Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.061
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by wowgetoffyourcellphone

  1. They already have the high crest variation. Thhey just need the Boeotian shield mesh model by someone.
  2. More examples. I did 65 tonight. Orange = support unit Blue = citizen-soldier Red = champion Purple = hero Green = mercenary Cyan = ships
  3. Then they can be historically accurate flag or banner.
  4. Hmm,, this isn't paintball. This is historical game. That's all I say on that.
  5. I think capture points would be better represent by something historic, than just random flag. Thoughts?
  6. I am work hard and make all new icons for every unit, with consistent design. Before alpha 22, I will commit patch to enrique.
  7. I don't care about that. Mine is mod, not official game.
  8. hmm, okay, I think base texture can be deeper color, then spec and normal map will add the gloss.
  9. Actual descriptions are more tame and don't mention child.
  10. Annihilation: Kill or capture every last enemy unit and building. Domination: Capture or destroy all enemy civic centers. Conquest: Capture or destroy all enemy buildings. Genocide: Kill or capture every last enemy man, woman, and child. Herocide: Kill the enemy hero, while yours survives. Wonder: Build or capture a wonder and hold it for defined length of time.
  11. I base on AOE3 age icons who are gold so they stand out from all others, they are most important techs in the game.
  12. How about a common base texture for bronze. Something like this, then add details on top of these.
  13. I was think of throwing General Craterus into the patch too, but thought I should leave at least something for DE.
  14. Consider that A22 is probably 2 months away, one can guess that the cavalry anims will be done by then too.
  15. They are newer than most of the other roman helmet actually as far as I can tell -- they use much newer texture.
  16. I think the bronze should be smooth. Helmets are highly prize by the men and when go into battle they are clean and polished. Also if make a helmet with a visor, such as Attic style or Thracian style or Chalcidian style, go ahead and use geometry for the visor. Also when model helmets, model from good references, not just imagination. Good luck guy. I like you.
×
×
  • Create New...