays for the Athenians, which is clearly a Celtic-inspired song. Creating playlists that the map can trigger would be nice.
  3. For some previous alpha it was decided to genericize the playlists a little, which is something I did not agree with. It made the soundscapes for all the civs too generic. For instance, hearing Celtic music when playing the Mauryas or whatever. Didn't make sense to me. Still doesn't make sense to me. My mod remedies this, but I'm not sure if I'll make a PR for the base game or not.
  4. Alpha 27 is near and it's time to start thinking about the art goals we'd like to hit for Release 28, which is a release we hope will make a big splash. Finish the Cimbri faction (early Germans) New Market model Make the building models looked more "lived in" with props such as vines, etc. Commission an artist to create portraits for the Heroes, roughly in line with the portraits of other heroes already in the game. A new Wonder model. What else? Create Ramming animations for Ramming Ships Essentially just need to "reverse" the walking animation for a few cycles, then go forward again. Can this be done programmicly or will it actually require new dae animations? There are several Ramming Ship models in-game. Add a "dust" or "debris" particle upon collision? Terrains & Biomes Fill out the "Italy" terrains more Fill out the "Steppe" terrains more China biome? Need to replace the chief hunting source on Steppe maps (horses) and expand our Asian animal list a bit Saiga Mongolian Gazelle Goitered Gazelle Wild Ass / Onager Bactrian Camel Yak Przewalski's Horse Persian Wonder Apadana of Darius Perhaps a few more "Wonders of the World" to go in conjunction with a new "Capture the Wonder" game mode? Re-top Athena Parthenos model from DE to reduce number of triangles by half for inclusion in the game. Battering Ram models Chinese Kushites Carthaginians Add garrison flags to all Ship models Hero Portraits Find someone to remake all our hero portraits at a higher and consistent quality? More Statues, Shrines, Artifacts, Eyecandy Would like to introduce the concept of Cultural Artifacts to skirmish maps in main game. More Shrines, at least one for each civ in the game. Greeks and Persians are already covered. Statues and other similar eyecandy objects for all the cultures in the game, not just Greeks and Romans, although more Greco-Roman stuff would be nice too.
  5. I see what you mean, but it might not require rigs on every mesh. We can mess around with it for the R28 cycle and see what we can come up with. Let's do some research and see how other games do it.
  6. It's an improvement, but I think it would be even better if we could have a tag that would bend the geometry to hug the ground but still be vertical.
  7. Ugliest helmet, but pretty interesting. Thank you for sharing!
  8. Several of these look good, but are you okay with me remaking the last one?
  9. Not if we are presenting them with an overall better experience. And if the presence of that map brings about a lesser experience for X+1 players, then we also have a net loss. Well, most of the maps would return, or I die. So...
  10. No, everyone else. We'll have 100+ maps of extremely variable quality because why not. Folks need to look into the sunk cost fallacy.
  11. I'm done pushing for it. Do what you will.
  12. The concern is also to put the best possible face forward with each release, not to maintain legacy stuff just for bulk content, if you know what I mean. To improve the average quality of the game and keep it high.
  13. Would people be more opening to cutting back the number of maps for Release 28 if I strongly emphasize that this would be a temporary thing? Because then each release after that would include more of the excluded maps back in, this time much improved and held up to a common standard.
  14. Stan has allowed me to post content on Instagram and Facebook, and I think I've gotten a lot of traction. People are hyped. I've also seen your comments on those posts.
  15. I think we don't need it to be perfect, just more effective than what we currently do. So, if the development team can at least give a tentative "release date" for R28 about 1-2 months ahead of time, we can start scheduling the marketing releases. What that would entail is allowing the release to be "delayed" for a couple weeks while the marketing materials are dripped out to the masses on their pre-defined schedule.
  16. I think we can plan out something comprehensive for Release 28.
  17. I'd use the small bushes then. Also, at that angle of slope, I doubt you'd see grasses like that. One thing I encourage you to do from a map design standpoint, is to think about playability and how maps should look from a video game's point of view. So, the super steep mountain sides from reality aren't so good for an RTS game. Think about using "cliffs" as map features instead of mountains, and to add dimensionality, try some nice rolling hills.
  18. I was thinking the "Treasury" building would have these architectural motifs^ Yeah, this:
  19. I had the same thought. A way to gauge your skills against others (if you choose to), but not in a PvP setting.
  20. Good idea to turn this into an official Challenge map. Perhaps there can be "rounds" in this one. Round 1, 50 pop in 10 minutes (the exact numbers can be determined by better players). Pass that, go to round 2, etc.
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