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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. This also have to do with footprint size I think. In some building, the height of the foorprint might interfere with rally point click.
  2. use the large aspis a base, also the side cutouts should be left and right, parallel to ground.
  3. They already have the high crest variation. Thhey just need the Boeotian shield mesh model by someone.
  4. More examples. I did 65 tonight. Orange = support unit Blue = citizen-soldier Red = champion Purple = hero Green = mercenary Cyan = ships
  5. Then they can be historically accurate flag or banner.
  6. Hmm,, this isn't paintball. This is historical game. That's all I say on that.
  7. I think capture points would be better represent by something historic, than just random flag. Thoughts?
  8. I am work hard and make all new icons for every unit, with consistent design. Before alpha 22, I will commit patch to enrique.
  9. I don't care about that. Mine is mod, not official game.
  10. hmm, okay, I think base texture can be deeper color, then spec and normal map will add the gloss.
  11. Actual descriptions are more tame and don't mention child.
  12. Annihilation: Kill or capture every last enemy unit and building. Domination: Capture or destroy all enemy civic centers. Conquest: Capture or destroy all enemy buildings. Genocide: Kill or capture every last enemy man, woman, and child. Herocide: Kill the enemy hero, while yours survives. Wonder: Build or capture a wonder and hold it for defined length of time.
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