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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It would be awesome to have a mesh and animations for this: https://wildfiregames.com/forum/uploads/monthly_2017_07/174336880201403131122527154485759099_001.jpg.3e767c942c7a073786e2dd1583be3232.jpg
  2. Depends what you mean by small and medium ships. As far as I can tell from this thread and my own reading, these guys should probably only have a fishing boat, merchant ship, and light warship. So triangle sail for fishing boat and merchant ship? When I ask about patterns or designs for flags and sails I mean for player color.
  3. Could this model be reexported with a projectile and garrison prop points? Can be good fora Kushite light warship. We need to come up with some common designs or patterns for flags and sails and such as well. @Sundiata any insight for that?
  4. Then find an accurate image plz? Lol
  5. Here's what this faction needs: -Decide on unit roster, then create a thread for reference gathering and art progress. - Repeat the above for all other aspects of the civ.
  6. lol, good catch. Then it's obviously unrelated.
  7. Maybe a coincidence, but 0 A.D. has frozen a lot for me lately too. I'll try to post the logs if it happens again.
  8. I think Napata may look more interesting, especially because the sacred mountain Jebel Barkal could give a nice big geographical point of interest.
  9. Zoom. Enhance. Zoom. Enhance. I see you made a walkable wall!
  10. Put some Egyptian placeholders mixed with @LordGood's Kushite buildings. Made some special modifications to some textures.
  11. Perhaps can sticky a thread for multiplayer problems like these.
  12. Lowering the default height as I suggest would allow for much larger mountains, if desired. But would also solve the problem I see in other people's screenshots where the sky box is ridiculously blurred out in water reflections. The obvious solution is to fix the skybox already, but my solution has the benefit of being very simple.
  13. @stanislas69 is working on some custom heads for the Kushite women. Can't wait to see these guys finished. @balduin @Sundiata
  14. That looks super nice. How did you do the walls of the acropolis? New mesh? Post the map file so I can make a super nice screenshot for you. Btw - the Propylaea really needs a AO map, and it would be awesome if someone modeled the Erechtheion.
  15. There are couple way we can "fake" SSAO. Can render AO maps for decals under buildings. For shadows, can make them fade slightly, so that they are darker near the origin and lighter farther away. Subtle.
  16. Other games have the random team feature. Thought it would be nice for 0 A.D. to have it. Seems something "missing" when I drop down the team menu. It's not a big deal. It's not something radical I dreamt up out of thin air though.
  17. Ehhh, gameplay isn't just about satiating the 100 or so players who play on the lobby. For every 100 players on the lobby, you have thousands more playing against the AI in single player or teaming up with friends. These people you never hear from, but they are still your audience. Sure, "balance" it some way, by averaging lobby ratings or whatever, but it's likely those who would use the feature don't care. If they did care, they wouldn't randomize the teams. Know what I mean?
  18. In what way? If there are any "imbalances" the player is accepting this possibility when they choose to set the teams to random. But "random team" isn't exactly random, it divides the number of players into equal teams, you just don't know who has been teamed with who until the match starts.
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