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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. www.imagine.art I'm making these with the free tier. I'd get a paid subscription, but I'm poor. Lol
  2. I think it would need to be a specially trained AI for that. Unfortunately I'm just an end user instead of an AI programmer or I'd definitely get on it. My goal would not be to replace artists, but to give them a new tool. Unit textures are pretty easy to make by hand though.
  3. The Spartan pikemen in DE become available if you choose Cleomenes for your hero
  4. That's a fair assessment. I personally enjoy 30-45 minutes matches vs. 20-30 mins matches. It comes from the good old days 20+ years ago when I was in an Age of Kings clan and we'd host massive hour-long multiplayer team deathmatches. I think splitting the economics away from the soldiers allows you to compartmentalize better and allows the mod to give soldiers more interesting combat-oriented abilities, etc.
  5. I think I will introduce XP and ranks for heroes and make "ranks" for regular units into technologies.
  6. I'm making the Hero Medallion bigger in DE, but I need to move the chat down slightly so that it doesn't overlap. Any idea which line in which file?
  7. Fast hoplites. In DE, hoplites have different stats from "standard spearmen" plus a Shield Wall aura that boosts the armor of other nearby hoplites. This aura's range is short enough that usually you need to use the Phalanx/Shield Wall formation for it to apply to as many nearby hoplites as possible.
  8. to show what @LetswaveaBook is talking about:
  9. Should make them move with the animations. Any way to make them twist with the animations, the way the capes do, @Stan`?
  10. Can you think of a strong 4th hero from the extended list? I'm trying to give each civ at least 4 to choose from. ¿Puedes pensar en un cuarto héroe fuerte de la lista extendida? Estoy tratando de darle a cada civilización al menos 4 para elegir.
  11. Or you could try them in Delenda Est. Some of the concepts used in Delenda Est's Spartans have made it into A27.
  12. I could turn them into 3 separate civs: Iberians, Celtiberians, and Lusitanians.
  13. I use OpenGL for both. No mods enabled. I can confirm this does not occur with Vulkan, but a significant portion of players will use OpenGL. Alpha 26 (desirable) Current SVN (overbrightened) Alpha 26 (desirable) Current SVN (overbrightened) You'll see in Alpha 26 these sprites blended better into the terrain and are aesthetically pleasing, but now in SVN there's an overbrightness and contrast to their textures which makes them not blend nearly as well. The textures have not changed. Rendering them did.
  14. The Gauls Celts of continental Europe Above: Gallic hero selection (4th hero pending) Above: Brennus (left), Viridomarus (right) Above: Vercingetorix Above: Gallic Citizens (left), Gallic Druid/Healer (right)
  15. Above: Iberian hero selection (4th hero will be Retógenes) Above: Iberian Citizens (left), Iberian Forced Laborers (right) Above: Caros (left), Indibilis (right) Above: Viriato the Lusitanian (left), Iberian Priestess (right)
  16. Working on hero and support unit portraits. Of course, they will be helmet-less, as the AI has a lot of trouble with historical accuracy when it comes to helmets, armor, etc. I chalk that up to the absolute glut of fantasy and medieval training imagery on the internet.
  17. The Imperial Romans The Principate of Roman state Above: Hero selection for the Imperial Romans Above: Emperor Augustus (left), Marcus Agrippa (right) Above: Emperor Titus (left), Emperor Trajan (right) Above: Emperor Marcus Aurelius (left), Emperor Aurelian (right) Above: Roman Citizens (left), Roman Slaves (right) Above: Imperial Roman civ-specific minimap background
  18. lol, like Hell he did. Maybe in his own mythology/self-made-man lore. Whomever wins, we lose. lol
  19. I honestly like the idea of different types of catafalques/relics for each faction and/or map biome. In AOM, each match had 2-3 different relics with different names and effects on the map that you could pick up with your heroes. So, in 0 A.D., any India themed or biomed map could have 2-3 capturable catafalques (if enabled in setup), each with different effects. Similar for any Greek-themed map, Celtic themed map, etc. If we went that far though, I'd want to rebalance some of the catafalques. Some of their current effects are quite hefty. But any chance to pack in more history and culture, I'm all for it.
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