-
Posts
10.860 -
Joined
-
Last visited
-
Days Won
533
Everything posted by wowgetoffyourcellphone
-
Okay
-
LordGood's farm fields:
-
Water does look great. You improve water a lot. One thing notice tho: Shadows on water does not work since water improvement. either very faint or cannot see at all.
-
Some proposal for community: 1. "Deathmatch" in resource droplist change name to "Extremely High" resource (and 10,000 of each). Term "Deathmatch" should be reserve for the game mode. 2. At last, now we come to meat of proposal: Deathmatch is game mode. give 30,000 of each resource. All single techs for Village Phase are automaticaly research before beginning of match. All pair techs cost free and 0 research time. They still remain in the game so pplayer can choose which of the pair to research. 3. Have "Starting Phase" option. Player then can advance through subsequent phases. All single tech for a phase are auto-research when phase tech complete. Pairs for that phase unlock. Again pair techs cost no resource, just provide choice. Phases cost money but no time. 4. Fight. That's pretty much all.
-
WIP Atlas UI Changes
wowgetoffyourcellphone replied to trompetin17's topic in Game Development & Technical Discussion
That is cool. Actually worked. So why not automate this process in Atlas? -
Design: Civillization Name
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Hmm, so with culture attribute I imagine some possibility. Can List them in dropmenu by culture, like this: Random All Celts Britons Gauls Egyptians Ptolemies Hellenes Athenians Macedonians Spartans Iberians Iberians Indians Mauryans Italians Romans (Republicans) Persians Achaemenids Punics Carthaginians Successors Macedonians Ptolemies Seleucids Can choose from the list. Now imagine player can also have choice to choose "Hellenes" and that random the civ for that player only Athenian, Macks, or Spartans. Choose "Successor" from list to random Macks, Ptolemies, or Seleucid. As you can see, like s0600204 say, culture can be array in json to allow civ to be place in more than one culture. Later, with mod and sequels, more civs can be added in existing culure or more cultures added dynamic from json. My super awesome amazing imagination list 10 yrs from now (llmao): -
===[COMMITTED]=== Carthaginian Civic center bug
wowgetoffyourcellphone replied to av93's topic in Completed Art Tasks
Probably not find previous because of ao map darken interior. -
WIP Atlas UI Changes
wowgetoffyourcellphone replied to trompetin17's topic in Game Development & Technical Discussion
That docking is great. Add minimap and I am sold 110%. -
Suggestions for the Gauls
wowgetoffyourcellphone replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Can keep lime heads for the Gaesatae. Give Advanced other unit the plain coolus. -
Design: Civillization Name
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Of course I prefer something like AOM. That was very good. But if stay with droplist it would be better I think to group them like how I propose. wraitti: You saying then we could give a "culture" to the civs in the civ Jsons and then they could be group that way? -
In Photoshopâ„¢ use 3 layers for the subject (background layer is black). Bottom wolf layer is outer glow with noise (20% opacity, 25% noise). 2nd wolf layer has outer glow (20-25% opacit). top wolf layer have drop shadow to complete the effect. Sometimes if use "sharpen edges" it give a little cartoony look to subject for good portrait style. Looking at art depository Pureon uses separate layer for hand paint glow effects, while I just use layer style. For glow color use off white or creamy color.
-
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
-
Design: Civillization Name
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Conceit of 0 A.D. is "time that never was." 0 A.D. supposed to span Antiquity. regardless, this post isn't about that, it about naming convention. I don't know about all that. I'm just talking about name of civs that is more descriptive and places them in list that makes their relationships more clear. -
My proposal is this: To make it easier for modder and even for sequels to the official game to add civs of same culture, I think game should create new civ name format like in screenshot. I have done this for my mod and think it will help players as well as developers and modders keep things straight. So, I have renamed the civs like below (bold is modded civs and possible future civs to show you how they would fit and keep things straight): Carthaginians Celts (Brythonic) Celts (Gallic) Celts (Galatian) Chinese (Han) Dacians Egyptians (New Kingdom) Egyptians (Ptolemaic) Germans (Frankish) Germans (Gothic) Germans (Suebian) Greeks (Athenian) Greeks (Spartan) Greeks (Theban) Huns Iberians Iberians (Celt-Iberian) Iberians (Lusitanian) Indians (Guptan) Indians (Mauryan) Macedonians Parthians Persians (Achaemenid) Persians (Sassanid) Romans (Byzantine) Romans (Imperial) Romans (Republican) Sarmatians Scythians Seleucids Just an idea. I add it to my mod regardless. As famous forummer say: "Enjoy the choice!"
-
-
WIP Atlas UI Changes
wowgetoffyourcellphone replied to trompetin17's topic in Game Development & Technical Discussion
hmmm, I like persistent panels more but this approach very very intriguing. Did you know you can increase space already with Alt-Enter? One thing that is badly missing from Atlas is minimap. Also, would be nice to be able to put units in nice formations so they are spaced nicelyy on the map and these are what they are in at start of match. -
Good reference Enriquie. It is important to get the gait correct.
-
This make me curious. Can game give lava terrain glow effect seen with other material like that one guy modding that sci-fi mod? Probably new material "terrain_lava" for lava terrain?
-
Color Theory and Game Textures
wowgetoffyourcellphone replied to Kicking_Bird's topic in Art Development
Desert look quite good already. Just a few texture are a little noisy. Also, a lot of terrain don't have normal map yet (all biome, some less than other). -
I like Sol Invictus
-
Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
They have train limits too, just to clarify (you can't make 1000s of popless mercs). -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yes, icon from AOE, like I said earlier. Working with Lion to make replacements so I can release mod. -
Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
Well, they can have both simple techs and more interesting techs, just like the whole game. In my mod I give all mercs 0 pop cost, but they gather at Elite citizen-soldier rates (half the speed of Basic rank citizen). Carthage gets the most mercs of course, but Ptolemies are 2nd. Mercs could also be more intersting if capturable Merc Camp idea finally implement. -
Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
Carhage supposed to have good trading, so metal should not be in short supply if trade caravan establish. Looking at game design and knowing history, I think this is what was intended. -
Engine features from artist POV
wowgetoffyourcellphone replied to Enrique's topic in Art Development
Enrique, I think it good to get interest level from artists on each feature to see what could be potential priotiry. Because why have programmer spend time implementing XYZ Uber Mapping if no artist has interest of making art for that feature. Just an example. So it would be good if all the active aetists and modders throw their 2 rubles into the caldron and see what they are interested in working on. Take coordination too if you want good results with these new feature. AO maps going to multiply is easy like Ben B say, so that can be done super quick (but will need adjustment of the many AO maps already in game). Other things like transparent palm tree leaves seem less important in an RTS (tho still cool to have). LOD system seems far and away the most useful to have but also seem like the most hard to implement. Someone must be ambitious and implement it. With LOD some interesting changes can be made with zoom feature definitely (zoom in would pan up and zoom out can pan down, stull like that, with minimal lag time due to artwork only optimized for 1 zoom).